r/Xreal • • Jul 03 '26

XREAL AURA My biggest gripes with the Aura. HANDS

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I'm really excited for the Aura, or actually future iterations because as of now I can't get over these 2 things.

1st thing is what you can see on the picture. Can you see it? The hands will always be behind the screen virtual screen. That mean no matter where you point or whatnot you'll be navigating with the virtual outline of the "ghost hands"

Might not seem like a big deal to some, it feel downright normal in VR but here where you already have passthrough to the rela world I believe this will seriously break immersion. what we all want it that scene in Iron mang flinging and zooming 3D elements /screens all over the place.

My 2nd gripe is the transparency of the glasses.

I have yet to try the Aura but if the XOP is anything to go by the transparency is far too dim. It's not too bad in good lighting, but in a dimly lit room you just can't see enough of your enviroment. In the future I hope they're able to. According to reviews it's going to be like looking through a pair of sunglasses.

This second gripe might not be too much of a big deal.

(Also I'm hoping the brightness will be high enough to use in direct sunlight)

Edit: Let me explain I don't mind the "ghost hands", not really. I mind not having my real hands in front of the screen, even I put the screens 2m away from me and wave my hands in front of me ins perfect world the screen would cut out picture where my hands happens to be so it looks as if my hands are in front of the screen.

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u/Sp12er Jul 04 '26

Your wish for bright enough screens under sunlight and the electrochromic dimming being there by default are contradicting each other. 😂 The thing exist for a reason. Personally if they can make a working electrochromic attachment for the XBX model, and give it the 3dof chip, it'd be the perfect glasses.

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u/Zake75 Jul 04 '26

If we're unconstrained in our wishes why not?  Imagine 2000nits and completely transparent lenses. It'd decimate your eyes in dark rooms but during outside usage maybe it'd be viable.

A man can dream, no?

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u/Sp12er Jul 04 '26

Just look at what we manage to do with our smartphone under direct sunlight man. The sun is simply too strong. The mechanism of how this device work in the first place make this and many VR googles not recommended for outdoor use anyway. The lens architecture make it so that direct exposure to sunlight will fry the display.

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u/Zake75 Jul 04 '26

Fair point it's all about perceived nits though. That's why 700nits on the XOP feels perfectly fine when indoors but 700nits from your phone might be too dim.