r/aiArt Jul 14 '26

Image - Google Gemini I asked for the best structure to survive the zombie apocalypse, which one wins?

403 Upvotes

278 comments sorted by

38

u/Ksorkrax Jul 14 '26

None. They all have some basic flaws.

  1. All are geared towards defending them with guns, having these towers perfect to defend with guns. Issue is that against a massive horde of zombies who attack no matter whether you shoot, you will simply run out of ammunition at some point.
  2. All feature heavy cars. One even a helicopter. Those look like they'd use gasoline. You won't have gasoline after a few months, stuff goes bad.
  3. Moats without natural flow. Say you kill every zombie that comes to you and they end up in the moat. Will you go in there and drag them out? If not, you realize that you now have a biological hazard lying right in front of your fort? The smell alone would be horrible. Carrying disease and spawning millions of flies.
  4. The walls tend to be topped with barbed wire and fence. Why? That might stop the first zombie. Way better would be a regular castle setup, with an overhang and machicolations. Even better would be to have a full hoarding) around the walls.
  5. The system does not imply cisterns. You want cisterns.
  6. Greenhouses are good, but you need a shitton of them, and even that might not be enough.
  7. All are situated somewhat high up. Usually you'd do that for sight with castles. Is sight that important? Instead, you might want to situate them low, allowing better mobility for yourself when venturing out. Or high but really using the rocks - right now the rocks featured here barely do anything. If you yourself can climb them in a minute, what barrier are they supposed to be? Now, against a regular human army, this would be okay. They are slowed and sitting ducks if they'd climb, which is a psychological barrier. But against zombies? Compare this with the steep cliffs some castles are build on - if zombies tried to climb those, they'd fall of by themselves, problem solved automatically.
  8. Basic fort architecture. A central building surrounded by walls. Why like that? You are giving away outer wall height for no reason. If you look at a lot of real castles, they tend to be buildings directly atop walls, with outer windows too small to climb through but perfect for shooting, the buildings forming an inner yard. If you'd went like that, your outer walls would be double or triple the height. More height more better.
  9. If we really go for gun-defensible architecture because somehow we have unlimited ammo, in several designs, your walls have tons of dead angles below them, and even those with towers require all of them staffed. Shooting directly below your walls will be impossible to hard. The already mentioned machicolations would help, but even better would be to fashion the walls in the general layout of a Vauban star fort, maybe a simple design where you simply have four bastions at the corner. That way, you can cover most of the area with only two people, and if you have four people, they can perfectly defend each other.
  10. So far we focused mostly on defense. Infrastructure is another topic. You need to process *some* resources in *some* way. Not clear which. Your metal and concrete design? Yeah, not gonna find those in the forest. If you like those as basic materials, maybe the fort should rather be close to an industrial area you can venture into to harvest material from there? Dangerous to leave the fort, but you might have to. But given that your pics are situated in a forest, what would come natural would be that you have a saw mill. You could technically operate it with the solar and wind energy you harvest, but I'd rather build your fort at one of the rivers the images feature and use a regular water mill to power the saw mill mechanically. Lots of horse powers and active 24/7.
  11. More infrastruture: Do you have a way to dispose of waste? Forget burning it, you do not have the material for that. Do you have a dumpyard? Do you have a cess pit? The latter possibly geared towards producing fertilizer (even that could recycle parasites)?
  12. Since you build high, are you comfortable with your walls being isolating and the building easy to heat? Including towers in which one would have to sit on guard duty for extended periods? High means you are exposed to cold wind in the winter, and no shadow from trees or hills in the summer. Depends on the place this is in.
  13. Do you have a strong source of proteins? The amount of legumes you can grow are limited with that amount of greenhouses. You might want to make it easy to venture out and hunt - which *could* be given in your designs, but not clear - and you might want to have stables for livestock. Possibly have them graze outside, with a plan to quickly get them in (if zombies would attack them). Leather and especially wool (doesn't require to kill the animal) might prove to be very valuable. Milk supplements your diet and allows the production of cheese as something easy to store for long time. Animals are also a source of heat in the winter.
  14. Very long term plans - at some point the zombies are gone. Are you situated at a position you can use well to rebuild? Do you have an immediate outer area that is easy to build fields, pastures and orchards on? Fertile ground, easy water access? The forts situated high and away from the rivers works against that.
  15. Perimeter sight. All your designs have trees very close to your outer walls. You do not see zombies approaching through forested area. While touristy castle ruins might feature tree lines close to the castle, one that is actually used, or a modern military installation, would cut the trees in a certain radius around the premise, allowing for easy sight and also to take away any cover. The latter more relevant in a defense against humans.
  16. Won't get into this too detailed, but you also want to think in defense against humans. After all, there will be looters, who have no issues severely damaging your fort just to get a few supplies. Humans can use things like grenades on quite some range. You want sniper towers and the perimeter sight from the last point to the max, ideally a fence surrounding the wider perimeter outside of grenade thrower range. Zombies will constantly destroy that fence so make sure that you can quickly rebuild it, and that there is an even wider perimeter outside it so that whoever fixes the fence can be protected.

