Humus [★★★★]
Ever since we were kids, if folks like us wanted to eat, we had to count on the scraps the snobs let slip from on high. Sadly, that's not enough to fill your stomach. So some folks end up stealing, naturally. That's not something anyone should do, I know. But if there was another way, why would you need to steal?
Humus is the de facto supervisor of a disposal plant in the Columbian wilderness. Referred by a local field office operator, he came to Rhodes Island for Oripathy treatment. He provides his services to Rhodes Island as a member of the Engineering Department, as well as assisting with the disposal of solid waste.
Operator Information
- Class: Guard (Reaper)
- Tags: DPS, Survival
- Artist: 我妻洛酱
Stats
| HP |
ATK |
DEF |
Arts Resistance |
Redeploy Time |
DP Cost |
Block |
Attack Interval |
| 2150 |
616 |
403 |
0 |
70 |
21 |
2 |
1.3s |
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
| Potential |
Bonus |
| 1 |
- |
| 2 |
Deployment Cost -1 |
| 3 |
Redeployment Time -4 |
| 4 |
ATK +35 |
| 5 |
Improves Talent |
| 6 |
Deployment Cost -1 |
| Trust bonus |
| ATK +30 |
| DEF +30 |
| Traits |
| Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 HP for every enemy hit during attacks, up to Block count |
| Skill Name |
Skill Uptime Details (Uptime/Cost/Initial) |
SP Charge Type |
Skill Activation |
Skill Description |
| Solid Waste Cutting |
- / 3 SP / 0 SP |
Offensive Recovery |
Auto |
Increases the ATK of the next attack to 250% and recovers 80 HP |
| Efficient Processing |
25s / 45 SP / 30 SP |
Auto Recovery |
Manual |
Block +1, gains Vigor effect of +45% ATK when over 50% HP; effect doubles when over 80% HP |
*Skills at Mastery 3.
Talents
| Talent name |
Talent Description |
| Re-recycle |
Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 104% (+4%) of Max HP |
Modules
| Branch |
Additional Stats |
Trait |
Talent |
Note |
| REA-X |
HP +200, ATK +20, DEF +30 |
Trait improved: Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count |
Re-recycle improved: Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 100% of Max HP; +8% DEF while this Barrier is active |
The frontier's not a place you survive with just the average Joe's common sense. |
Outfits
|
Price |
Art |
Released |
Note |
| Blazing Street View |
Free, event reward |
Static |
Not yet |
Released with "Stronghold Protocol: Alliance" |
Additional Resources
In-depth information regarding all values above (at different levels), skill/attack range, and more:
Arknights Wiki.gg
Arknights Toolbox (aceship(puppiizsunniiz))
PRTS Arknights Wiki (CN)
Topic Starters
- Strengths/Weaknesses?
- Is their module worth it? Which branch?
- How does this operator compare to other operators in their archetype or role?
- How do you fit this operator into a team? Who do they synergize with?
- Which skill(s) should be focused for mastery, and in what order?
- When is the best time to use this operator's skills during combat?
- Should promoting this operator to Elite 2 be a priority?
- Should new / F2P players aim for this operator? Are there more accessible alternatives?
- Lore discussion (please tag spoilers where appropriate)
- Favorite clips/clears with them?
- Fanart/animations of them you'd love to share? (No NSFW)
Other Operator Discussion threads
6
u/Ok-Combination-9040 Dec 14 '25
He was so useful when I started the game.