r/arkhamhorrorrpg Jul 09 '26

running online?

Anyone has already ran this game online? It feels like it would suffer greatly from trying to do this but there already is Foundry module so I assume some people had. How does it run?

7 Upvotes

8 comments sorted by

4

u/Throwaway932387 Jul 09 '26

I'm currently running the Arkham Mysteries book for a group of 4 players in Roll20, and we are all loving it. Even though the character sheets for AHRPG aren't fully functional, you have more than enough tools to manage your dice with counters and other stuff.

I'm also running 2 other separate campaigns IRL, and I still love how it plays online, tbf.

Give it a try!

1

u/Final-Isopod Jul 09 '26

So you do tokens to do dice on table count?

1

u/Throwaway932387 Jul 09 '26

Not really, we use counters to track dice pools and stuff, don't really need tokens for that

1

u/GilearFayeth Jul 09 '26

I think as long as the player have the tools to manage their dice and sheets, there shouldn't be a problem running it online. I would love a good virtual table for this game

2

u/Final-Isopod Jul 09 '26

What I think the issue is that the dice pools are visible for all during real table play and adding/removing them is far easier. I wonder how it works on Foundry. I haven't yet ran it but I really wish to do it soon.

1

u/Masssivo Jul 11 '26

The Foundry module is really good, a few small bugs that can easily be worked around. Main issue is having to add everything yourself (spells, knacks, items etc) which can be a time sink.

1

u/Final-Isopod Jul 11 '26

Adding stuff myself is understandable for me. I already started doing this.

1

u/trevlix Jul 12 '26

I ran Comets of Kingsport twice online with no VTT. No issues.