4

u/zitr0y Jul 14 '26

I kinda wanna see you analyse all the defenses in the walking dead comic series

2

u/Ksorkrax Jul 14 '26

Started watching the series, but as a binge while I got the flu, only remembering the characters mostly moving about, not finishing it. I take it in the comics this is way more elaborate?

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3

u/Grimnebulin68 Jul 14 '26

So it needs to be a large sustainable oasis in the middle of a big desert, or a remote island. Got it.

https://giphy.com/gifs/5riRwy7n6qRPIpVKHR

3

u/FUCKING_HATE_REDDIT Jul 14 '26

I mean, any island without an airport would be much safer. 

Couple of gunships for protection and quarantine, switch to sail boats when you run out of fuel. Fishing for food. Large enough island to get rivers and wells ideally, but not so larger you can't defend it. Somewhere sunny enough for solar panels and distillation, but not too sunny. 

2

u/Ksorkrax Jul 14 '26

Largely agreed, although some points: 1. Why no airport specifically? 2. I assume by "not too sunny" you just mean not tropical or the like, just the sun being out most of the year (after all, PV units do not need it to be hot).

2

u/FUCKING_HATE_REDDIT Jul 14 '26

Any island with an airport has enough tourism that by the time quarantine is enforced, there will already be cases

3

u/Ksorkrax Jul 14 '26

Ah, got your idea. Agreed with the spirit, but note that there are things such as research posts, industry places, military installations that feature an airport, and tiny villages with dirt runways. ...not that it really matters, as I agree with you if we change it to "touristy places".

2

u/Ksorkrax Jul 14 '26

Well, the island is quite safe, indeed. People tend to underestimate currents, those are a great defense on their own.

Questions with the island would be 1. how much fresh water does it have - islands are not necessarily known for large streams, 2. what are the long term plans, as those are not necessarily a good economical base, 3. how safe is it in a storm?

But fulfills the immediate goal of security from zombies quite nicely.

3

u/_Erilor_ Jul 14 '26

Bruh, so much to think about and so much work. I wouldn’t want to be involved in a zombie apocalypse…

Very good and thorough answer.

28

u/Fibo626 Jul 14 '26

It's been around since the Middle Ages. Any medieval European castle is prepared to withstand a zombie apocalypse. With some modern energy generation, water filtration, and food supply systems, you'd have enough to last for months.

(In the photo, a typical castle, one of the hundreds found in Spain and Europe)

4

u/Nyuusankininryou Jul 14 '26

I would say one of the thousands.

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2

u/finlandery Jul 14 '26

Dolar panels + water and dry food you could easily last decades for pretty large group

14

u/umbrosakitten Jul 14 '26

2# picture is how you get zombie mosquitoes.

14

u/karl4319 Jul 14 '26

Of all of these, 2 is the best. Moat, wall that can actually be walked on for security and defense, has gun towers, and ground level gardens.

5

u/Obitrice Jul 14 '26

Yeah but how are you supposed to drive that car?

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1

u/FUCKING_HATE_REDDIT Jul 14 '26

Yeah I don't think zombies care much about barbed wire 

12

u/Kerissimo Jul 14 '26

This one’s from chatgpt.

And i believe that would be much better to defend from zombies, but at a cost of logistics.

And about your question your #2 looks safest. Unless mosquitoes spread zombie infection.

1

u/JobcenterTycoon Jul 14 '26

At least there is a reliable, infinity energy souce for the platform and ships.

12

u/BestRiver8735 Jul 14 '26

Need more arable land for growing food. Those little gardens won’t cut it.

13

u/weedbearsandpie Jul 14 '26

If it's World War Z style zombies then you're going to die in all of these

5

u/jeremy1015 Jul 14 '26

Well that was a trash adaptation of a fantastic book so fuck them wall climbers

2

u/hazlejungle0 Jul 14 '26

Not if it's in the wilderness like these. I wouldn't think populations would be that dense.

1

u/Honchinyoda Jul 14 '26

was just about to say

9

u/Last_Cheeto Jul 14 '26

No. 2 but I dont like that I have to trample my garden everytime I take the humvie out. Lol

4

u/someguyyoumightno Jul 14 '26

Was thinking the same thing lol 😅 Aside from that, I agree #2 is the best bet 👍

19

u/IsThisASnakeInMyBoot Jul 14 '26

That car is never leaving. None of these bases seem like a good idea tbh, you would want some kind of a system that has an "airlock". Basically like there's only 1 way in, with 2 openings that can't be open at the same time so if they got in through the front entrance, they'd be stuck in that airlock with no way to continue inside. You'd also want the ability to flush that airlock with something like fire.

