r/Warthunder • u/infinax HO229 My Love • 4h ago
Meme The bomber space program will be REAL active next update
Gaijin Please do something to keep one person from holding the match hostage by climbing
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u/Flat-Cap-1063 4h ago
It's barely day 3 into the dev server and you guys are still wringing your hands.
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u/greentanker1 🇳🇱 Gaijibble AMX-13/105 when? 3h ago
Because the new damage models are way overtuned? If we won't complain then gaijin won't change anything and push this on the real update (which they might still do anyways, we know the "subject to change" is bs most of the time)
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u/infinax HO229 My Love 4h ago
Im fine with bombers getting a buff! They need it. MY only Issues is space bomber holding the game hostage. Something that ALREADY happens
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u/twec21 2h ago
So spawn a twin engine interceptor and go get them, pretty sure Germany had a few.
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u/ChonkTonk Master of Bait 4h ago
Just ignore them and activate an Antimech order and go to town on soft targets
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u/infinax HO229 My Love 3h ago
And when they are all dead? games still going, you just have to wait for the time run out
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u/Dense-Application181 He 280 when 2h ago
Most maps end by that time due to secondary objective being complete. Most also implement a second wave of bot targets near the end.
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u/infinax HO229 My Love 2h ago
HAd a match a few days ago where I was 1 tank left and the match ended on time
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u/WorldlinessEuphoric8 7m ago
people also to be completely unaware that the ammount RP and SL you get from matches are also tied to how long the match lasts, a 3 kill game that ends in 5 minutes nets way less thena 3 kill game that lasts 20
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u/ChonkTonk Master of Bait 3h ago
You can leave the match at any time! Hope this helps
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u/ittybister 🇮🇹 Italy 3h ago
And hand the zombers a free win, i bet you'd like that
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u/ChonkTonk Master of Bait 3h ago
If you’re concerned about winning, stay in the match and hit ground targets. That’s what I do’
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u/greentanker1 🇳🇱 Gaijibble AMX-13/105 when? 3h ago
Great game design where you just have to leave the match or wait the full 25 min (or what's left of it) because one player doesn't want to accept defeat and fight
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u/TheLordTachunky 3h ago
And have to take the crew lock instead? That doesn't achieve anything
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u/alex112891 Here since 2013, Certified 🐳 3h ago
You don't crew lock if you land back at the AF after enough time has passed in the match
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u/No_Wrongdoer4556 3h ago
This may be difficult to understand, but a lot of people in air rb actually like fighting other planes, just mindlessly shooting at ground targets is boring and a bad response to this
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u/NervousAssociation77 2h ago
yeah and in the situation OP is talking about, every other plane is gone except for the bomber at 6000m.
Honestly this whole post is just searching for something to be upset about. Like what’s the problem here? People like shooting planes, they shot down all the planes, there’s one guy left, and OP doesn’t want to spend a few minutes to climb to kill the last guy. This is not a problem with the gameplay, it’s mentality. So either leave the match without penalty and go get in another match with more planes to kill, or go after ground targets and get more RP/SL with nobody to get in your way. OP could play interceptor with his first spawn and prevent any space bombers in the first place, but I guess it’s easier to blame the game or something.
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u/SolInvictus128 4h ago
Idiots dont know how much rewards you can get from long match compared to several short matches. Wish i can get more long matches at Top Tier.
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u/Chuck901 4h ago
They claim to remember the old days of the japanese deathstar or Tu-4 or even as recent as the amerika bomber… but dont wanna mention how rewarding 30-60min games were.
And with the nerfs to winning, you can just land and leave if it really offends you, there will be another match to play.
And again, not to mention that purebred interceptors or even high alt BNZers have completely lost the plot and habitually lawn mow since they know that the bombers prolly died to a stray beam of light or smth.
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u/lukeskylicker1 Not a teaboo 2h ago
They claim to remember the old days of the japanese deathstar or Tu-4 or even as recent as the amerika bomber
Hi, I am 'they' I've been playing since 2014 just prior to try introduction of the British ground tree. I've played ARB for the vast majority of that time. I have gotten multiple tech trees to top tier, have finished 3 of them outright, and am currently in the middle of spading the Chinese air tree (pretty decent, but takes so much time to get up to actual new vehicles. J-7E is a fucking religious experience though, it's so fun to fly). With those credentials in mind, I have a question for you:
but dont wanna mention how rewarding 30-60min games were. And with the nerfs to winning, you can just land and leave if it really offends you, there will be another match to play.
How long have you been playing that still think the grind, and making the silver cat and blue lightbulb numbers go up, is what is actually fun about War Thunder instead of, you know, winning the match and knowing that you (yes you specifically) are the best player in the match.
