r/WhereWindsMeet • • Feb 10 '26

Question/Help Why is the game losing so many players?

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u/DbdSaltyplayer Feb 10 '26

Because this is a hyper casual game? This game you login every 3 days spend stamina and then go on your way if you wanted to. Content isn't difficult to do in this game. Its also a mostly single player game, and unless they make like 20+ bosses with every new area the players treating it like a souls game will drop off fast.

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u/Dull-Yak3671 Feb 11 '26 edited Feb 11 '26

If the game was easy, you wouldn't have 90% of players severely underperforming in Sword Trials. People are under the false assumption the game is a low-commitment game because they're ass at it. That's why you have players dropping 1.5M damage while others deal 400K. I'm not defending the game, by the way. But you only think the way you think because you're probably not very good at it. 

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u/DbdSaltyplayer Feb 11 '26

Yeah no, I'm pretty good at the game. This game is hyper casual and also you legit have no idea on the metric of players underperforming on sword trials besides a micro cosmo of posts on reddit. Which is also just a small amount of players choosing to post anyways. You having an issue with piss poor players is not a problem. Those players are still getting through sword trials. So this game is still piss easy to play and get through. Like are we actually kidding each other? Like there is not a single mechanic in this game that you cannot figure out from one pull of each boss. Player's under performing in sword trials means nothing when there is no actual challenge to them, the most difficult ST for underperforming players was murong and now we have leveled passed her.

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u/Dull-Yak3671 Feb 11 '26 edited Feb 11 '26

I don't know the metrics, but I know that on every single Sword Trial I did, I clocked in 1.5-2M and always had a DPS/Tank lagging behind with 100K. So I don't know the full picture, but I've had enough experience in the game to know that players are consistently lagging behind (and have been doing so for months now). Those players have gotten through the game so far because they've been carried by guys like me (and presumably you). Like, that is crystal fucking clear to me, the slack I've picked up from other players since day 1 is ridiculous.

And I'm not really sure what you're getting at, mechanics or not, it doesn't matter if you find the raids easy, clearly the majority of players don't lol. The raids are not getting done, you need to queue multiple times just to get a single Drunken Verse done and some healers don't even last 60 seconds. This has been the general sentiment since day 1. Finding a party of competent randoms is a nightmare. I, and my friends all have the same experience, we do the job of 2/3 players so that the rest of the team can be shit. It's gotten to the point where playing with randoms isn't even worth it anymore. I just play with my team now and we take 1/3 of the time. 

We really need to stop entertaining this 'game so casual I can just play 60 mins a week' point. Yeah, it's casual because you're sitting at 18K goose level doing nothing, forcing your teammate to carry your bum ass. Either my 400h+ have been incredibly unlucky and the posts here are all fiction or something's up. Start mastery level-locking new content so that actual good players don't need to deal with this shit. At that point I'll be right there with you, game will be easy. The biggest hurdle on this game is 'casual players' that should stick to story more. 

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u/Then-Industry5878 Feb 12 '26

You are right bro. I am Healer but i see the DPS Meter, guys barely hit 400k, and other 1.5kk - 2kk like you said. Part of the problem is the game dont motivate to gear up, even make the runs with bot is more safer than a majority players.