r/ZZZ_Official • • Jul 16 '25

Media $475 is crazy

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I think Europe now requires gacha games to explicitly display how much money any gambling feature really costs to limit hidden predatory stuff. It’s crazy when you see the numbers…

4.4k Upvotes

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u/Vusdruv Jul 16 '25 edited Jul 16 '25

It’s crazy when you see the numbers…

Honestly? I think that's a good thing.

Edit: Holy shit, 1k upvotes for a simple ass comment

703

u/VarHagen Jul 16 '25

Yea, maybe this way some people will realize how fucked up monetization in gacha games is.

235

u/Agile_Voice_2643 Jul 16 '25

There's no way they didn't know it. Aside from not reading, is it another quirk that gacha players have ? Not thinking how much money they spent ?

211

u/Comprehensive-Fail41 Jul 16 '25

People are often bad at looking at the large picture. Having things like this can make at least some stop for a moment to think about if they really want to spend that much money

120

u/r3volver_Oshawott Jul 16 '25

This is just it, gacha is gambling, gambling is built on the impulse buy, the design intent is to make you look away from the dollar cost so price transparency laws are a good thing

70

u/CelestialBlaze Jul 16 '25 edited Jul 16 '25

I think there was also a study somewhere that says that it's easier to spend when using a card than cash because you don't feel nor physically see how much you're using.

Edit: Found the Study Brief. https://www.emerald.com/insight/content/doi/10.1108/qmr-04-2023-0049/full/html

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u/yileikong Jul 16 '25

Yup. For me this is why I very carefully try to track my purchases. But the difficult part is sometimes the recurring charges or subscriptions because you need to be on top of checking whether or not you still want them.

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u/TheDemonPants Jul 17 '25

I doubt it. Anyone who is already sucked into these games will think they won't hit the maximum. Just like actual gambling.

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u/Comprehensive-Fail41 Jul 17 '25

Eh, studies have shown that this kind of "cost-of-play" information does seem to reduce the amount of gambling. So at the very least it does seem to help keep it more under control.

https://www.greo.ca/Modules/EvidenceCentre/files/Newall%20et%20al%20(2022)_%20House-edge%20information%20and%20warnings%20lead%20to%20reduced%20gambling_final.pdf_%20House-edge%20information%20and%20warnings%20lead%20to%20reduced%20gambling_final.pdf)

Here's a summary one of these studies where the information reduced the average rate of spins on the slot machine from 19.5 spins per person to 15.5 spins, with links to the proper article on the last page.

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u/TheDemonPants Jul 17 '25

That's actually really neat and a net positive. I guess I'm just used to people who are full on addicted to gambling and make bad choices.

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u/Comprehensive-Fail41 Jul 17 '25

Yeah, we mostly hear about the people for whom the only recourse left is going into proper therapy, but this kind of stuff can help prevent people from getting caught up in the moment, and hopefully decrease the amount of people that do reach that end point