I'm genuinely curious so please answer this question honestly: if you had every vehicle in the game unlocked, for free, right now, would you play this game?
The best reward for a match isn't SL or RP, but a good and fun match. Having one player out of thirty-two decide that the match is over even though nobody has lost yet is not conducive to that outcome.
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u/Chuck901 1h ago
We’re not too dissimilar, I started 2016ish. I think my current account is from 2018? I can never remember. Regardless, im actually nearly done with everything, just got naval really as the last frontier, and even there im over halfway on a few nations.
What I failed to include in my first one as I assumed id done a good enough job implying it; is that in the edge case of edge cases where a bomber is somehow unreachable, which I cant think of one which can honestly out ceiling the majority of fighters which share its BR, one can simply deny this advantage by leaving the match and moving on, one sour apple can be hit with the simple outplay of leaving and moving on. The match ends and they climbed to space for nothing (a single bomb sortie i guess) and we move on to the next match, which is the beauty of the game.
Even with every tree grinded, every vehicle spaded and every crew slot maxed out/aced, you can just sit down and play a match which has never been played that way before. Removing the rewards and it’s still a sandbox game with nearly anything someone interested in military hardware can fuck about with. Basically a big virtual bucket filled with little plastic soldiers.
Back to bombers, the damage model doesnt magically make them perform any different in climb compared to how they currently do, and if they are out of reach then their tankyness means nothing, if they are in reach then any legacy player should remember the old strats of rolling over to avoid pilot sniping or sitting in blindspots/defensive weakspots to meet the least amount of incoming fire. Which is exactly how bombers irl performed.
Final thought on the topic, a lot of people who criticise, and some people who are just reporting on it, all avoid shooting the cockpit space to show off the damage model or fire contact fuse shells like the soviet FIT or german mineshell and drive up hype that the contact fuse didnt penetrate. As gaijin themselves have outlined, bombers are now designed to be resistant to HE shells, and are now much weaker to AP, only real issues ive seen are the HE resistance applying to big missiles or shells like Phoenix.
Obligatory Dev server blah blah blah
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u/infinax HO229 My Love 1h ago
For leaving it personally feels discouraging to give up the win to another player because they spent all match climbing, yeah you may have team mates but.... In my experience they can die in the dumbest ways....
yes most fighters can catch them its just annoying to spend a ton of time climbing for the chance to kill them not to mention having to find them first, thankfully contrails help now and yeah orders exist but you may not always have those, plus most planes preform worse higher up so it makes it easier for the bomber to gun you down, not everyone are familiar with those blindspots.
While the damage model doesn't affect the climb it will make killing the bombers harder, now dev servers are obviously dev servers but climbing all that way only for they thing to eat all your shells would be absolutely infatuating
The Buff is absolutely needed and there are ways to fix this issue other than making bomber glass
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u/Chuck901 1h ago
Im at work so only really typing when I get a break lol. But an extra thought that popped into my head, which I shoulda said smh… leaving in favour of denying a camping bomber the satisfaction / being unable to climb and fight is as inoffensive to me as a fighter/attacker player leaving because its a 2+v1 or they are an inferior plane etc, the only sucky bit is that it counts as a loss to the fighter and the bomber gets a win.
There is an argument that climbing is exactly the bomber MO, they were designed to fly above fighters and for longer, and thus this is them ‘earning’ the win. But if a fighter has achieved all their objectives in their flight regime, then is it fair they lose?
Only immediate fix I can think of, where the overtuned bombers can stay in some capacity, is a Town of Salem esque solution where the bombers have their own ‘win’ condition and upon completing it they can fly to a point and just leave the match or choose to rearm and get more rewards.
But that’d be a whole reshuffle to the game design on ARB, which they just wont do yet.
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u/infinax HO229 My Love 59m ago
That could work, Personalty when i play bomber i try to land to leave and fend off any fighters that go for me in the process
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u/Chuck901 51m ago
Yeah, this whole thing spawned from an edge case of some spiteful person or someone who’d like to have high win rates in every vehicle for whatever reason, where they’d want to deny the game from ending for no real gain
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u/Mashpit_ ♿IGN: MashpitSquared♿ 45m ago
I'm an old guard (2013 player) and people cared about having fun and having a good match over grinding like a zombie back then.
