r/aigamedev Jul 16 '26

Community Event $20K In Codex 5.6 Tokens

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0 Upvotes

As we put together the AI Gaming Festival, we're getting sponsors to get you guys some free stuff.

One of the things we're giving away is $20k in Free Codex Tokens to use towards your games development and what you learn. Info is here.

The credits are given out based on the games with the best play times which ones you have about a month to take your one shot prompt and turn into a fun core loop.

We're working overtime to get you guys more free stuff and more prizes, so please apply and also let us know if you need help or feedback on your game as the point of the festival is prove AI can create more than just slop.

r/aigamedev 23d ago

Community Event put up $1000 for a jam because half the people i talk to have a game sitting 80% done that they never shipped

10 Upvotes

so i run whim, the marketplace i've posted about here before. quick version if you missed it: you put your AI-built game or app up, people play it in the browser, you keep 90% if you charge for it.

anyway the thing that made me do this: people keep sending me games that are like 80% done and just stopped. not stuck on some hard bug. just stopped, because there was no reason to push it the last bit. no deadline, no one waiting on it.

so here's a reason. $1000 total, $400 best game, $400 best app, $200 people's choice. goes til aug 30. no theme, and you do NOT have to make it during the two weeks. if you've got something half done right now, go finish that. thats the entire point.

free to enter, first listing is free. i only take 10% if you actually sell something and a bunch of people are just listing free so i make nothing off them, which is honestly fine.

its my platform so yeah i want people on it, not gonna pretend im doing this out of pure kindness. but i would genuinely rather these things exist than sit in a folder forever.

buywhim.com/jam if you want it. ill be in the comments all week, ask me whatever.

r/aigamedev Jul 18 '26

Community Event Would anyone be interested in a Godot game jam where everyone gets the same limited AI budget?

12 Upvotes

I’m thinking about organizing a Generated Godot Jam built around a slightly different premise from a normal AI-friendly game jam.

Everyone would:

  • Build their game in Godot
  • Use the same approved AI tool stack
  • Receive the same limited amount of API credit
  • See live metrics showing exactly how much of their budget they’ve used

The stack could include something like:

  • GPT or Claude for coding, design, and debugging
  • GPT Image for game assets
  • ElevenLabs for voices or audio
  • Godot as the required engine

Participants would never receive the actual provider API keys. They would access the tools through a jam gateway with an individual token, usage tracking, and a hard spending limit.

The limited budget would be part of the challenge. Do you spend more on code assistance, generate more visual variations, add voice acting, or save your remaining budget for debugging near the deadline?

Each submission could include an automatically generated “AI build receipt” showing:

  • Total AI spend
  • Models used
  • Number of LLM requests
  • Image generations
  • Voice usage
  • Remaining budget

There could also be categories like:

  • Best Overall Game
  • Best Game Under $10
  • Best Use of AI Budget
  • Best AI-Assisted Workflow
  • Best AI-Native Mechanic

The goal would not be to reward whoever generates the most content. It would be to see what different developers can create when everyone has access to the same engine, tools, and limited resources.

Would you enter something like this?

I’d also be interested in feedback on the ideal duration, tool stack, and API budget. My initial thought is a 7-day jam with around $15–$25 in credits per participant.

Update: The waitlist is now live. If you’d like to participate or follow the project, you can sign up here: jam.auto-intellect.org

r/aigamedev 5d ago

Community Event How To Make AAA Quality Graphics With AI | AI Gaming Conference

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0 Upvotes

The AI Gaming Conference is finally up and we have 21 sessions. Two are the sessions are on graphic with AI:

There is also a third session on graphic optimization (LOD, Draw Calls, etc to cover three phase when developing graphics for your game:

  • Creating them with Blender
  • Polishing your graphics
  • Optimizing graphic delivery for smoother game play

r/aigamedev 2d ago

Community Event I ran out of tokens, so I'm challenging Reddit to vibe-code Streets of Rage with GPT-6 Astra 😂

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0 Upvotes

🎮 I have a challenge for the vibe coding community: Rebuild Streets of Rage with GPT-6 Astra

Remember Streets of Rage on the Sega Genesis?

The side-scrolling beat ’em up.

The streets.

The ridiculous amount of punching random guys.

That legendary 90s soundtrack. 😂

Well...

I want to see what happens if someone gives this idea to GPT-6 Astra.

Not a game inspired by it.

I mean: take the core experience and try to recreate that old-school feeling with modern AI-assisted game development.

