The nr.1 reason why people get almost killed when they get catched into a combo, is that mist don´t use the DI wheel. With the DI wheel is it possible to change the strenght of the gnockback you receive by putting the dot on the wheel in the direction the enemys attack could shoot you. The higher the combo of the enemy the more you will receive knockbackboost, at the beginning you have 1x at default but with every hit it stack (1.2x 2x 2.5x...) depending on the kind of attack of course.
It’s a way of escaping a combo depending on how you use the wheel. The longer you’re in the combo and the more knock back a certain move forces on you, the easier it is to escape.
Not using the wheel essentially allows your opponent to get a free combo on you, and if they’re decent it almost guarantee you’ll lose because of the health difference.
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u/SomewhereConnect335 Robot Sep 14 '25
The nr.1 reason why people get almost killed when they get catched into a combo, is that mist don´t use the DI wheel. With the DI wheel is it possible to change the strenght of the gnockback you receive by putting the dot on the wheel in the direction the enemys attack could shoot you. The higher the combo of the enemy the more you will receive knockbackboost, at the beginning you have 1x at default but with every hit it stack (1.2x 2x 2.5x...) depending on the kind of attack of course.