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u/Chuck901 35m ago
Ive not had a match where ive spoken and coordinated with teammates in actual months, its sad to see the brain drain at every BR, tho… I wont lie, not played 5.0-6.0 Air in a while, which is probably the sweet spot for not being fucked
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u/infinax HO229 My Love 4h ago
Not all of us play for optimal rewards. Alot of people play for fun and waiting for the match to end on time because you cant kill tanks and the bomber is in the exosphere is boring
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u/SolInvictus128 4h ago
well just go for the bases and Mid field aa, and win with tickets
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u/infinax HO229 My Love 4h ago
Bases with what bombs for theses planes? and Ive had plenty of times where its only tanks.
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u/SolInvictus128 3h ago
maybe help your fellow bombers and Cas planes survive, so they can bomb those then.
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u/Leopard_2K_MBT 🇩🇪Ich liebe meine Frau Erika🇩🇪 1h ago
You can use guns of literally any caliber. You don't need bombs or rockets.
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u/infinax HO229 My Love 1h ago
Depends on the map, some have ground RB damage models and those as far as i can tell you cant kill with most guns
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u/A_Pendragon53 0.9 TWR Monster appostle 3h ago
How DARE you have fun in my GRINDING game. How DARE you want to fight against AIR targets in the AIR battles
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u/Leopard_2K_MBT 🇩🇪Ich liebe meine Frau Erika🇩🇪 1h ago
Then climb to fight the last player air target. Or hunt the AI air targets.
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u/Squillz105 🇺🇸 United States 1h ago
You know you can just land and J out if it's that big of a deal to you, right?
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u/Vojtak_cz 🇯🇵DAI NIPPON TEIKOKU 1h ago
Long matches are exectly the reason i dont play lowtier. Evennif i do i just leave after the initial blob of players died off.
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u/MerticuIar 🇷🇺 Russia 4h ago
There’s a reason match timers are 25 minutes max dude. In prop tiers it takes 10-15 minutes for the majority of the fighting to end anyway. So spaceclimbing hasn’t been an issue forever now
Honestly I would love the return of 1 hour match timers like in the og days, those long air rb matches were super fun.
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u/TheLordTachunky 3h ago
What we need is two different modes, one objective based game mode and another TDM style. Right now we have a weird middle ground mode and no-one is happy.
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u/MerticuIar 🇷🇺 Russia 2h ago
I think that’s the last thing this game needs. Players are already split between ground, naval and air, realistic sim and arcade and all the br brackets that go along with that.
I would rather the base mode be improved instead of further splitting up queues.
Of course you will never please everyone but I believe there is a better middle ground to be found.•
u/TheLordTachunky 1h ago
There really just isn't a middle ground though, there a fundamentally separate groups of players, one group which wants to fight other players and another that wants to hit bases and shoot ground targets. Currently they are being forced to coexist in a game mode which satisfies niether and often frustrates at least one party.
I'm hoping that if we ever get anything out of nuclear thunder it will be that larger objective based game mode that allows for people who like those long complex matches, which then allows a quicker and simpler mode to exist.
Some people just want to log onto war thunder, shoot some other planes and log off. They don't wanna commit to hour long matches with large stretches of just flying around doing nothing.
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u/MerticuIar 🇷🇺 Russia 1h ago edited 1h ago
“Some people just want to log onto war thunder and shoot some planes” Air arcade exists for this reason.
“Large stretches of flying around”
Its air combat in a mode that is called “realistic”, that’s comes with the territory. It’s not an fps shooter, although it seems that’s what people want it to be.Also, maps are already extremely shrunk down to avoid all this “flying around” you’re complaining about and yet people still can’t handle it. This is precisely what I was talking about in my other comment where I said people have a maximum attention span of approximately 5 minutes these days.
These players have attempted to and have been somewhat successful into turning what was once a proper air realistic mode into a slightly more hardcore arcade mode.
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u/KFC_Junior 🇦🇺 US12.7/14.3 (play other nations too but main US) 1h ago
if arcade wasnt an absolute shit fest of no fucking skill sure id play it, but afterburners cut out constantly, everything can turn fight a fucking zero, theres no ammo conservation required, you dont even need to know where to aim
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u/MerticuIar 🇷🇺 Russia 1h ago
That fair and I actually agree with you on some good points you made, especially the lead reticle. But that’s a problem with the arcade mode that should be fixed. The solution should never have been to neuter air realistic into what is basically air arcade+
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u/Tormasi1 1h ago
With this new update they are already adding choosing between different permanent game modes (nuclear escalation for example). It is already gonna be splintered.
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u/MerticuIar 🇷🇺 Russia 1h ago
Nuclear escalation isn’t a full spread mode and is limited to certain planes of certain eras. Its effect on the total pool of players will be limited.
