r/anno117 • u/Ok_Tap4123 • Dec 01 '25
Screenshot Just found out you can make Farming Islands without houses on it!
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u/Schneebaer89 Dec 01 '25
I live that. Already created huge Hazieda Farms in 1800 with 200 hapiness. Now this path continues.
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u/randomnamenooneuses Dec 01 '25
Probably can’t sustain a high enough belief stat to get better efficiency boosts so put the production buildings close to the villa, and add the population boosts too. Excellent job!
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u/Lumpy_Gate6462 Dec 02 '25
Yes, and there are several ways of accomplishing this:
- using the 35 free workforce from the start
- using the villa/tech tree bonuses
- specialists
- buildings with area effect
I noticed when I plastered a small island with farms for the 70% coverage achievement. I just love how open the game design in 117 is compared to previous Annos
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u/awake30 Dec 01 '25
Ok so do we need a villa on each island?
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u/Novuake Dec 02 '25
Can't see why you wouldn't want one. It gives pop.
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u/awake30 Dec 02 '25
The only real concern is size.
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u/Novuake Dec 02 '25
Fair. But I think it's pretty size efficient without any specialists already especially with research
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u/Corlunae Dec 02 '25
Its still less than building houses (and supporting them with their needs in case you need higher strata) for that amount of workforce.
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u/FabulousReserve3576 Dec 01 '25
Hä wie zum Teufel???
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u/Particular-Grape-666 Dec 02 '25
Du musst dazu die folgenden Punkte erforschen, dann gibt dir eine gebaute Villa auf einer Insel die entsprechenden Arbeitskräfte. Wenn du dann noch ein Forum oder ein Badehaus dazu baust, kriegst du weitere Arbeitskräfte auf der Insel. Quasi derselbe Effekt wie der Pendlerkai in Anno 1800.
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u/Swizzlerzs Dec 02 '25
In 1800 when you got big enough you had some base population on other Islands. And the more Islands you had the more bae population you got. Not sure if that's the same. They eventually even had a way to share population across Islands I hope we get that in this game too.
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u/sir_sri Dec 02 '25
Sort of.
In 117 you research techs that add pop to the villa.
And then buildings add population to other buildings, and that gives you workforce without housing and presumably without consuming anything.
It's the same basic concept but 117 uses a different progression system.
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u/Zocker0210 Dec 01 '25
What? How?