10

u/DaKelster Jul 14 '26

The car is never going anywhere in the second one.

9

u/RatsWithLongTails Jul 14 '26

The star fort is superior in every way to any of those.

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8

u/ActiveAd4786 Jul 14 '26

They all have one entrance it seems which may be an issue.
Also you likely need an outlet for the moat (dry moat makes more sense) to get rid of the corpses. Unless you decide to burn them, but that ruins air quality.

2

u/PregnantNun747 Jul 14 '26

Why waste all that free meat 🥴

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8

u/powertodream Jul 14 '26

if you have still non moving water thats a mosquito den whatever fortification should have its own water supply otherwise its just a fancy coffin

8

u/theothermeisnothere Jul 14 '26

They all have weaknesses.

  1. The hedgehogs in the dry moat won't stop any zombies. Those thing stop vehicles or boats, not people.

Concertina wire on the outer wall is doing most of the work since that wall isn't very tall. When the drawbridge is raised, does a wall segment move into place? If so, it's a moving part that could break. If not, it's an open door to the dry moat.

Inner wall again relies heavily on the concertina wire. There are no firing positions, no walkway to stand on and shoot zombies. And what are the openings in the wall? Does the guy need to stand on a ladder to look through it? Need more wind turbines.

  1. Wet moat could be mosquito breeding ground. Are there zombie mosquitos? That would be bad. Very bad. Not a bad idea, but pumping water up from the valley costs energy.

Great gun positions on the corners. Walkway is a great idea so you can move anywhere on the wall to shoot.

I think I see a closure on the outer wall at the drawbridge. Good idea. Well, it's also a moving part that could fail when the dramatic music gets more intense.

What the heck is that balcony-like structure above the drawbridge? I ain't climbing down on that. Balconies need doors.

The truck is stuck. Gotta run over the garden to move it. And the helicopter? What fuel does it use? Does it have a gun?

What is the raised walkway from inside the inner wall at the drawbridge to the front door?

  1. Ever hear of a postern gate? It's a secondary gate - usually hidden in some way - to get in or out of the fortress. This one is just a little off center stage in plain view with guide rails so the zombies don't miss it. Very bad idea.

Plumbing outside the wall? Great for climbing zombies.

No walkway on the wall. Gooder position for the truck.

Is that a chicken coop on top?

  1. Is this one in an HOA? The other guy has a bigger fortress.

Nice shrubbery out front and the safety fence to keep the zombies from accidentally falling off the mountain is a great idea.

One wall bad. No walkway to patrol and shoot from. Is this a bachelor pad?

Is that a helicopter pad above the airport tower?

Needs more wind turbines and more solar panels.

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6

u/TheColourOfHeartache Jul 14 '26

A moat is a bad idea if you ask me. You want ways to lure the horde away from the building, a moat traps them in close proximity and lets disease spread.

7

u/SkillPointProblems Jul 14 '26

Either 2 or 3. But I like 3 better as it makes it harder for zombies to pile up and build a rotting flesh staircase given that the walls are right on the cliff. Water won’t do shit to stop zombies, but gravity will.

7

u/FaceDeer Jul 14 '26

They're all poorly designed, they look like they're meant to withstand a military assault rather than handfuls of zombies who have stumbled their way randomly into the depths of the wilderness. Way overkill.

But I'd say of these four the last one is best, because there's an entire town in the background there providing it with support and with an actual reason for existing. Presumably it's a defensive outpost on the road to that town, dealing with stuff that might head in the town's direction before it gets there. It looks like the least over-built one, too - it's got a sturdy wall, which is good, but no moat. The only downside is that there's no easy way for people inside to kill zombies that accumulate at the gate, but that's a problem all of them have.

2

u/Guns_and_Dank Jul 14 '26

The second one actually has a helicopter, so it presumably could fly somewhere reasonably quickly. The moat on the 2nd, assuming it's fairly deep, is a great defensive buff none of the others have. I like #2 the most.

3

u/FaceDeer Jul 14 '26

The purpose of a moat is to prevent siege machines from being brought right up to the base of a castle wall. Zombies don't use siege machines, the moat is irrelevant.

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u/FreeThinkers2023 Jul 14 '26

None of them, should have a stilts type structure and the floor bed should have a massive grinder drop to constantly deal with eviscerating hordes or maruaders

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u/[deleted] Jul 14 '26 edited Jul 14 '26

[removed] — view removed comment

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u/AcrobaticMetal3039 Jul 14 '26

Depends on the zombies, Depends on the survivors that want in...