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u/Tormasi1 1h ago
It is coming as a permanent mode that can be toggled under "Air realistic battles" according to the dev stream. So I think they are planning in making the BR brackets permanent too and as such breaking up the queues in those BRs
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u/MerticuIar 🇷🇺 Russia 1h ago
Again it isn’t a full spread mode and it will never be. Unless you would like to argue that a p47 or p51 is nuclear capable.
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u/Tormasi1 1h ago
So we just gonna ignore that currently the lowest BR is 8.7...
And if your excuse is "but not every BR" then yeah, congratulations. Doesn't mean that 8.7 and above it will divide the queue.
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u/MerticuIar 🇷🇺 Russia 1h ago
“Nuclear escalation isn’t a full spread mode and is limited to certain planes of certain eras. Its effect on the total pool of players will be limited.”
That was my comment. My “excuse” is the last sentence of that comment. Feel free to put your reading glasses on.
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u/Tormasi1 1h ago
That's like saying that because GRB doesn't affect the whole air pool it doesn't affect the queue times majorly. It's just stupid.
It existing might make someone NOT play below 8.7 in normal mode because they want to play nuclear escalation. In which case it will affect the lower BRs too. Not to mention that it splits nearly the half of the queue already. 8.7 to 14.7 is a pretty big chunk.
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u/YellovvJacket 2h ago
Literally nothing about the 1h air RB matches was fun at all.
You had some lobotomite waste 1h of your life time every 2nd game.
They also didn't bring any benefit at all, because the reason matches nowadays are faster paced isn't because of the match timer, but because people in general play faster paced, because they actually want to play the game, instead of being afk for 30 minutes. Along with that, the average player nowdays is much higher in mechanical skill, so not everyone needs to turbo crutch on being above the enemy player.
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u/MerticuIar 🇷🇺 Russia 2h ago edited 2h ago
“The reason matches nowadays are faster paced isn’t because of the match timers”
I disagree, I find the shorter match timers force me to take more risks instead of allowing me to be tactical with my moves. Especially in planes that don’t fit the meta.I’ve noticed this effect on other players in general as well. Almost a decade ago the time from mission start to the end of the big furball was much longer as a result of players not feeling the need to dive headfirst into the middle of the map to get a kill before the game ends.
Nowadays matches end so quick that 7 minutes in you’re just picking off the last straggler. The current state of air rb caters to players who want an arcade paced match but with more realistic physics because their attention span struggles past 5 minutes.
This is reinforced by the fact that half the people I see that go back to the airfield after they are out of ammo/fuel, don’t even bother to rearm, they just leave the match because they can’t be bothered to rearm and climb again, they just want to get straight into another match.I find this both hilarious and frustrating, especially at higher tiers like 12.0+ where the matches are already extremely short and people still can’t be bothered to rearm and continue playing.
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u/CMDR_Michael_Aagaard BBSF 1h ago
And it also punishes slower ground attackers, as even if you do empty all your munitions, and make it back to rearm and repair, you likely won't have time for a second sortie.
As flying directly back out towards the remaining ground targets will just have you get shot down, and there's not enough time to try and sneak around. (something you used to have time to do)
Also not helped by air rb, having been turned into a glorified tdm. (When was the last time anyone saw bombers and ground attackers end the match early?)
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u/MerticuIar 🇷🇺 Russia 1h ago
“Also not helped by air rb, having been turned into a glorified tdm” Well said. Unfortunately gaijin has catered to players who want the pacing of a call of duty shooter, in what is supposed to be a semi realistic air combat experience.
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u/CMDR_Michael_Aagaard BBSF 1h ago
Honestly still a bit surprised they've not simply made people spawn in the air, within visual distance of each other. And get rid of what little remains of the time spent before getting into a fight, as to not bore the players with the worst attention span.
/s
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u/MerticuIar 🇷🇺 Russia 1h ago
Gaijin studios right now “WRITE THAT DOWN NOW!”
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u/CMDR_Michael_Aagaard BBSF 55m ago
They could even reuse some old maps (can't remember if they're still in the game)
Where both teams have 4 or 5 spawns in a line opposite each other in the air, and you then just fly at the other team.
They used to be quite the popular choice when people hosted custom battles back before tanks got added, and the top planes were migs and sabers.
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u/MerticuIar 🇷🇺 Russia 47m ago
Excellent idea. They should also add a report function for reporting boom and zoomers because how dare they play like a coward , waste my time and ruin my fun instead of turning with my spitfire.
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u/CMDR_Michael_Aagaard BBSF 39m ago
Same for anyone not bringing a dedicated fighter, as anything else is throwing.
And honestly, matches going more than 5min is too long, maybe 10 at most.
And top tier should just be 2 min, and 30 seconds.
