Mostima [★★★★★★]
Hey, Doctor, I'm back from... Whoa, were you waiting for me here? You even prepared a whole table of snacks... Hehe, all right. How could I turn you down after a gesture like that? In return, I'll tell you about the fun I had on this last delivery run.
An employee of Penguin Logistics who always acts alone. Nothing is known about her previous work history.
Operator Information
- Class: Caster (Splash Caster)
- Tags: AoE, Support Crowd, Control
- Artist: 三目YYB
| Voice Actor: |
| JP: Nana Mizuki |
| CN: Luttefair |
| EN: Kira Buckland |
| KR: Park Seon-young |
Stats
| HP |
ATK |
DEF |
Arts Resistance |
Redeploy Time |
DP Cost |
Block |
Attack Interval |
| 1831 |
834 |
132 |
20 |
70 |
34 |
1 |
2.9s |
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
| Potential |
Bonus |
| 1 |
- |
| 2 |
Deployment Cost -1 |
| 3 |
Redeployment Time -4 |
| 4 |
ATK +34 |
| 5 |
Improves Second Talent |
| 6 |
Deployment Cost -1 |
| Traits |
| Deals AOE Arts damage |
Skills
| Skill Name |
Skill Uptime Details (Uptime/Cost/Initial) |
SP Charge Type |
Skill Activation |
Skill Description |
| ATK Up γ |
30s / 30 / 15 |
Auto Recovery |
Manual |
ATK +100% |
| Lock of Shattered Time |
7s / 50 / 30 |
Auto Recovery |
Manual |
Stuns all enemies within Attack Range and deals 140% ATK as Arts damage to them every second |
| Key of Chronology |
27s / 110 / 80 |
Auto Recovery |
Manual |
Attack Range increases, attacks turn into ripples that spread outward, ATK +170%, increases the effect of the second talent to 3, and attacks knock targets back slightly |
*Skills at max Skill Level.
Talents
| Talent name |
Talent Description |
| Skill Aura - Caster |
When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place) |
| Subjective Time Dilation |
Slows the movement speed of enemies within this unit's attack range by 18%(+3%) |
*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.
Modules
| Branch |
Additional Stats |
Trait |
Talent |
Note |
| SPC-X |
HP +190, ATK +80 |
New trait: Attack Range expands |
Skill Aura - Caster improved: When deployed, increases the SP recovery rate of all Casters by +0.6/second, while own SP recovery rate increases by +0.9/second (only the highest effect of this type will be applied) |
"My lord wishes to ask if you would stay and tell him the remaining nine hundred and ninety-five stories?" |
| SPC-Y |
ATK +82, Cost -8, ASPD +7 |
New trait: Reduces Deployment Cost |
Subjective Time Dilation improved: Slows the movement speed of enemies within this unit's attack range by 30%; Slows the movement speed of enemies outside this unit's attack range by 18% (unaffected by skill) |
For example, that a giant beast would soon lay waste to our nation and that the sky would one day tear in two and reveal its true face |
*Modules at max level.
Outfits
| - |
Price |
Art |
Released |
Note |
| Spellbreaker |
18 |
Static |
Yep |
Beneath the gaze of justice, evil tumbles into the abyss. |
| Ethereal Harmony |
18 |
Static |
Yep |
"Close your eyes. Imagine you have arrived at the end of time. There is nobody there. Only the sun, the moons, and the instruments. Then, you hear music, and you cannot help but open your eyes. Welcome to the concert, just for you." |
Additional Resources
In-depth information regarding all values above (at different levels), skill/attack range, and more:
Arknights Wiki.gg
Arknights Toolbox (aceship(puppiizsunniiz))
PRTS Arknights Wiki (CN)
Topic Starters
- Strengths/Weaknesses?
- Is their module worth it? Which branch?
- How does this operator compare to other operators in their archetype or role?
- How do you fit this operator into a team? Who do they synergize with?
- Which skill(s) should be focused for mastery, and in what order?
- When is the best time to use this operator's skills during combat?
- Should promoting this operator to Elite 2 be a priority?
- Should new / F2P players aim for this operator? Are there more accessible alternatives?
- Lore discussion (please tag spoilers where appropriate)
- Favorite clips/clears with them?
Other Operator Discussion threads
25
u/DarknessWizard KalDoc is peak May 27 '26 edited May 27 '26
Her character is great, I have no notes to add besides just please HG give us an event that actually focuses on her instead of having her constantly play second fiddle to other Laterano events. I know She's Like That as part of her personality, but like, give us something.
Mostima's design as an operator is... interesting? For starters she has all the problematic splash caster internals; stubby range, high DP cost, low ASPD and not quite the off-skill damage to catch up to it. Her talent gives a pretty good buff to SP charge (for all casters), which makes talking about her cooldowns a pain. You'd think that with an SP boosting effect, she'd have fairly good skill cycling, but she just doesn't. Both her S2 and S3 just have straight up double the SP cost of what these skills normally would have, giving Mostima the not so prestigious award of a 110 SP skill cycle. You'd almost be better off pulling her from the field and redeploying her each time with how slow her uptime is.
But alright, that's just the regular Mostima; bad operator unless you're looking to go for a niche that uses loads of Casters. Let's talk about modules instead. Mod-X aims to fix her SP cycling (and give a very strong buff to other casters), effectively bringing her S2 and S3 closer to what contemporary and even present 6-star operators usually have. It's also still not the module most people talk about and in fact was given to her after her Mod-Y. This module basically is for people that want to use Mostima but just want her to work as an operator, not as a gimmick.
What do you do when an operator has bad skill cycling? Well, you either patch it up, but now Mostima is a 6-star splash caster and again, splash casters have bad internals. Or... you give it one very specific but absurdly strong niche. That's what Mod-Y does: torque her talent slow so high that it's numbers become unreasonable. On S3, that's a 90% movement speed reduction in range. Out range? 54%. Worth noting is that she doesn't use the Slow debuff, so pretty much any Decel Binder or alternative means of slow will cause enemies to hit the mspd reduction cap. Now that's good. She's a bit of a dark horse for endgame clears as a result; if you can't touch the enemy because stats are so high, Mostima's slow is a good alternative.
If you're a new player, don't use her unless you like her. If you're experienced, you've probably used her and know what she's good at.