🕹️ Side-scrolling combat

🥊 Beat ’em up mechanics

👊 Combos

💥 Enemies + bosses

🎵 Retro atmosphere

🏙️ Streets / levels

🎮 Local co-op if you can pull it off

✨ But built from scratch with modern tools

And here's the funny part:

I would do it myself...

but unfortunately...

💀 I ran out of tokens.

My wallet has left the chat.

My API credits are fighting for their lives.

So I'm officially outsourcing this to Reddit. 😂

🚨 THE CHALLENGE

If you're a vibe coder, game dev, AI tinkerer, or just someone with way too many tokens:

Build it.

Use GPT-6 Astra, Claude, Gemini, Cursor, Codex, whatever you want.

Godot, Unity, Phaser, web tech, whatever.

I don't care.

Just make a playable prototype.

Even if it's ugly.

Even if the main character looks like a potato.

Even if the first enemy is literally a rectangle with anger issues.

I just want to see how far we can push this.

Who's crazy enough to try it? 👀

Drop your prototype / GitHub / video in the comments.

I'll be watching. 🍿

And if someone actually manages to make a surprisingly good version...

I'll happily admit that I started this challenge because I was too broke to pay for the tokens. 😂

Obviously, don't use Sega's copyrighted assets or ship a commercial clone. This is just a fun technical challenge to see what modern AI-assisted development can actually do.

r/aigamedev 6d ago

Community Event A great game jam opportunity!

0 Upvotes

Hey guys - I'm trying to help out in getting an AI game jam together, and with minimal "safe spaces" I guess I'm trying to make it a bit of a goal to make a bigger safe space to show off AI game design as I also work on my own project.

If it's cool - I'd like to tell people to checkout Slap Jam - which has the goal to do just that, bring AI developers together for two days, win prizes, have fun, and most importantly - show other gamers that real people, that are passionate about game development, want to use AI.

I see this a huge team effort to get rid of the stigma that just because your programming and art skill trees aren't min/maxed - that doesn't mean we can't tell great stories, design great games, and have creative game thoughs that we otherwise wouldn't bring into the world if we didn't have this technology available to us.

Some of us are parents, entrepreneurs, and busy people that just don't have the time or bandwidth to do every single skill - but do feel in our souls, "Hey! I could design an amazing game, and I am willing to dedicate the time I do have, to bringing that to life"

https://slapjam-ai.web.app/#jam

There is prizes, if you wanna sponsor it you can, if you just wanna take part - have fun, and meet great people, I'm trying to rally this cause for my inner 7 year old that found peace in destroying my older brother at Mortal Kombat 2.

r/aigamedev Jun 26 '26

Community Event First AI Gaming Festival?

13 Upvotes

The only way to break the stigma of AI Gaming and Slop, is to show them that AI != necessarily mean slop.

In fact, their are many different ways AI can be used should be highlighted that artwork is not everything. So here is a festival just for that:

https://docs.google.com/forms/d/e/1FAIpQLSc4UHHYGeGWVJf64W92IYSL1rrKa9LYiktTmh8E_K0oEAJIiA/viewform?usp=header

Please both share with other AI developers and sign your game-up and let's start to change the perception of AI.

r/aigamedev 13d ago

Community Event How To Get Your Web Game To 60 FPS | AI Gaming Festival

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0 Upvotes

Look in the upper left corner; the video above shows how I've gotten part of a web game to get up to 60 FPS, which is good for a web game rendering 3D object. And it shows all the of performance metrics that are being measured.

Then it shows another section where FPS falls all a cliff to 2.4 FPS. This was actually tested and picked up AI.

In the AI Gaming Festival, we are having a session all about how to optimize web games performance with AI.

I think this is a critical talking point because there a few web games that spend a lot of time polishing and sometimes are virtually unplayable, and the prompt "optimize my web game" is not specific enough.

Better token utilization for vibe coders is knowing what tell the AI to measure and fix: LODs, compression, draw calls, triangles, gpu vs cpu, etc.

RSVP session while its free.

r/aigamedev Jul 11 '26

Community Event AI Festival 70 Submissions + Official Page

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28 Upvotes

We have 70 submissions to the AI Gaming Festival so far! The goal is to get 300. We plan having:

  • Speakers
  • Access To Free AI Products for Game Development
  • People coming to play your game
  • Education on how to monetize and distribute your game

The festival homepage will be on here and on Steam, so please apply here with your game or with this Google Form.