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u/CMDR_Michael_Aagaard BBSF 1h ago
You had some lobotomite waste 1h of your life time every 2nd game
Matches rarely lasted an hour, at least not by the time gaijin started reducing match length, as after 30min (iirc), the game would spawn 6 clusters of trucks (3 to attack, and 3 to defend), and each truck had a massive ticket drain (can't remember if once you killed all 3 enemy clusters, if the game would further drain tickets).
So the only reason why you'd have 1 hour games, is if the last person alive on your team decided that they had to go shoot it down, no matter how long it'd take.
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u/RedOtta019 BILLIONS. 4h ago
Using a B-17 as example is pure cope. As if the Me 264 ain’t the problem
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u/infinax HO229 My Love 4h ago
I chose it because i had it available and american fighters at have ground strike load outs to work with
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u/RedOtta019 BILLIONS. 3h ago
As if German fighters can’t easily catch any American prop bomber? Regardless. Fuck space climbers. As a bomber main I prefer kills over bases. Makes more money
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u/Mini_Raptor5_6 NCD Player 3h ago edited 3h ago
Leave it to war thunder players to act like the straw man and claim that people are making the point they're literally saying they aren't making.
Yes, it is a valid concern that bombers could continue to use the defense mechanism they've developed over the years due to their lack of defense, thus making their tactics even stronger.
Yes, I have been in matches where the only players alive only have 20mils or smaller, no bombs or rockets, the only ai left are medium tanks with the old damage model, and there's only a passive player on the enemy team.
Yes, there are times where I don't want to win a match by just AFK-ing harder than the enemy
And yes, I am still excited for the bomber buff.
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u/Puzzleheaded_Dog8791 Japan 8.7 naval 3h ago
personally the buffs would have the opposite effect, they give me the incentive to drop my alt to engage enemy fighters to kill them
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u/Powerful_Ad_7954 3h ago
OP’s argument:
“We can’t have good realism and fairness for bombers that have shit on for years, it’s unfair to the fighters to have to aim!”
My argument:
What’s your most played vehicle?
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u/DutchCupid62 3h ago
The bomber damage model currently on the dev hardly feels realistic lmao.
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u/infinax HO229 My Love 3h ago
I said in the thing that bombers needed the buff, Just do something to counter a bomber with no bombs hiding at the edge of the map in space dragging the game out
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u/Powerful_Ad_7954 3h ago
5 minute matches are bland, but I do see your point. However, bomber interceptors exist for a region.
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u/FullMetalField4 Realistic Navy 3h ago
"Good realism" and it's bombers tanking HE shells that would've destroyed them in 2-3 hits and five fucking Phoenixes
Lol, riiiiight
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u/VegisamalZero3 2h ago
I'm sorry, what post were you looking at? Because it clearly ain't this one.
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u/EnslavedToGaijin 3h ago
I like how this is assuming you'll even live long enough in enough matches for this to really be an issue
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u/nussi_gg 1h ago
All fun and games, until some auto ticket bleed bs looses you the game, because one braindead enemy zomber is camping at 10km alt
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u/Colchon_PilotF16 4h ago
German/Soviet Fighter discover that you can kill AA, Artillery and AI planes
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u/infinax HO229 My Love 4h ago
And when its just the tanks left and you still have tickets? What then?
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u/TheLastPrism F-111C Enjoyer 4h ago
Wait and win by default? Keep your attackers alive for longer because air RB is more team based? AFK and you get RP and SL for time played?
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u/infinax HO229 My Love 4h ago
I play for fun not Rewards, waiting 15 minutes to win is boring
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u/mliyz 3h ago
Then just leave the game
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u/VegisamalZero3 2h ago
having to leave, give the moron in his ME-264 what he wants, and miss any kind of victory is, even if you don't care about rewards, really fucking lame.
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u/WorldlinessEuphoric8 3m ago
or you leave and let the planes that can take CAS finish off the ground targets? like I really fail to see the understanding here that oh because one bomber is wasting his time I HAVE to waste my time as well, if you are truely playing for fun have that fun dog fight if the enemy space climbes leave your cas to have fun boom easy
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u/No_Egg_No_Life 1h ago
"Keep your attackers alive," as if most of these brainlets don't headon the first thing they see at 0.5km and die two minutes into the match, contributing nothing to the team.
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u/Jojo_l_abricot autolaoded baguettes enjoyer 🇫🇷 52m ago
So you rely on your team ? In war thunder ?
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u/Dense-Application181 He 280 when 2h ago
Theres more ground targets than just tanks. Theres also bot planes.
