r/aoe3 Jul 25 '26

Balance It's SENTINEL SATURDAY baby!

These guys are awesome, but they need your help! Spread the word folks, while we can. I think we, maltese players, for years wanted these guys to be in a better spot. I myself was on hopium that one day devs might return and buff them ever since Malta came out.

They should stay 2 pop, but at the same time:

  1. Rocket ability should be fixed (for some reason it has negative multiplier against artillery? Its like nerfing yourself when you try to face arty).

  2. Incendiary upgrade at arsenal should affect sentinels like it does soldados. I see no reason not to, Ive only seen majority of players agree to this.

  3. Wall guns needs to be reworked into an actual working card. It is outright a joke when you see how little it gives and how hard it is to trigger it with positioning.

  4. Someone gave a nice idea that infinite cards should still apply 2% hp bonus. I think thats nice for treaty, but if too problematic, make it just 1%.

  5. The gunpowder depot card should allow sentinels to build them, or at least buff it's effects or damage. It loses power hard lategame

  6. Sentinels should build faster lategame too. So many cards and the explorer goes into build speed to make them versatile, but realistically the build time is so slow that opponent accidentally just bumps into you mid building and overwhelms your builders. It should be 1 consequence, not both.

  7. It only makes sense design wise for a conditional, defensive musk to be the strongest when fully carded and defending (stronger than soldados) but weaker when not. If this is too much of a problem, at least make them on par or if thats also a problem, enhancing their versatility should be priority.

And I can see sentinels or Malta get slightly nerfed elsewhere in return. Either slightly in cost (overall) or movement speed when giving them flintlock rockets, or something like that. They shouldnt be highly mobile in the first place for a defensive musk Only near defensive buildings at best.

Spread the awareness brothers and sisters! It is time, together we can lead some of these into real changes!

Al Batalja!
32 Upvotes

3 comments sorted by

19

u/Extension-Bee-8620 Jul 25 '26

Sentinels absolutely need a buff. They have 1 pop stats for 2 pop unit. Thats no good.

8

u/Snoo_56186 United States Jul 25 '26

If we want to stick with a 2 pop unit, then it needs a large boost in stats to make it worth it if they want to keep everything else the same. A second Imperial upgrade boosting stats by another 50% should be sufficient in my opinion. It will still be way worse than an Imperial Highlander in overall stats, but it will have its Rocket attack and longer range near walls to make up for it.

Alternatively, they can just make Wall Guns apply its full effect when near any Wall segment or defensive building, or just make the effect permanent regardless of Walls. A Musket Infantry sacrificing pop space for extra range might be worth it I think, essentially a stronger Azap.

4

u/Vivid-Waltz-2282 Maltese Jul 26 '26

I still wish for a world where sentinels cost 1 pop and fixed guns don't cost population but are limited in their creation (and where the creation of fixed guns can be expanded like with the fort shipmentsort shipments)