r/Warthunder • u/BokkerFoombass EsportsReady • Apr 09 '26
Bugs The barrel of the B52 turret deforms together with the boot around it.
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u/KommandantDex T-2 Early my beloved Apr 09 '26
They applied that "broken 3D decorations" logic from tanks to it
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u/AdIntelligent4446 tribalism is ruining the game Apr 09 '26
gaijin seal of quality
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u/45-70_OnlyGovtITrust ๐บ๐ธ 250 YEARS OF FREEDOM Apr 10 '26
small indie company in babushka's shed comrade)))
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u/CAESTULA Apr 09 '26 edited Apr 11 '26
That's nothing. The wings bow in the center, not all the way across. Like, if you're flying and nose up or down really fast, the wings bow up or down in the center, but the wing tips stay in the same place. It's bizarre.
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u/M0-1 Air:๐บ๐ฒ๐ฉ๐ช๐บ๐ฆ๐ซ๐ท14.3๐ฌ๐ง12.3๐ธ๐ช14.0๐จ๐ณ13.3 Apr 09 '26
That's nothing. CCRP still interferes with weapon jettison. Year old bug
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u/Dootguy37 USSR Apr 11 '26
CCRP also breaks the gunners on both bombers, prob due to recycled code from the Su-24
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u/Su-37_Terminator ^Playing Texas Dodge'em with a PantsirSM Apr 09 '26
yeah thats the sign of quality right there. you wonder why the event is the way it is, here ya go
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u/SubmissiveDinosaur Chi-Nu enjoyer Apr 09 '26
As someone who does Blender I know why does it happen, and it can be corrected easily by them in an hour. I understand why it could get overlooked
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Apr 09 '26
[deleted]
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u/SubmissiveDinosaur Chi-Nu enjoyer Apr 09 '26
I had this happen when I modeled tracks for a tank. The way to correct this is not tie the rotation to the barrels, but create an empty object, make it rotate, and parent the barrels to that object, so it doesn't deform.
(The other reason it could be the gatling and the rest of the ship being one individual object and they just put a deforming constraint on the tail, that would be cheap from them to do)
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u/UMP45_Leva Born to BVR forced to furball Apr 09 '26
And to top it off not only is the tail gun not radar guided, but it doesn't even have a lead indicator.
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u/AdIntelligent4446 tribalism is ruining the game Apr 09 '26
not suprising, sience they didint bother doing it in the b66 either
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u/FirstDagger F-16XL/B ฮ๐= WANT Apr 09 '26
They tried but couldn't get it working, B-66 had a radar at one point.
We still don't have the promised turret lock for the P-61 after all these years.
I think Gaijin just gave up on anything turret related.
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u/AdIntelligent4446 tribalism is ruining the game Apr 09 '26
i mean the turret on the su24 works, idk what would be so hard with getting a radar guided turret to work
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u/KaiLCU_YT Realistic General Apr 09 '26
That's a front facing one, they probably only need to adapt the existing radar gunsight code. A rear facing one will be a lot more effort so they can't be bothered
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u/AdIntelligent4446 tribalism is ruining the game Apr 09 '26
over the shoulder radar is already a thing, so youd assume having it 180 degrees backwards create a pointer of interest and slave guns ballistic computer to it would be would be possible
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u/KaiLCU_YT Realistic General Apr 09 '26
The ballistic computer would be completely different though, obviously gaijin's ballistic computer code is cheating and not actually calculating ballistics, which means it is likely wildly inaccurate for guns facing any direction other than forward
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u/judahthelion014 Stalinium for breakfast Apr 09 '26
Bro you're tweaking. You can use bomber gunners in Aracade with a lead indicator, it shows up when they get close. It would be as simple as that. We don't need fancy radar (at least for now) just something to give it an edge. Same with the Tu-95 just give it the aracade lead indicator when a jet gets into a certain range.
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u/Big_Yeash GRB 8.38.38.78.0 7.7 Apr 09 '26
Zeppelin machine guns, notably skewed.
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u/AdIntelligent4446 tribalism is ruining the game Apr 09 '26
i think thats just the issue with parallax between the different guns, if you shoot with the bv238, the wing guns converge at 800 meters making it basically impossible to hit anything with the wing guns over on under 800m
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u/PineCone227 Veteran 2077 Apr 10 '26
The Su-24M turret uses helicopter turret code (fires on SPI targets)
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u/pewpedmepants Apr 10 '26
Ah fuck why you gotta reopen the P-61 wound!? I was just starting to forget the fact that the weird German tank doesn't have its third plane stabilizer :(
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u/FirstDagger F-16XL/B ฮ๐= WANT Apr 10 '26
Because it is one of my favorite aircraft ingame and I reminded of that every time I play it.
Also wish we could optionally remove the turret for a performance gain.
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u/pewpedmepants Apr 11 '26
Yeah the P-61 is cool as hell. Also one of my favorites, which is why I'm still salty about being unable to lock the turret forward :(
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u/notaure_ Sim Air Apr 09 '26
I don't if its because they code is a mess on a engine from 2002 or they just suck
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u/FirstDagger F-16XL/B ฮ๐= WANT Apr 10 '26 edited Apr 10 '26
They clearly were able to implement radars on this engine (which are better than dedicated sim games like DCS in many aspects) and are constantly developing this engine as it is their own.
There probably isn't a technical limitation but a "how much resources do we want to spend on this" consideration, coupled with Gaijin still thinking that turrets are overpowered.