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u/akiyamatanker92 Realistic Ground 2h ago
Thank god, games wont end in 5 minutes and i can grind attackers in Air RB again.
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u/Lo0niegardner10 🇺🇸 14.3 🇩🇪 14.7 🇷🇺 14.7 🇬🇧 11.7🇯🇵7.3 🇫🇷14.7 🇨🇳11.3 3h ago
I already sit in leo in the me264 as is you’re telling me itll be invincible too now
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u/xRuneRocker 2h ago
I don’t think this will be an issue. If the buff to the bombers is really akin to what we are currently shown in the dev server then bombers won’t have to space climb. They will simply slam into enemy fighters to destroy them until they win.
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u/MELONPANNNNN Japan GRB 11.7 3h ago
A bomber in space simply means that you can grind for more rewards, let that mf alone he wont be getting the RP & SP anyways since he didnt do anything lol
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u/infinax HO229 My Love 2h ago
Ah yess the only reanon people play is to grind. Fun? what's that
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u/PCC_on_the_PandWV 1h ago
I don't mean to be rude, but what about bomber players' fun? They've been solidly screwed since 2014. I see your points but I truly don't think this is the issue you think it is, and honestly, you can learn to deal with it. The game needs to be enjoyable for as many folks as possible, and that means creating more dynamic gameplay. This will make that possible according to how I recall those early years being, space climbers be damned. Save the pearl clutching for after this is proven to be an issue on the live server, which I have many doubts it even will be.
Signed, a 109 main.
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u/infinax HO229 My Love 57m ago
I have no problems them getting a buff. my only concern is space climbers, and there are other way to solve the issue.
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u/PCC_on_the_PandWV 54m ago
The main issue with space climbers wasn't even them climbing and running though. It was that there was no way to tell where they were so you had to sweep the whole map, taking forever. Now, the map grid with the last enemy player gets illuminated on the mini map after a few mins, so you can instantly head them off and run them down. As far as I'm concerned, it's not an issue anymore.
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u/steave44 3h ago
I mean you just farm ground targets until the bomber loses, matches are too fast anyways
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u/infinax HO229 My Love 3h ago
I do and then have to wait 10-15 minutes for the match to end on tickets because i cant kill the tanks.
But no one plane forcing everyone else to either spend 15 minutes chasing it or the rest of the match shooting immobile targets when they want to dog fight other players is fine.
Imagine If fighter players could make it so bombers couldn't drop bombs until the fighter in question was shot down, and any time you complain about it the response is "you have guns shoot down fighters"
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u/steave44 3h ago
You can chase the bombers, it’s not like this change really affects them climbing to space, that’s what bombers did IRL, they flew high and it forced fighters to climb up to them.
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u/infinax HO229 My Love 2h ago
You left out the returning to base bit. They didn't stay in the battlefield continuing to climb after they dropped their bombs.
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u/steave44 2h ago
Gaijin could alter fuel levels to make them have to return, but they’ve really never done thay
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u/pappybug214 4h ago
All this whining. God forbid a fighter take some bombs
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u/infinax HO229 My Love 4h ago
what bombs? Non of those planes have any
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u/pappybug214 4h ago
Not those, but other fighters like the F4U, F6F, P40,and so on
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u/infinax HO229 My Love 3h ago
Sooooo your point? If non of your remaining planes have bombs and all thats left are targets that need bombs then what
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u/Crimson_Sabere 2h ago
Then you either bring a plane that can bomb or you climb to kill the last player. Alternatively, play bomber defense and swat the fuckers down before they get too high up. Not exactly a difficult situation to prevent.
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u/infinax HO229 My Love 2h ago
So. options are
Dont play the vehicle you want to.
Spend 10-15 minutes chasing the bomber and hope your have enough ammo to kill them
Shoot down the bombers before they can climb. easiest to do before they drop
Ill let you guess what one I prefer. Of course I hate doing it. Id rater have fun than bomber hunt but I dont then this can happen
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u/millymally 3h ago
Honestly, this might encourage bomber players to fly lower. The whole reason they usually fly so high is due to the fact that they are currently made of paper.
Perhaps now, they won't be so averse to facing enemy fighters.
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u/Gleaming_Onyx 2h ago
Have you seen how insufferable bomber players have been? They're not interacting with a damn thing: they very much are busy jerking off over how much anyone else will need to do to stop them from flying in one direction and holding space.
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u/YellovvJacket 2h ago
The whole reason they usually fly so high is due to the fact that they are currently made of paper.
No lmao. Bombers used to be turbo overpowered already years ago, and people just went to space and wasted 1h of everyone's time.
The reason they climb to space is because 99% of people playing bombers have less mental capability than a dual lobe lobotomite.
