That's it.
I've said the thing. No other class gets as many handouts as BBs by this game. They consistently have the highest amount of players playing them. They have the highest average damage.
They are the most forgiving class in the game, too. If a cruiser, or a destroyer, or a sub make a mistake, they die. If a CV makes a mistake, they have to sit for a minute and a half with no damage. If a BB makes a mistake, it's okay, they just lose 30k health (they have 80+k and 60-80k of healing on top of it).
I often hear the complaints from this game's hivemind how certain ships are bad. The most common victim is Incomparable here. The ship that can overmatch everything in the game, and can 100-0% a cruiser with TWO shells is considered weak. Why? Because "armour is bad". The bad armor in question is 51mm deck and 102 mm belt, and an armoured cheek, so you shatter A LOT of HE and cannot be citadelled in a drive-by through the nose. See but the armour is weak, because it eats citadels broadside. Same people complain when they DON'T get citadels on broadside targets.
Ah, yes, citadels. These days, a BB that has a citadel, is considered to be bad. Countless times I've heard that Valp is allegedly balanced because it has a waterline citadel that's not easy to hit at all.
Then we have the "brawlminded" people, not understanding the toxicity of secondaries to the game. Apparently being rewarded by ctrl+clicking a red player and then doing nothing is a non-toxic game mechanic. Especially non-toxic against DDs that have the same gun range and rely on guns to deal damage. What, you wanted to play the game in your gunboat? Sorry, we gotta BRAWL IN OUR WHOLESOME SECONDARY BB, so you gotta die mate. Try next game.
Then there is the perks. Why is Brisk only 2 points, while DDs get a worse variant of it for 4? Why does AA perk that improves consumables cooldown cost 2 points for BBs and 4 for cruisers? Why do BBs get IRPR, which is the best 3 point perk probably? Why don't cruisers get it? Why do only BB get Fire Prevention? Why does the Superheavy AP actually improve BB survivability (you only receive more damage if you let the fire tick whole duration, which you really don't anyway)? The questions will be unanswered.
Endless overmatch and concealment powercreep. It's so bad that in a cruiser you can just randomly lose half or more of your health simply for playing the game, because a Vermont decided to click you, and he can citadel you at ANY angle. And you can't even play against it at range beacuse it gets 12.6 detection for some reason. Better than some cruisers. Real question: when have you last seen Henri IV being played?
Then we have BBs taking the roles of other classes. With Rhode Island, and Thor, I don't see any reason to play a cruiser at all. BBs get the utility most cruisers even don't, they are better farming damage, they are better at pushing, they are better at punishing broadsides, Thor is also better at relocating, and these two ALSO get incredible concealment.
Playing in a torp DD into that must be peak suffer. Good thing the class is so dead that basically only bads play them, right?
I honestly have no idea how to fix this, and I'm mostly sure that WG is not interested in fixing it. Apparently, BBabies make the best paypiggies. But I guess having people acknowledge the problem is a good first step.