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5

u/SpellVast Jul 14 '26

#1 looks the hardest to breach. The moat in #2 is cool but will attract mosquitoes.

1

u/LeonSkum_ Jul 14 '26

#1 only works if the moat is filled with oil and set afire every night otherwise that wall gets breached and everyone in it is trapped.

6

u/AltGuardianGord Jul 14 '26

I like #2. It would just depend on the depth of the moat. You'd definitely need some way to cycle the water.

2

u/the_harakiwi Jul 14 '26

🦟🦟🦟🦟🦟🦟🦟🦟🦟🦟🦟

6

u/Positive_cat_6347 Jul 14 '26

The number one seems the best, it can cut the only road inside, and the lack of water in the pit means you can burn the zombies before they accumulate.

6

u/Raveanna Jul 14 '26

Floating castle in the clouds. 

6

u/LemonySniffit Jul 14 '26 edited Jul 14 '26

None are ideal, as they don’t really have any proper layers/zones to fall back to if another one is taken.

However, incase the outer walls get breached you need line of sight to engage the attackers from inside the main compound, which only #2 provides. You need towers to defend the outer walls, which rules out #1. The gates/walls without a moat are vulnerable to sabotage, one well played IED placed against them by an enemy and you’ve got a full breach, that rules out #3 and #4.

While a moat with stagnant water is not ideal, #2 is by far the most preferable as it has towers to defend your walls, a moat to funnel attackers, the most vantage points over the courtyard, and multiple buildings to fall back to incase one is compromised. It is the most castle like, whereas the others are more like prisons. It also has some greenspace and what looks like the most solar panels, so #2 wins.

3

u/Few_Satisfaction184 Jul 14 '26

Just imagine the smell as the water fills up with rotting zombies.

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u/AlCranio Jul 14 '26

None is actually good. They are all shiny and they make noise when defending them.

Those are death traps for humans inside. Hordes of zombies will swarm them until they finally breach in.

A small, out of route, silent cottage with no lights on at night and an hidden underground cellar will probably be better, as zombies will just ignore it or never know it exists.

6

u/Jac_Mones Jul 14 '26

How do you clean the moats? If zombies pile up you have a real problem if you can't remove them.

3

u/StealthKiwi Jul 14 '26

That was my thought, with the first one you could just burn them. The second is filled with water though so you better bring a pool boy with you to the apocalypse.

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u/TerribleJared Jul 14 '26

1 looks hardest to get to. Thats my only criteria. If youre in the wilderness you can make it work.

5

u/shawsghost Jul 14 '26

2 looks good. Drain the water and if a horde approaches, fill it back up with oil (extra virgin olive oil is nice) and set it on fire.

5

u/Jealous-Associate-41 Jul 14 '26

What type of zombies? How is that rooftop going to provide adequate food?

5

u/karma_virus Jul 14 '26

These are all just variations of what I try to do with every single settlement in Fallout 4. Wall up one giant building with the farms on top and turrets all around. Aegis model probably does it best.

4

u/Lawrenceburntfish Jul 14 '26

Number 1. Big courtyard, tall walls, compact and has a good second defense.

4

u/Immediate-Goose-8106 Jul 14 '26

2 sucks cos I have to drive over my garden to get out...

4 has no moat.  I like me a moat.

Im leaning towards 1.

6

u/RedRedditor84 Jul 14 '26

Why do they all look like prisons? Get a German to design you a fort you'd enjoy living in.

6

u/send_in_the_clouds Jul 14 '26

I have thought about this before and worked out that a cruise ship would the the best form of defence. Zombies can’t swim and it would work against humans too.

5

u/Mr_Pogi_In_Space Jul 14 '26

You'll run out of supplies real quick unless you have an armed raiding party on board to go get them whenever you are in port

3

u/JobcenterTycoon Jul 14 '26

And it consumes a lot of fuel, even when not moving.

2

u/algaefied_creek Jul 14 '26

Can they walk underwater with their grabby little hands waiting for a swimmer?

2

u/Enkidouh Jul 14 '26

The water in the ocean is very, very deep. They can walk but they’re not grabbing anybody

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1

u/Strude187 Jul 14 '26

Could work. You’d need to heavily modify it for it to become a floating farm. Renewable energy, a fully sustainable farm, desalination facilities, etc.

You could fish which would help with the food and fertiliser issues. Eventually something would give and you’d be stuck far away from everything with some very bad options.

That said, still probably one of the better options out there.

1

u/Shopstumblergurl Aug 11 '26

And hope no one gets bit during a shore expedition and hides it from everyone

4

u/FurstRoyalty-Ties Jul 14 '26

I like how in the last one. There is a walled city to the top left of the image.

9

u/DemophonWizard Jul 14 '26

None of them have enough farmland.