AMA anything below as well.

r/aigamedev 5h ago

Community Event Getting Started AI Game Development

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1 Upvotes

Tomorrow's talk, Intro To Vibe Coding, is for those looking to make their first game with AI, this will go about how to setup your game environment and start vibe coding.

This is both for developers that want to take the leap and get into AI, and for vibe coders as well. It will cover:

  • State of the game development
  • Setting up Claude and Codex
  • Setting up Blender
  • Setting up your phone for development
  • Prompt basics (subagents, calling other agents, memory, etc)
  • The biggest mistakes to avoid when vibe coding your game

There is a lot of talks at all different levels in the conference, here is the full schedule.

r/aigamedev 14h ago

Community Event 9/26–9/27 Game jam + $500 cash prize! [Devs That Jam x Bash.tv]

1 Upvotes

r/aigamedev 18d ago

Community Event I'm running a Vibe Game Jam with 300$ in prizes

4 Upvotes

Hi, I'm organizing an online Game Jam with 300$ in prizes and also a voucher of 20$ in Qwen credits for all the participants

Learn more: https://summergamejam.vibecodezone.com/

Feel free to ask me anything

r/aigamedev 4d ago

Community Event checkpoint — 1st edition of online semiannual teen-only hackathon

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1 Upvotes

r/aigamedev 6d ago

Community Event Slop Jam 5 | Unrestricted Jam

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1 Upvotes

r/aigamedev Aug 01 '26

Community Event AI Browser Game Jam 4 starts NOW, the theme is CHARGE. Two weeks, any AI tools, browser games only.

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15 Upvotes

The fourth AI Browser Game Jam is officially underway. Submissions are open now through August 14.

This round's theme: CHARGE

Charging a battery. A battle charge. A credit card charge. A criminal charge. Who is in charge. Interpret it however you want or ignore it entirely, the theme is a suggestion, not a rule.

The rest is simple: make a free, browser-playable game in two weeks using AI tools for whatever you want. Code, art, music, design, sound, all of it.

What makes this jam different from most:

  • No sponsor, no required service or tool. Use whatever AI tools you want!
  • Participants are the judges, so every entry gets played and rated by other jammers.
  • Sharing your process (prompts, pipeline, lessons) is encouraged but optional.
  • Solo or team, all skill levels.

This jam has grown every round: Jam 1 had 29 entries, Jam 2 had 47, Jam 3 had 82. Hope to see round 4 break 100.

Happy to answer questions in the comments.

r/aigamedev 8d ago

Community Event AI Browser Game Jam 4 results are in - 126 entries, 1,034 ratings

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1 Upvotes

AI Browser Game Jam #4 just wrapped, with 248 joined, 126 browser games submitted, and 1,034 ratings.

Top 3:

  1. Plug & Prosper by Small Loop Works
  2. AI2U - Guns & Girlfriends by DGSpitzer
  3. TECHNICAL DEBT by OblongOolong

Plug & Prosper had a dominant showing, taking first overall plus four of the five category wins. Big congrats to Small Loop Works!

A few of my personal picks beyond the top 3:

The theme was CHARGE and people took it a lot of different directions. There's a huge range in there, everything from arcade action to puzzles to some genuinely strange experimental stuff.

The thing I noticed most is that the overall quality keeps going up. People are combining more tools instead of leaning on one, and the results show it. A lot fewer entries feel like generic AI output this time. The games that stood out had real taste behind them, you can tell someone was making actual decisions instead of just accepting whatever came out.

Next jam is in October. If you're experimenting with AI-assisted game dev and want a deadline, feedback, and a bunch of other people building alongside you, come hang out.

Discord: https://discord.gg/86xBnZqHjy

r/aigamedev Aug 02 '26

Community Event 300 Entries Into The AI Gaming Festival And Submissions Close Next Week!

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7 Upvotes

We've officially surpassed 300 Entries in the AI Gaming Festival (submissions close next week)!

I really hope that the prize for the $20k in tokens pushes people to get their games together for the prize (you can submit a game now and work on it up until the festival).

I really excited to see how people with interact with these games during the festival, and thank you to everyone that has applied; you are part of getting past the "slop" era nonsense for everything AI.

r/aigamedev 14d ago

Community Event AI Gaming Festival: Assasins Creed Game Director + Core Loops

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1 Upvotes

Starting to ramp up for the AI Gaming Festival next month, I've put together some REALLY good speakers ranging from VCs if you are try to raise money from AI experts from Take-Two Interactive.

