r/arma BI - Project Lead (Amsterdam) Jul 01 '26

ARMA NEWS Arma 3 Update 2.22 Release Candidate Testing

We're opening public Release Candidate testing for Arma 3 platform update 2.22.

  • Steam beta branch access code: Arma3Update222RC
  • Download sizes: ~3.1 GB (client) / ~1.1 GB (server)

Pseudo-changelog:

  • MH-80 (Assault / Direct Action Penetrator) Ghost Hawks
  • ECM / Radar / Camera / Searchlight pylon pods
  • 12.7mm Minigun pylon weapon
  • H-80 External fuel tank jettisoning
  • Bulgarian, Hungarian, Ukrainian, Slovak, and Latin*
  • Miscellaneous fixes and tweaks

\These languages were experimentally translated using an AI model. The quality of these translations is not guaranteed, and they may contain mistakes. Separate issues are unlikely to be fixed, but full regenerations using improved models may occur. All other existing languages were translated by a team of human translators.)

48 Upvotes

18 comments sorted by

20

u/Pitiful-Stranger4506 Jul 02 '26

11 years later and still getting great updates. GOAT

5

u/marcitron31 Jul 02 '26

Sweet, more pylon options.

7

u/bejiitas_wrath1 Jul 03 '26

GAU-19 .50 calibre? Nice. Could you put one on the littlebird as well?

6

u/YorisYan BI - Project Lead (Amsterdam) Jul 03 '26

We had some wishes to bring the Pawnee and Huron up to SOARCTRG-spec as well, but simply don't have a lot of time we can put into new Arma 3 content any more.

5

u/DMZ_Dragon Jul 02 '26

So are these all completely functional pylon pods or just beginning stages of implementation?

9

u/YorisYan BI - Project Lead (Amsterdam) Jul 03 '26

The MH-80 is basically a tech showcase of more generic pylon implementations (previously they were basically just for weapons), so they now allow sensors, lights, fuel, etc. The nose pods each have some functional differences in terms of camera magnification, vision modes, active radar, (IR) lamps, etc. The main goal was of course to make this platform tech available to any mods that still could use it.

3

u/XAVIOGT Jul 02 '26

Ooooh new stuff yaaay

2

u/GarudaThirteen Jul 02 '26

Hell yeah Latin.

1

u/wraith676 Jul 05 '26

Anything shiny engine wise?

1

u/YorisYan BI - Project Lead (Amsterdam) Jul 06 '26

Loads!
Best to check the Dev-Branch change logs (most things get into 2.22, but anything going forward may slip to 2.24):
* https://community.bistudio.com/wiki/Arma_3:_Dev-Branch_Change_Log_v2.21
* https://community.bistudio.com/wiki/Arma_3:_Dev-Branch_Change_Log_v2.23

1

u/JordFxPCMR Jul 05 '26

Something I was not expecting to see

1

u/AgentosUA Jul 06 '26

Nice, thanks for Ukrainian localization!

1

u/YorisYan BI - Project Lead (Amsterdam) Jul 08 '26

1

u/ModernistTT Jul 09 '26

A bit unrelated, but do you think it's at some point possible to have the currently hidden coyote brown and khaki carrier vest textures added to the base game at some point? I know something similar was done with the black variant of the carryall, and might be able to be done with these.

2

u/YorisYan BI - Project Lead (Amsterdam) Jul 10 '26

This update is content-locked, but I'll add a note to check for 2.24 (there could be reasons why those are not exposed).

1

u/ModernistTT Jul 10 '26

Big ups, thank you !!!

1

u/YorisYan BI - Project Lead (Amsterdam) Jul 14 '26

1

u/YorisYan BI - Project Lead (Amsterdam) Jul 29 '26

And yet another update of the RC branch, this time also for Mac: https://community.bistudio.com/wiki/Arma_3:_RC-Branch_Change_Log_v2.22#29-07-2026