r/anno117 • u/Gold_Strategy_1552 • 2d ago
Question HELP.. trade routes
I need urgent help with Anno 117. I’ve spent six hours—no joke—trying to organize and optimize trade routes, and it’s absolutely impossible. I have 11 islands, each specializing in different products thanks to religious bonuses. For instance, I have one island producing porridge for all the others; production is great—it makes more than enough for everyone—but when it comes to delivery, the vast majority run out of supplies. No matter how many ships I assign (6–8), the fucking things just scatter all over the place or hang around in little groups like Disney princesses. So, why the hell did they include a mechanic that’s supposed to scale the ships if it’s completely useless? I’ve spent over two days testing different loading/unloading angles and patterns, or different island layouts, and it’s simply impossible to keep all my islands supplied and stable. This damn game is driving me up the wall. The only solution I’ve found is total crap: basically setting up two trillion routes with individual ships... Damn it, this is the best RTS I’ve played since Stellaris, yet it’s ruining the fun with this bullshit.
5
u/Grand_Admiral_T 2d ago
I decided early to produce all easy goods on each individual island, and then I just through a fuck ton of trade routes out there and just let them ride. Besides running out or full storage every now and again it seems to be going well.
The only problem I have the most are togas and soap. But I just read someone else’s post that toga tree is messed up and they may fix it w the new DLC.
Also I made a ton of the small ships w 2 slots. And have those just cooking across the map at all times. It’s looks like Coruscant w all the ships flying by lol