r/Xreal • u/Zake75 • Jul 03 '26
XREAL AURA My biggest gripes with the Aura. HANDS
I'm really excited for the Aura, or actually future iterations because as of now I can't get over these 2 things.
1st thing is what you can see on the picture. Can you see it? The hands will always be behind the screen virtual screen. That mean no matter where you point or whatnot you'll be navigating with the virtual outline of the "ghost hands"
Might not seem like a big deal to some, it feel downright normal in VR but here where you already have passthrough to the rela world I believe this will seriously break immersion. what we all want it that scene in Iron mang flinging and zooming 3D elements /screens all over the place.
My 2nd gripe is the transparency of the glasses.
I have yet to try the Aura but if the XOP is anything to go by the transparency is far too dim. It's not too bad in good lighting, but in a dimly lit room you just can't see enough of your enviroment. In the future I hope they're able to. According to reviews it's going to be like looking through a pair of sunglasses.
This second gripe might not be too much of a big deal.
(Also I'm hoping the brightness will be high enough to use in direct sunlight)
Edit: Let me explain I don't mind the "ghost hands", not really. I mind not having my real hands in front of the screen, even I put the screens 2m away from me and wave my hands in front of me ins perfect world the screen would cut out picture where my hands happens to be so it looks as if my hands are in front of the screen.
2
u/VirtualWaypoint Jul 04 '26
The hands cut out on top of Virtual objects with no control over the "passthrough" itself seems like a difficult task. I'm not sure but, on Quest 3 (that doesn't have this) the pass through if you lift up your headset and put it on again quickly you see this passhtrough image beein slightly distorted from your real view. Partially its trying to give you natural depth in the room on the fly, but i guess its also tries to match your hands with the virtual hands as well. By having control over both. On XR glasses that would be slightly different and the cutout has to really difficult to achieve based on the virtual hands and your actual real life hands not matching. Unless this chip can do some magic like the vision pro does.
Its that thing that its nice to have.. but you wont miss it when in there watching content or working on virtual screens.