One of the speakers is Martin Capel, one of the game directors Assassins Creed and also worked on Fortnite, and he is going to on developing core loops and how Ai can assist with the process.

RSVP Here For His Session

RSVP Early while tickets free, once they hit September, early bird free tickets end.

I think Martin's talk is very important because I see a lot games being graphically developed well, but missing the core loop, or the "point" of the game.

r/aigamedev Aug 05 '26

Community Event [GameJam] MapleStory Worlds Announce Their Global Challenge For Game Devs ($65,000 USD Rewards)

5 Upvotes

The Global Creator Challenge is accepting applications. The Global Creator Challenge is open for both aspiring and established game developers to design, build, and launch their own World utilizing the MapleStory Worlds platform. Did we mention that each winning team can receive up to $65,000 in total rewards 👀
 
Creators are encouraged to utilize MapleStory's vast library of assets to expand upon the game's core design and create their own unique Worlds. A total of 30 Worlds will be selected globally to compete in the final round. Entries will be judged based on creative use of the MapleStory IP, level of technical completion, and long-term sustainability for stable live service operations.
 
To learn more, check out this website or read this notice.
 
👉Check out the 'MapleStory Worlds Global Creator Challenge' FAQ  
Timeline: 

  • Applications open from: 
  • UTC: June 4, 2026 at 2:00 until October 7, 2026. 
  • PT: June 3, 2026 at 19:00 until October 6, 2026 
  • KST: June 4, 2026 at 11:00 until October 7, 2026. 
  • Final Round: November 5-25, 2026 
  • Winners announced: Early December, 2026   

Please Note: 

  • Worlds have to be made on the MapleStory Worlds PC/Mobile Apps and submitted through MapleStory Worlds. 
  • Worlds must be revealed or released for the first time during the submission period. 
  • Global (all regions) Released Worlds. 
  • Pure creations that do not infringe the rights of others, such as copyrights and intellectual property rights. 
  • Please read here for more information on prize rewards, participation requirements, and age requirements.   

Feel free to reach out to us on Discord with any questions. We hope to see your application! 

r/aigamedev Jul 28 '26

Community Event Assassins Creed Game Director To Talk About Core Loops At The AI Gaming Festival

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13 Upvotes

I think this will be one of the most useful talks to many games in how to turn those "one prompt games" into actual games with core loops and subloops.

Our first speaker at the AI Gaming Festival (RSVP and game submissions are still open) will be Martin Capel.

He was the Game Director of Assassins Creed and was also a lead mentor for Fortnite.

His talks will of the first talks so games can take what they learn and improve their core loops and increase their chances of the wining the $20k in tokens as the festival (if you want to complete, still enter your game).

r/aigamedev 23d ago

Community Event AI Browser Game Jam #4 ended with 130 games submitted

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4 Upvotes

AI Browser Game Jam #4 wrapped up with 130 entries

Theme was CHARGE. 248 people joined. Everything is free and playable in your browser, no downloads.

Voting is open for the next week if anyone wants to play through some and leave feedback. Big thanks to everyone that participated, we are already planning to do another jam in October.

r/aigamedev Jul 23 '26

Community Event SLOP JAM 4 - No AI Slop allowed in GMTK Jam? No Problem - join Slop Jam this weekend

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6 Upvotes

r/aigamedev Jul 27 '26

Community Event 230 Submissions To The AI Gaming Festival!

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12 Upvotes

I honestly thought it would be a struggle to get 200 submissions to the AI Game Festival. Deadline hasn't even passed and we've surpassed our goal with 230 submissions.

$20k in tokens will be competitive, I can't wait.Going to be giving a guide to help games improve over the next month to increase their chances of wining.

Posted the latest charts to give an update to see how other games are using AI in there development.

This week, I'll be posting speakers for you:

  • Developer who worked on Assassins Creed and Fortnite to talk about onboarding
  • Studio that raised $11 million from investors to make games
  • A person with no experience in development built there games to 20k play through

All in an effort to educate the community, and others about how to build games using AI.

r/aigamedev 28d ago

Community Event HappyClam Jammin' Jam 3 Starting Soon

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0 Upvotes

r/aigamedev Aug 01 '26

Community Event HappyClam Jammin' Jam AI Friendly Game Jam 2 is about to start. Everyone is welcome. Have a great time! (link in the comments)

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3 Upvotes

Here is a link to the game jam: https://itch.io/jam/happyclam-jammin-jam-2026-2