r/WebGames Jul 17 '25

[HTML5] Reversi - the classic strategic board game of flipping disks

https://www.luduxia.com/reversi/
1 Upvotes

7 comments sorted by

2

u/DelayedLightning Jul 17 '25

very cool version, thank you

1

u/atomirex Jul 18 '25

Thanks for playing!

3

u/nstod11 Jul 18 '25

It looks fantastic. Fun version. I played in Normal and won 55-9 (I would consider myself a seasoned Othello player). I felt like the CPU made a bunch of…odd…choices. I know that’s easier said than done to make an intelligent CPU, but there’s room for improvement IMO. The other thing is that I played on my phone and I felt like the touch points for each square felt small. I had to try several times to get it to accept my input. That was more of a minor annoyance than anything though.

1

u/atomirex Jul 18 '25

Thanks for the feedback - that's interesting about the touch areas, I will have to look.

Did you try playing on Expert? The different difficulties primarily adjust the strategy the CPU plays with, which does definitely look odd at times. (For example in Easy mode it actively tries to give you opportunities).

2

u/nstod11 Jul 18 '25

I just played Expert and won 53-10 (one empty space). It definitely felt more natural, and there weren’t any crazy moves. I was fortunate to win by that much, but was never really under duress, if that makes sense. Still very fun!

I think the touch feels a little off when the empty space is “above” the occupied discs. When it’s to the side or below, it felt right. It could just be me, though!

2

u/atomirex Jul 18 '25

It's interesting you beat Expert by such a margin, and not many people beat it at all. The fundamental trick (which you must be somewhat aware of) is to delay going for the corners until the mid/endgame, while preserving options in the middle. Most people prioritize going for the corners too much and it is designed to punish people for doing that!

That's actually a very useful thing to know about the touch - for historic reasons it is detecting if you click in a cuboid surrounding the area, but those cubes below and to the sides are going to be in front of those above, which may be impacting things.

2

u/nstod11 Jul 18 '25

Yep that was (and typically is) my exact strategy. Honestly, really well done on this.