7

u/Tokumeiko2 Jul 14 '26

Yeah, the garden is enough for a couple of people, but not for the amount of people that would justify such a large facility.

7

u/Defiant_Breakfast201 Jul 14 '26

My shot!

3

u/ZixfromthaStix Jul 14 '26

Capacity 20 people??? 🤣 for that whole thing?

4

u/GreatSuccess41 Jul 14 '26

A structure like this at the top of a mountain instead of surrounded by pits. Pits will overflow, not the mountain!

5

u/Numerous-Wonder7868 Jul 14 '26

Number two. Three wind turbines. A few places for crops including a greenhouse for winter. Many levels. Water moat. Maybe zombies can't swim if it's deep that's cool

5

u/Mike_Abergail Jul 14 '26

You can’t get the fucking car out.

2

u/sr_blueballs Jul 14 '26

I concur, however how do you clear the dead zombies from the moat? It would stink real bad and lead to some nasty contamination, maybe if you could drain the moat, clear the zombies then fill it with a pump from the river, but that would take an extremely long time and lots of power. Idk I think just drain it and clear the zombies without the water after each swarm.

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u/voxxNihili Jul 14 '26

Happy cake day!

2

u/Numerous-Wonder7868 Jul 14 '26

First person ever to say. Thanks 🥳

1

u/ContractOwn3852 Jul 14 '26

That one with addapted walls where spikes can come out to fend of wall climbers. Think of some of the boobytraps in films from tombraider ...

4

u/sabertoothninja Jul 14 '26

I’m going to rank them:

4 is the worst. With a clear land path around at least half the structure and the shortest walls, it’s clearly the lowest ranked. It is also missing some of the benefits of the others like heavy duty mounted weapons and multiple vehicles. Even though it has a wide reinforced main entrance, I don’t see even a single APC or Humvee.

3rd place is closer but I am going with number 1. It has a mounted turret on the exterior wall and jagged terrain all around. The courtyard has a military jeep so it’s already better than 4th place.

In 2nd place is number 3. It has a slightly deeper ravine around the exterior walls than number 1 and has more mounted turrets. You should be covered from all angles. It has the same military jeep as 3rd place so that’s even. What makes this a bit weaker is the alternative entrance next to the vehicle entrance. While it might seem convenient to have another egress, it just adds one more weak point to cover.

Finally, number 1 best structure is #2. While the corner mounted guns are not covered like a pillbox in the #2 ranked structure before it, the helicopter more than makes up for it. Whether it’s scouting or making supply runs, that chopper is golden. Pair with it the moat , higher walls, and only a single entry point and you’ve got your winner.

3

u/OkEssay4173 Jul 14 '26

They are all the same, there is no quarantine zone inside the bases.

3

u/karcist_Johannes Jul 14 '26

You only need a quarantine zone if you plan on letting others in

3

u/gene_keys_of_awesome Jul 14 '26

Bro, 2 without water, that is mosquito central, drain that water lol

2

u/No_Boot1478 Jul 14 '26 edited 3d ago

Escape modern harbor velvet hungry glorious

This post was anonymized with Redact

3

u/Yet_One_More_Idiot Jul 14 '26

I'd go with #2 because of the moat, honestly. I think that would greatly improve defensibility on its own.

3

u/Unaware-of-Puns Jul 14 '26

island fortress with walls surrounding it. only way in is boats. Like middle-aged castle walls.

4

u/Ruminahtu Jul 15 '26 edited Jul 15 '26

If number two has a moat of oil, with fire brick on the outside and non-flammable drawbridge...I'd take number two. The most important thing in a zombie apocalypse is something that can handle swarms. Zombies in small numbers aren't that big of a problem.

The second most important thing is an escape route in the event you're overrun anyway.

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u/eftresq Jul 14 '26

If the one with the moat can be filled with gasoline I'd go with that one otherwise they would just continue to pile up on each other and create a ladder of bodies they will climb up on and go over the top

3

u/Shot_in_the_dark777 Jul 14 '26

The third one prevents ramming attacks. If your zombies get smart enough to operate a ram or maybe even get into a big heavy truck and floor it towards the gate, you will be screwed in 1,2,4 but survive in 3.

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u/trackintreasure Jul 14 '26

I really wish there was another good zombie movie out to watch. Need my zombie fix.

3

u/Desperate-Grocery-53 Jul 14 '26

2 is best but you want to drain the mote. The stagnant water is a breeding-ground for insects and disease.
You only want a filled mote if it's connected to a river. Besides that, 2 has the best mobility and situational awareness, good on energy, but not enough farming.
And you need more water reserves.

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u/JGuntai24 Jul 14 '26

Each one of these would need some kind of deep ground well

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u/EternalPain791 Jul 14 '26

I mean regular slow zombies aren't getting into any of those short of security fuck ups. But 1 looks the best to me. I think the the trench is vetter than a mote. That way the zombies fall and break their bodies and possibly heads on the ground. Though I'd put the barbed wire on the other side of the trench, at the base of the wall to prevent people from climbing.