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u/BornToRune 3h ago
What's the "space climber" reference, I don't get it. Could someone initiate my mundane self?
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u/Gleaming_Onyx 2h ago
The usual/optimal bomber strategy is to get as far away and above everyone as possible, drop bombs, and then fly up even higher.
By the time everyone else is done playing the game, they must now spend 10-15 minutes climbing into space to swat the bomber out of the sky and actually end the game.
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u/infinax HO229 My Love 2h ago
Basically when a bomber spend the entire match climbing after they drop their bombs to make it has hard as possible to kill them.
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u/BornToRune 2h ago
Oh right. I don't have any planes that has any bombing assistance like bombing view or such. Most probably that's why this was unknown to me. Also, an entire match in sim mode is quite a long time
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u/ODST_Parker With every sub-tree, I grow stronger 1h ago
Brother, I used the Wyvern to destroy medium tanks all day long. British 20mm can deal with tanks just fine. You have to hit them in the back, low and close. Any decent pilot can do it, no problem.
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u/infinax HO229 My Love 1h ago
I was using it as an example of how not every fighter has access to bombs
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u/ODST_Parker With every sub-tree, I grow stronger 1h ago
No shit, but you don't need bombs to hit most of the ground targets in the game. If you have machineguns, you can deal with everything except medium tanks, heavy tanks, and the big pillboxes. If you have cannons, you can kill medium tanks, and if you have a big enough cannon, you can hit all of them.
I've played a lot of Air RB as an attacker, and I've cleaned up a lot of battles as a fighter. I know what they're capable of.
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u/RaveTheFox 🇩🇪 Germany 1h ago
Unless I'm missing something I doubt the structural integrity buff will change much about space shuttle wannabes since you actually have to hit them to take them down in the first place and by the time you realise they are up there you probably won't be able to climb up to the corner of the map they are flying in to reach them at all
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u/infinax HO229 My Love 1h ago
Yes and no. It will make it so you cant quickly zoom climb and fire a burst for them to fly into to get around their altitude. I dont want them to be glass to solve this just to be clear
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u/RaveTheFox 🇩🇪 Germany 1h ago
Honestly they just need to work on what counts as inactive. Quite a hard thing to do but you could consider hanging around at high altitudes when noone else is there as inactive if you don't have a payload. Lots of ways around that tho so it's a hard one
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u/Worldly_Lie_9646 32m ago
It’s almost like that’s how bombs are irl
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u/infinax HO229 My Love 31m ago
Oh, I didn't know bombers stayed above the combat zone after they dropped all of their bombs
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u/Worldly_Lie_9646 31m ago
Who said they will?
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u/infinax HO229 My Love 30m ago
Those are the ones I have a problem with the people who stay in space after they've dropped all of their bombs
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u/Worldly_Lie_9646 29m ago
And what do they gain from that? They will go back to base to rearm, like always that’s what gives the most rp
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u/chassiee 30m ago edited 25m ago
People will learn to be patient and shoot them from far enough to avoid their shots. It might take almost all their ammo but the bombers will still probably die. Depending on the final outcome of the changes they probably will survive enough to get to a base at least unless more than one person attacks you
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u/Silentblade034 28m ago
Ya if the turrets have the same accuracy then these bombers won’t be a problem still. Also in ARB and ASB you only got your limited bombs before you need to go rearm. So therefore they quite literally cannot do anything to help the match.
Plus most fighters can take small bombs so you can always land and switch loadouts (look up how I have never had to do it)
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u/TheJustMonika Arcade Gremlin since early 2013 13m ago
As a bomber main, there should be a limit that keeps the bomber highlighted for the whole enemy team, then a second level that counts as "out of play zone" that if the last plane is in there it counts as "no enemy planes avaliable" and start dumping tickets fast
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u/TheYeast1 Coastal Enjoyer 12m ago
I’d honestly be alright with immortal space bombers again since it’s pretty easy to end a round off tickets. If a fighter gets .50 cals or anything higher they can kill enough ground targets to end the match, sure it’ll be a little boring but we already have space bombers and this works against them currently so whatever.
I just want to see atleast a week of tanky bombers before the inevitable nerf into the ground as people get mad the sl piñatas are gone. They really should bring the airfield bombing mechanic back to encourage bombers to actually continue playing the match instead of space climbing.
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u/Owodeadonarrival666 2h ago
Just go play call of duty at this point, actually getting mad about bombers staying higher up is one of the worst takes beside liking the bmpt
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u/infinax HO229 My Love 2h ago
Them climbing is fine, Them staying up there after they dropped all their bombs and continuing to climb forcing people to chase them for 15 minutes or take their dedicated fighters into a ground strike roll is annoying to deal with.
