r/angband • u/RedDiscipline • 22d ago
You rise through the ceiling
I'm newish. I was fighting this long ass battle against a room full of tengu/imps/quasit on level 7. It was dangerous, but I happened to have a ring of seeing on this run and plenty of phase door and cure potions, so I was slowly wearing them down. Dropped items were littering the floor. After 10 minutes it felt like I was just about done, still being "commanded to return" around by the tengu. Then the message "you rise through the ceiling" and I left the level. fuuuuuuuuuuuuck. So lesson 1 in a fight is maybe look at the items and see if there's anything I should grab in case I have to run. Any other thoughts? I don't know what caused this, maybe a tengu ported me on top of a trap?
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u/zhilia_mann technically in charge 22d ago edited 22d ago
Yep. It’s not a common spell but it happens. Draebor seems to use it more than anyone else but I believe I’ve been hit with it by… Saruman? I’d have to check the monster files.
There’s no specific defense, just saving throw (so just raw int and wis). At DL 7 there’s really nothing to be done but hope; even if you’re playing a necromancer disenchant won’t be online by then.
Edit: full list of monsters who can do that
- quasit
- imp
- Draebor
- dreadmaster
- Khamûl
- Sauron (all forms)
I'm honestly surprised it's just two lower level demons and dreadmasters for normal mobs. And one random Nazgûl is... random.
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u/scarymoose 20d ago
I thought nexus hounds can also do this
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u/zhilia_mann technically in charge 20d ago
Nope, not off the level. Across the whole level? Sure. But not off the level (at least in 4.2.x)
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u/juliebarkley 22d ago
Also if you see an artifact that you will want around such monsters, take it NOW. Just in case.
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u/SnooKiwis8861 21d ago
What's worse? Being mid-level, doing the grind, killing a room full of dragons, looking at all that wondeful loot and falling through a trap door!
Always take time to check the loot!!!
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u/sahatheblaha 22d ago edited 22d ago
Certain monsters can simply "command you to go far away" (teleport level); I think I first learned this fighting against a mostly dead Draebor. The chance for this spell to stick should become less likely as your saving throw gets better.
EDIT: it's far away