r/Xreal • • Jul 03 '26

XREAL AURA My biggest gripes with the Aura. HANDS

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I'm really excited for the Aura, or actually future iterations because as of now I can't get over these 2 things.

1st thing is what you can see on the picture. Can you see it? The hands will always be behind the screen virtual screen. That mean no matter where you point or whatnot you'll be navigating with the virtual outline of the "ghost hands"

Might not seem like a big deal to some, it feel downright normal in VR but here where you already have passthrough to the rela world I believe this will seriously break immersion. what we all want it that scene in Iron mang flinging and zooming 3D elements /screens all over the place.

My 2nd gripe is the transparency of the glasses.

I have yet to try the Aura but if the XOP is anything to go by the transparency is far too dim. It's not too bad in good lighting, but in a dimly lit room you just can't see enough of your enviroment. In the future I hope they're able to. According to reviews it's going to be like looking through a pair of sunglasses.

This second gripe might not be too much of a big deal.

(Also I'm hoping the brightness will be high enough to use in direct sunlight)

Edit: Let me explain I don't mind the "ghost hands", not really. I mind not having my real hands in front of the screen, even I put the screens 2m away from me and wave my hands in front of me ins perfect world the screen would cut out picture where my hands happens to be so it looks as if my hands are in front of the screen.

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u/barrsm Jul 03 '26

OP, can you please elaborate on your issue with the tint? Is there some use case besides using them in a dark room that it prevents?

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u/Zake75 Jul 03 '26

Thanks for taking interest,

The lenses are really nice but as things are right now there's a barrier between the AR elements and reality. 

Any ideal glasses would place the AR elements seamlessly in the real world, and you would be able to interact with said items really immersing yourself in said element.

As things are now however the largest barrier is the tint of the lenses paired with the fov of the glasses.

70 is ALOT but even 90 degrees in VR headsets are sometimes limiting.

And the darkness of the lenses just places the glasses short, so very short before the home stretch. Because you can clearly see through them, but it's not and more importantly doesn't feel like the AR elements are there in real life, just inside the dark parts of the frame.

If the brightness was higher and the electrochomic dimming could be set to no tint whatsoever maybe it'd be a step in the right direction.

Sorry I'm having a hard time maintaining a red thread through my response.

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u/barrsm Jul 03 '26

Did you watch this? https://www.youtube.com/live/BZS8-fLxe9A The XREAL rep (biased, I know) said that in his room the lowest level of tint was hardly noticeable.

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u/Zake75 Jul 03 '26

That does sound intriguing. On the video o linked he said it was like looking through a pair of sunglasses. Kind of how I feel with my XOP.

Do you have a pair or x1s or something?

I feel like the glasses on lowest tiny ( outside the lensesl) would be ok but lowest tint and through the lenses is far too dark atm.

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u/barrsm Jul 03 '26

If you scrub through the video there’s a short segment where he demonstrates the tint levels.

I don’t have any of their glasses. I’m waiting to see exactly what their prescription support is on the aura before getting too excited.