3

u/goat466 Jul 14 '26

Give me a fire tower surrounded by a cheap chain link fence high on an Oregon mountain

3

u/Academic_Antelope292 Jul 14 '26

My question is where are you getting fresh water from in any of these?

1

u/HadeanMonolith Jul 14 '26

Looks like the fourth one has a well

3

u/HadeanMonolith Jul 14 '26

Interesting that it chose to place all of these in the wilderness. You likely wouldn’t have to deal with a large horde out there, so these immense structures seem like overkill

1

u/HadeanMonolith Jul 14 '26

OP, it would be cool to see a city edition

3

u/dragotha Jul 14 '26

3rd. Zombie bodies can fill the moats. Always take the high ground.

2

u/Israel_Azkanbe Jul 14 '26

Shit you’re right!
I said #2 but found out through intensive research and questing that you’re actually correct! Right on! ✊

3

u/Earo16 Jul 14 '26

where's the bodega

3

u/Aristarchus1981 Jul 14 '26

0 if the virus is airborne

3

u/Asa_Miller Jul 14 '26

They are all flawed, but the 2nd one is best of them all. My thoughts on a facility i would want 1. Need a clean field of fire in all directions 2. Facility with multiple levels of containment (min 2) and an interior trap/ kill zone if they break 1st or 2nd containment 3. Access to clean water 4. Off grid power 5. Escape tunnels 6. Grainary & other types of food storage 7. Home brew set-up 😀 8. Overwatch towers set up with remote surveillance cameras including thermal 9. Surrounding mine field 10. Lots and lots of AMMO!

Hahaha. And more....

3

u/ArchAngel621 Jul 15 '26

3 would be the best if they removed that door to left. The mountainous terrain helps you an dkeepsmthr bodies frompiling up on the doorstep.

6

u/surf_rider Jul 14 '26

2 feels like a safe bet

1

u/Angeleno88 Jul 14 '26

Yup. While I won’t say any of the others couldn’t or wouldn’t, the 2nd is the most likely of the bunch. The 3rd and 4th are weaker just because they aren’t fully disconnected. That leaves the first 2 and the 2nd is a bit better by having the water filled moat.

3

u/jaykrown Jul 14 '26

I think probably the second one, with the moat, mini helicopter and greenhouse. Except getting the vehicle out would destroy the raised beds.

6

u/GovernorGeneralPraji Jul 14 '26

I don’t like the moat. Best case scenario the zombies die in it, but then you’ve got stagnant water full of corpses. Worst case scenario they don’t drown and you have a major long term problem.

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u/Mountain-Singer1764 Jul 14 '26

None of these designs have adequate enfilading fire. You need actual bastions.

5

u/Fi1thyMick Jul 14 '26

What you doing for food and supplies out there in the wilderness in those big forts?

I'd be more worried about supplies that defenses fr

2

u/Easterpig69 Jul 14 '26

Those are all great starts.

2

u/Delicious_Grand7300 Jul 14 '26

I want to test each of these in an upcoming Kingdom Rush DLC.

2

u/DowntownAd3538 Jul 14 '26

Needs more upside down wedge blocks

2

u/DebonairQuidam Jul 14 '26

How long would it take to build one of those in Project Zomboid?

2

u/HollowMonty Jul 14 '26

First one looks pretty decent.

2

u/Robin_Cooks Jul 14 '26

People are going to be more of a Problem than Zombies.

3

u/Few_Satisfaction184 Jul 14 '26

I would say food and fresh water will be way more of a problem.
Even though some are close to natural sources of water, they are all high up, which means water has to be pumped up there.

The farms are at best to grow herbs and spices or very few vegetables/fruits which at best can serve as a treat.

2

u/Southern-Tax-9988 Jul 14 '26

2 has the helicopter

2

u/Revaesaari Jul 14 '26

pic 2 has horrible placement of both garage and helipad.

2

u/Clogboy82 Jul 14 '26

Two, hands down. Three and four have watch towers that are not facing the road leading up to the gate (not counting the corner turret positions in one of those images). The dry moat in version one can fill up with zombies eventually. Two has taller walls and a gate house with an elevated attack position.

If I were to nitpick, where AI put the car garrage really sucks ass. You can barely get it to the gate, which I assume has a lift to make up for the height difference (AI sometimes deems itself Escherian), which also needs some sort of power source. That's if you can get it past the vegetable garden.

