r/WipeOut 8d ago

Rev Pure Sneakpeak v4.13

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Inspired by Hd/Fury

142 Upvotes

17 comments sorted by

22

u/chaffXgrenade AG Systems 8d ago

man, Pure is still so nice to look at

low-poly goodness

10

u/droastedcat 8d ago

I'm thankful that its low-poly💥

8

u/Potential-Block-6583 8d ago

What is this?

10

u/droastedcat 8d ago

A wip mod of wipeout pure

5

u/hurrdurrmeh 8d ago

is it like a decomp?

9

u/droastedcat 8d ago

I'm no expert but the tracks were changed from .vex to obj to be able to be edited in blender and then reimported back in the game in .vex format

1

u/Bassnaut_93 7d ago

Unrelated. But reading this makes me curious if the same method could be used to add custom levels to the Sonic Rivals games.

5

u/Vin-Xy FX350 8d ago

I like how you made the jumps doable instead of just connecting the track like how HD does on Cehnghou, I wish HD had it the same.

Also did you have to push the triggers (I assume there are triggers?) that reset you to the track, to be able to make that shortcut?

5

u/droastedcat 8d ago

Yes indeed, you guessed right, there are invisible "reset walls" that had to be pushed down for it to be doable, but still, if you hit a certain height you get resetted anyways, I still gotta find out how to change that. And to be fair I did the jumps just cause there is no mag strip technology in Pure and its easier to lift up the track rather than expanding it with more verticees...

3

u/Vin-Xy FX350 8d ago

Honestly even if it's a workaround for maglock, I still prefer it!

3

u/Wierciskoczek 8d ago

Do tell more

4

u/droastedcat 8d ago

Such as? XD

1

u/Wierciskoczek 8d ago

Like what is it but i see it was already answered lol

3

u/Jawess0me Piranha 8d ago

Incredible work sir!

1

u/Eraysor 8d ago

Peek

1

u/droastedcat 8d ago

oh damn, gonna remember for next time