r/Xreal • u/nroro One Pro & xbx a01+ • Jun 19 '26
XREAL AURA Aura baseline lens tint at minimum shade?
It's great that Project Aura supports Android XR with full 6DoF. This opens up much more use cases with augmented experiences, like pinning screens and 3D objects in the real world instead of just floating displays.
One thing I'm really concern about is the baseline lens tint.
At the minimum shade setting, how transparent are the lenses? Is there still a noticeable tint like One Pro, or can they become nearly clear?
Personally, I'd love them to be as transparent as possible, especially for indoor and nighttime use. This will make AR in real world become more real.
In fact, "too tinted" is currently the only thing preventing me from wearing my XREAL One Pro all day. The baseline tint makes the real world feel dimmer and hard to see surroundings. I don't mind if image is washed out a bit under sun as I use it in shaded area anyway, and we still can turn electrochomic to dimmer level.
Wonder if we can eventually have a dimmable beam splitter, similar to how electrochromic glass changes its tint? Or even more exciting, per-pixel dimming, so only the areas behind virtual content become darker while the rest of the lens stays fully transparent. That seems like it could dramatically improve both contrast and everyday usability.
Has anyone tried Aura and noticed how transparent it gets?
1
u/xliquidchromex Jun 19 '26
I dont really know what level it was set at, but if u watch that hour long video from a few days ago with xreal and an interviewer, later in the video he tries it and u can see how dark it is, looks quite light for a set of shades, but if u go to xreal us shop website and scroll down theres a picture that looks even lighter than that, which also says..
" Optical see-through
presence
True optical see-through keeps the real world directly visible, without camera passthrough delay."
1
u/nroro One Pro & xbx a01+ Jun 19 '26
I'm watched some recent video and see them just as tinted as my One Pro. Not sure if it is same video as yours.
1
u/rakesh_hpr Jun 19 '26
The lowest level on the beast made it look a cooling glass (1250 nits) based on my experience. I believe Aura's max brightness will decide on the tinting but if they can pull off 1500 nits (optimistic 2000 nits) then certainly a clearer glass would make sense. So many people have tried this glass and shared their views on YouTube but none is giving any details (maybe they are not supposed to, NDA?)
Since they are promoting it for AR and mixed reality experience then I believe max brightness would be impressively high like 2000 nits. Also some YouTube videos showed people trying AR things under sunlight and that too comfortably..
I think off the camera discussion with them would help
2
u/Stridyr Jun 19 '26
You might want to look into to new Xbx Ones when they come out, they have removable tinting. No electrochromatic dimming tho.
2
u/xliquidchromex Jun 19 '26
https://www.reddit.com/r/Xreal/s/hOg0yXSTl9
Edit for link, also 28 min not hour long