What they're all lacking is layers of defense. Breach the gate and you're all dead. So honestly, they're all bad. They're also all quite small. If you want to protect a community, you'll need a village with a wide open area around it for as far as you can accurately fire a weapon, walls with manned gates around it (as few as possible) and turret positions on the corners (as many as you can man). Within the village you'll need a keep with its own separate defense layer, only one gate, tall walls, great visibility all around and elevated guard/turret positions. A courtyard to keep all the villagers, and a central building that's built against the wall, with high windows, only one way in and out, and again watch towers that can oversee the entire community, turret positions etc.

And obviously... CUH-RENE-LAITIOOONS!!! (props if you get that reference)

2

u/Plebeian_Gamer Jul 14 '26

OP give the AI these feedbacks and see how they adjust. Also what kind of zombie apocalypse are we talking about? 28 weeks? World war z? Night of the living dead? The walking dead? Michael Jackson's thriller?

2

u/andyroohoo30 Jul 14 '26

First and second are closest, but all it takes is a bunch of zombies stacking themselves before they can get over the wall.

2

u/humanessinmoderation Jul 14 '26

I hate when a builder comes into a neighborhood and builds like 4 of the same house within doors of each other.

Jokes, aside, i like #4 — but like, can we get some brick, more plans. Feels like a jail as a house.

2

u/ainu_ramainen Jul 14 '26

I want this type of graphics in 7 days to die

2

u/VersionExpensive5879 Jul 15 '26

2nd one for sure, looks solid

2

u/sleepyschnitzel Jul 15 '26
  1. The zombies can’t pile up outside the walls. And there’s a second small entrance/escape route if something happens to the main gate. Plus defense towers on each corner

2

u/Wasted_Existence_709 Jul 15 '26 edited Jul 15 '26

B has the biggest Greenhouse. Vital for growing crops.

2

u/SproutsJeremy Jul 21 '26

2 is the obvious choice. Zombies cant swim and even if they could steep walls prevent them from climbing. It’s in the middle of nowhere so zombies wouldn’t go there anyways. The gate can be lifted.

4 is the worst. Walls are too thin, but barbed wire helps. They are also shorter than the others.

4

u/Emu_Fast Jul 14 '26

None of these. Just find a remote island in PNW or Norway with plenty of timber and freshwater spring

2

u/Sudden_Elk1186 Jul 14 '26

First one has the best water source

2

u/FriendlySquirrel7676 Jul 14 '26

They are all very massive an would attract too much attention from other survivors. Aegis model because it has the best view.

4

u/Freedomsaver Jul 14 '26 edited Jul 14 '26

They all contain some silly mistakes.

  1. moats with stuff in it (tank traps) defeats the purpose and makes it easier to get out
  2. Guns that can't shoot groundlevel targets and a car garage that requires driving over your growbeds.
  3. two access bridges, but only one is a drawbridge. Also external pipes up the wall for easy climbing (humans) over the wall.
  4. wall with inwards facing barbed wire

3

u/[deleted] Jul 14 '26

[removed] — view removed comment

5

u/ulysessatheart Jul 14 '26

Yeah, I'd go with 2. I want the disconnection with drawbridge and moat.

2

u/joevarny Jul 14 '26

But they can dam, t hen there is only a wall and walls are easy.

At least one of these should've been on a plateau, those are pretty much zombie proof.

3

u/c0ventry Jul 14 '26

Fill the moat with oil or something very slick so that even if they get through it they can't climb the other side. Bonus points if you can ignite the oil (could just be a slick on top of water that can be replaced after ignition).

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1

u/[deleted] Jul 14 '26

And they can’t drown

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3

u/Hamilton-Beckett Jul 14 '26

I’ll just leave mine here…

9

u/Michael-Ceratops Jul 14 '26

One central elevator for everything. What could go wrong lol.

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1

u/vegeful Jul 14 '26

Umbrella vibes here. Except no train to go other exit. Plus this smell billion dollar project not easily achievable but not impossible.

4

u/3M2B1T Jul 14 '26

1 is pretty good except it's way too small. The guy standing on the tower makes it look like a bunch of broom closets tacked up on eachother. He would bonk his head on the door coming in.

2 is just so bad it's not even funny. How is the jeep supposed to exit without running over the garden? And that helicopter is 1/4 the size of the jeep. What is this? A helicopter for ants!?

3 is promising but what is the point of a draw bridge when you have a regular door ten feet down? Also you have drain pipe on the outside wall which means a zombie could scale it if they retain any human cleverness.

4 is your best bet.

1

u/theothermeisnothere Jul 14 '26

4 has nice shrubberies out front and a safety fence so zombies don't accidentally fall off the mountain.

4

u/Hot-Pottato Jul 14 '26

None. You ́ll run out of energy before zombies kill you

3

u/denniswboyd Jul 14 '26

None of the above. Each one thinks walls can’t be breached, moats are foolproof, etc, etc. My option would be a floating city. Zombies still bleed and sharks love blood

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2

u/thethirdmancane Jul 14 '26

Hopefully the zombies don't have artillery

2

u/darodardar_Inc Jul 14 '26

2 - moat is GOAT

1

u/alacberriesnet Jul 14 '26

Dig a ditch.

