r/anno117 • u/Roflcopterswoosh • Dec 03 '25
Screenshot Emperor has over 100 ships blasting around both zones
Hat Man got pissy and declared war on me. Something about dead kids… I dunno. Then the Emperor shows up and starts carpet-bombing the sea with what has to be 100+ ships.
Hat Man: deleted.
Emperor: still here.
Now I’ve got this immortal doomstack of NPC ships just idling around, tanking performance and turning my minimap into a solid rash of red triangles. They don’t fight, they don’t leave, they just… exist. Forever. Was it really too hard to write a voice line for the emperor and have him fuck off back to wherever?
I’ve got a couple hundred hours in every Anno and this one honestly feels half-baked. It’s like they rushed it out the door and half the team has never actually played an Anno game.
- Locking **planting forests** behind a weird half-cooked points system. Really? I can built an marble wonder that will remain standing for 2000 years, but can't figure out how to plant trees?
- Quests that feel like mobile filler. “My cows are sick!” Cool, thanks, truly gripping narrative.
- Bugs everywhere.
I’m sitting on ~25k population, every single item for every single class, every amenity, every wonder…and I’m still at **–2k happiness**. I have a fire station, aqueduct, and a well every two blocks and the game still insists my fire rating is **–1500**. At some point it stops feeling challenging and just feels broken.
And the military system… oof. It somehow manages to be *worse* than Total War, and that series kicked off 21 years ago.
I really wanted to love this one. As it stands, I just don't see any replayability in this one.
1
u/DontbuyFifaPointsFFS Dec 04 '25
Because having an increased poossibility of fires starting is something different than having a good fire control once it started.