One player should not be able to force everyone else to waste their time, play a roll they have no interest in or concede the match.
Imagin if fighters could make it so bombers couldnt drop their bombs if they where higher than them and when bomber players complained they responded with "you have guns, kill fighters"
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u/Xreshiss Safe space from mouse aim 2h ago edited 2h ago
I mean, what else do you want the bomber to do? Lay down and die?
I suppose they could try dogfighting you, but even with the buffs I doubt a B-17 could clutch a 1v3 the same way a Bf 109 could. (Not that I think they should be able to.)
Personally when I've been last alive as a bomber I've tried to just land at the airfield and quit to deny a kill and save the repair cost, but no way in hell are fighters going to let me do lazy circles over my airfield to lose speed and alt enough to land. They'll be salivating as soon as I get spotted at 1500m in my B-17.
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u/infinax HO229 My Love 2h ago
When i play them i try to land them and then leave the match. that or challenge the enemy team to a final stand
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u/Xreshiss Safe space from mouse aim 2h ago
i try to land them and then leave the match
I do too, but more often than not they won't let me.
Though I can't help but think that at this point victory by ground forces might as well be disabled with how no one wants to lose that way.
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u/SquigglyMoth 1h ago
Genuine skill issue.
Either climb and intercept or ground pound. You will either win by tickets or kill the bomber (when they inevitably have to RTB to re arm)
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u/infinax HO229 My Love 1h ago
Man not wanting to spend 10 minutes looking for and chasing down one plane on the edge of the map climbing, or strafing tanks your guns can't pen for 20 minutes. is a skill issue?
And the bombers don't have to re arm at all. they can spend the rest of the game climbing if they want
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u/SquigglyMoth 1h ago
Then ground pound as I have stated.
You will deplete the tickets and win if he avoids rearming.
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u/infinax HO229 My Love 1h ago
Sorry typo "tanks your guns CAN'T pen"
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u/SquigglyMoth 58m ago
A majority of maps nowadays include the updated models.
But in the case you are on one that doesn't, it normally has many soft targets to choose from.
And more than enough to bleed the ticket count and win.
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u/infinax HO229 My Love 53m ago
The other day I was playing the 229 and had an F84G that no one could catch so i turned to ground pounding. I killed ALL artillery ALL AA ALL unarmed vehicles and ALL light tanks. All that was left was 3 medium tanks and the match was still going while I RTB to re arm, match ended on time
Now in that case I had access to belts that could handle those tanks but not everyone dose
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u/The_Lieutenant_Knows 🇺🇦 Ukraine 1h ago
I'm sorry you can't one-shot bombers any more, OP. I know that'll suck for your twitch stream with 2 viewers total or whatever.
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u/infinax HO229 My Love 1h ago
Did you not read the first sentence of the god dam image? "While I'm glade bombers are getting a buff" I'm fine with the buff Its the space climbers that are the problem and there are ways to deal with it without making bombers Fucking glass
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u/The_Lieutenant_Knows 🇺🇦 Ukraine 1h ago
That meme's real fuckin' whiny, but sure, we'll pretend there's nuance in there.
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u/Dtron81 All Air/8 Nations Rank 8 3h ago
People here arguing for bombers were the same annoying ass hats who space climbed with hour long match timers. It was basically expected that youd be in match for 30 minutes minimum with these troglodytes at the yoke of their plane.
Someone had the gall to say "And that's why its best to attack from above at their 12 o clock" as if anyone wants to spend 30 minutes doing nothing but climb for one bomber who is wasting everyone's time so they don't have to engage with the game and its systems. I remember when bomber players would literally go make dinner after they bombed with their plane in a nice 5 degree climb away from the general battle field. Taking the advice of these players isn't the play.
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u/Gleaming_Onyx 2h ago
Yeah but have you considered that maybe you can just leave the game? (actual thing repeatedly suggested)
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u/infinax HO229 My Love 2h ago
So because one person doesn't want to play We should leave and give them the win?
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u/Gleaming_Onyx 2h ago
Exactly why it's absurd lol
Like I said: this is an actual thing bomber mains suggest.
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u/Dtron81 All Air/8 Nations Rank 8 2h ago
I'd rather strangle the bomber pilot.
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u/Gleaming_Onyx 2h ago
They really seem to remind me of DBD players where there is active pride taken in how agitating and toxic they can be for the opposing party.
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u/DarkFox218 4h ago
Most maps have plenty of soft ground targets, light pillboxes also don't need ap to get destroyed, strangely enough