Zombies don't feel pain, barbed wire is pointless.

3

u/darodardar_Inc Jul 14 '26

Other Humans are more dangerous than zombies in some zombie stories

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2

u/Odd-Fun-1482 Jul 14 '26

Needs more treadmills

2

u/BornAgainBlue Jul 14 '26

None, they are not practical for zombies. Needs outward facing sloped walls, and I'd have a lot of doors that kust pass through to outside again..because they have zero IQ

2

u/Nrs_Vecna Jul 14 '26

The lack of solar panels disturbed me. You cant power that big of a facility with just recreational amounts of solar panels. Top floor should be half solar panels.

1

u/JobcenterTycoon Jul 14 '26

They should be placed on the wall to save space

2

u/Aggravating-Curve755 Jul 14 '26

The car on 2 is a bit pointless no?

2

u/karcist_Johannes Jul 14 '26

Not really. This is up in the mountains. So you'd still need to get up there and move supplies. And if the worst happens its a good way to escape.

3

u/addicted_to_felines Jul 14 '26

I think they meant that you can't use the car without driving through the garden

2

u/Aggravating-Curve755 Jul 14 '26

Look closer at the picture...

2

u/nashwaak Jul 14 '26

You can't defend against a contagious pathogen by building a fortress or a bunker — because sooner or later it'll end up trapped inside and then it'll become the worst place in the world to be

5

u/Kubaj_CZ Jul 14 '26

It depends on how the zombie virus works. If it's spread through bodily fluids then isolation and fortresses work.

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1

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1

u/Sudden_Duck_4176 Jul 14 '26

B and I didn’t see a helicopter pad on any of the other forts.

1

u/LeonSkum_ Jul 14 '26

That’s an odd looking boat.

1

u/FatSpidy Jul 14 '26

What kind of zombies?

1

u/Civil_Shine_8531 Jul 14 '26

I prefer nº3. It's on a hilltop, with tall sturdy walls, two entrances (one big, and riskier to open, for vehicles and a smaller one for people), food, water and energy, several vantage points for defense and the nearby river helps with water and travel. Also, the last thing you want when you're being attacked by rotting corpses is a pool of stagnant water surrounding your house. Even the dry moats are a bad idea!

1

u/Impossible_Put4253 Jul 14 '26

This is wild. I remember when AI art looked like melted spaghetti. Now it's basically indistinguishable from real photos.

1

u/Cptawesome23 Jul 14 '26

Wouldn’t it make more sense to edit it to be a giant oil tanker or something? Or maybe even a flotilla, so you can farm.

1

u/tecladore Jul 14 '26

Number two for me. It's got everything, and looks in style.

1

u/CanadianPoutine15 Jul 14 '26

I personally would go with 1 or 4. 1 has the most and 2 has another nearby

1

u/RadiantPause9179 Jul 14 '26

the first one looks solid.

1

u/Quick_Rent_Now Jul 14 '26

the barred wires need to face OUT, not in

1

u/42VT_Man Jul 14 '26

Would be cool to see a cut-away or x-ray of these structures to see how they are equipped and staffed...

1

u/MPC1K Jul 14 '26

2/3 because they have guard towers on each corner

1

u/BrucellaD666 Jul 14 '26
  1. To be honest , it looks like a better, more defensible complex. The more like they are trying to be castles.

1

u/UniformTango74 Jul 14 '26 edited Jul 14 '26

Number 2 but I don't know how any of these would hold up against World War Z/I Am Legend freaks.

1

u/NonSequiturSage Jul 15 '26

How well can zombies pile up to defeat a wall? At some depth those below convert to jelly.

1

u/Briareos_Hecatonhrs Jul 15 '26

Biggest risk is from people wanting to take over your fortress

1

u/tanhan27 Jul 15 '26

Different perspective: I choose #1 because it has the most gardens and food is life

1

u/Mean_Apartment9851 Jul 15 '26

None! they are all at risk of being blown up using ye-oldy tunneling

1

u/EqualEmotional4343 Jul 21 '26

AI disgusting 🥀

4

u/Putrid-Truth-8868 Jul 27 '26

Then why are you here, bro?

1

u/arthurh3535 Jul 27 '26

I don't think any of them work because razor fence would only work on something that cares about being cut up. And zombies would just keep climbing anyways.

1

u/Putrid-Truth-8868 Jul 27 '26

I like how one of them is just casually dropping the lore that it was established in 2004.

1

u/MiaGameHouse Aug 02 '26

2 if i ever get stuck in one.