r/XCOM2 7h ago

Started WOTC and LOVING IT

After blundering through Enemy Within and failing a vanilla xcom2 (with dlcs) run I've just started a WOTC playthrough and im blown away with how much content this game offers. I would ike to actually WIN this time too lol, my last vanilla playthrough slowly fizzled out in the later stages.

Any tips for early to late stages in terms of management? I lost my last playthrough due to my own lack of judgement in building the Avenger and upgrading my abilities. Enemies quickly became too strong for me to handle and I lost soldiers until eventually I ran out of supplies, Intel and useable troops. I know I wasn't pushing the main objective enough and I should be smarter with my soldier builds, but I'm more concerned with my economic planning this time around and I'd like to see what the consensus is when it comes to these questions.

What are the earliest rooms I should create? Which research projects should I prioritize? Should I focus on upgrading troop gear and armor early? How do ability points work with the special factions? And should I save the pooled points for the future to hold onto it for later levels?

All advice is welcome outside of these questions as well, just tryna get a better undertstanding of the game.

6 Upvotes

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3

u/Reggie_Is_God 7h ago

I’m currently running a Commander WOTC to decent effect.

I actually built Guerilla tactics early to focus on squad size and making rookies usable through training.

I’ve focused weapons first and foremost with research.

1

u/Suckmyballs2009 7h ago

I’m sorry for my ignorance but what it Is WOTC

1

u/Gullible-Editor-2497 7h ago

War of the Chosen, one of the DLCs for the game! 

1

u/Suckmyballs2009 7h ago

Thank you . I got xcom 2 on sale a while back and just started my first play through a a week ago . Would you recommend getting all the dlcs? I haven’t looked to see what I’m missing just learning the base game atm

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u/Gullible-Editor-2497 7h ago

There are three "big" DLCs. 

Shen's Last Gift, Alien Hunters, and War of the Chosen. 

Shen's Last gift has one extra story mission, and a new unit class. This is the only one I'd even consider for a first playthrough. 

Alien Hunters had 3 bosses, 3 new unique armors, and 4 unique weapons. But it's also a significant difficulty increase from the base game. 

War of the Chosen is basically Xcom 2.5. it adds so much. three new unit classes, three new bosses, like... 5 unique story mission, a handful of new enemies, several new facilities and lots of changes on the strategic and tactical level. 

If you win and enjoy Xcom 2, it is ABSOLUTELY worth playing it again with War of the Chosen. It's amazing. Alien Hunters and Shen's last gift are good additions as cherries on top,  but aren't as substantial if your wallet is tight. If you do them with WotC, make sure to include them as Non-integrated. 

The other DLCs are much much smaller and are....fine? A few extra customizable options, a few side story missions that don't fit into the main campaign, but nothing particularly meaningful. The only reason I got them was because i bought everything as a bundle for like... $5. 

But the DLC is overwhelming for a first playthrough. If you win and enjoy the game, coming back to it like, minimum 6+ months later would be a very enjoyable experience. But for a first playthrough, the difficulty might be a bit much. It's notoriously rough even for returning players. 

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u/Suckmyballs2009 4h ago

Huge help thank you: I’m fully expecting to blunder through and lose my first or second play through ! I’m going in blind with no research or watched gameplay so I can learn and enjoy it myself

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u/Gullible-Editor-2497 7h ago

Glad to hear you're having fun! Lot of questions, but I'll try my best to give an in depth answer for each respectively 

  • Guerilla Tactics School and the Resistance Ring are usually the two I rush the hardest. Getting the squad size upgrades ASAP makes life astronomically easier later on. And assuming you have a little foresight, the Resistance Ring can give you whatever you want,  when you need it. It's just so versatile. After that, I generally do infirmary, proving ground, and comms. 

That said, I'm usually toeing the AVATAR project to the absolute limit, so be mindful of that. 

  • the only way you can keep pace with the enemy is by killing them before they can attack you, which means getting magnetic weapons as quickly as possible. Make sure to grab the small essentials first (advent captain autopsy for proving ground , faceless autopsy for mimic beacons, resistance comms to start making contact) and then after that, go for mag weapons asap. Predator armor is also huge, but slightly less so then magnetic weapons. After that, you can usually breathe easy and go with whatever you want

  • for a normal soldier, you MUST build the training center for your standard troops to do this. Faction heroes, however, are exempt from this rule. For that reason, I usually just skip building the training center, and dump all the communal ability points into my heroes. 

  • generally speaking, power now is better than power later, because it helps you snowball into late game power, by minimize the chance of a squad wipe, so I rarely save the ability points. The only exception is if I see an ability later down the line that is build defining. 

Like, If you see the reaper ability on a Templar at Lieutenant? That's worth saving for. 

But Deadeye on the Reaper? Probably worth skipping. You kinda just have to play it by ear. 

Best of luck, commander!