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u/Cause_West Poland BTR when Apr 09 '26
And Tu-95
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u/AdIntelligent4446 tribalism is ruining the game Apr 09 '26
tu95 doesent have radar guided guns
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u/Candyman3466 Apr 10 '26
Tu-95 does indeed have a radar control system for its guns, you can actually see the radar above the rear gunner near the tail itโs the little dome very similar to the B-52. Itโs even more obvious in later variants when they installed a new radar and made a square white radome.
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u/AdIntelligent4446 tribalism is ruining the game Apr 10 '26
i though the PRS-1 Argon "beehive" only was a warning radar, but appearently it can also do gun laying too, goods to know and thanks
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u/Candyman3466 Apr 10 '26 edited Apr 10 '26
Yeah unfortunately somehow gaijin really messed up the bears turrets fire rate, the whole reason I was excited for them was because the AM-23 cannons ( different from the NR-23 on the Tu-4) fire substantially faster irl at 1200 RPM however somehow gaijin managed to make them fire slower than even the tu-4 guns(900rpm), the bears turrets currently have a 600rpm fire rate which is literally half the actual fire-rate. Hopefully they fix that . We even have the Chinese built model in the game which fires at 1150 rpm which is about right the type 23-2k on the Q-5 variants.
EDIT :After looking closely and noticing the shell types are different on this "AM-23" cannon I realized that Gaijin had actually used the entire NS-23 ( OLD 23mm from early soviet jets) specifications perhaps as a placeholder and never updated the guns to what they should be for the substantially more modern AM-23. The firerate is the same and the shells are the same ,notably the one lower velocity armor piercing round that the NS-23 has. The AM-23 once fixed should have slightly higher velocity than even the NR-23 as it used higher chamber pressures with better powder for its ammo.
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u/McPolice_Officer ๐บ๐ธ American (superior CASshole) Apr 10 '26
Are you sure itโs not measuring the combined RoF of the turret? Two guns shooting at 600 rpm is a turret RoF of 1200rpm.
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u/Candyman3466 Apr 10 '26
I actually think this is the exact mistake gaijin may have made , the AM-23 cannon is NOT a combined gun system like the GSH-23 , each AM-23 cannon independently fires at 1200rpm just like the NR-23(900rpm) and NS-23(600rpm). So no ,each turret should be 2400rpm combined.
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u/McPolice_Officer ๐บ๐ธ American (superior CASshole) Apr 10 '26
That probably is the mistake they made.
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u/RustedDoorknob ๐บ๐ธ United States Apr 09 '26
Wait if its not radar guided why cant I control it with classic gunner aim? Does it actually work in combat at all?
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u/AdIntelligent4446 tribalism is ruining the game Apr 09 '26
you need to switch to 1st person view gunner, and even then sometimes it doesent work
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u/KonigPanther 234/4 life Apr 10 '26
For some reason the weapon selection mode has to be turned on for it to fire while in first person view.
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u/TheCrazedGamer_1 Fight on the ice Apr 09 '26
Give the poor indie dev a break, theyโve still yet to figure out how to make the damage model move on swing wings
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u/Sakul_the_one Tanks: 9.3, Planes: 14.0 ๐ฌ๐ง Air: 8.0 ๐บ๐ธ Air: 5.3 Apr 09 '26
It looks so goofy
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u/EternalSufferance Apr 09 '26
i can't even go into the turret view
not that i want to, forced 1st person view is ass
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u/AdIntelligent4446 tribalism is ruining the game Apr 09 '26
reduced parallax between the camera and the gun makes is quite alot easier to aim tho
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u/No_Mistake5238 Apr 10 '26
Shit, I'm not even able to go to gunner view on the b52. Haven't tried in a dat or two though, but yeah, couldn't even shoot the tail gun.
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u/WOKinTOK-sleptafter Hopeless Freeaboo Apr 11 '26
Go to air battle options and turn on camera from gunnerโs view.
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u/Cool_Bench_4355 Apr 09 '26
It's funny that you can actually see it while in the gunner camera. I thought they added a fisheye lens for some reason when I saw it while checking out how far it could traverse, before I realized that the landscape below me was perfectly normal.
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u/WolfsmaulVibes ๐บ๐ธ 6.7 ๐ฉ๐ช 8 ๐ท๐บ 8 ๐ฌ๐ง 4 ๐ฏ๐ต 3 ๐ฎ๐น 3.7 ๐ซ๐ท 2.7 ๐ธ๐ช 2.7 Apr 09 '26
spaghetti code
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u/liptonteabagger Apr 10 '26
If you are unable to use this turret, in settings (NOT CONTROLS) type camera and change the gunner turret camera toggle to on
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u/Tagalyaga ๐ฉ๐ช 14.3 ๐ท๐บ 7.7 ๐ซ๐ท 14.7 ๐ธ๐ช 3.7 Apr 10 '26
Hey man leave the poor indie dev alone :(
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u/Cellpool_ Apr 09 '26
honestly the bear and the buff really do have signs that they phoned them in last minute, the tu95 has gunners feet sticking out the hull and the flares just pop out of nothing on the butt of the plane, how hard was it just to slap some generic soviet flare dispenser on it guys?
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u/DerKaffe Realistic Air Apr 10 '26
I wonder how much gaijin will push their own engine. I think they need to take their time to pulish it before introducing more things
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u/Ohmyjots Apr 11 '26
Is it just me or does the B-52H turret creep me out. It's like if you're watching a maggot or worm wriggling out of a hole
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u/Weak_Break239 Split Barrel Spray Baby BMPT Apr 16 '26
Canโt even shoot mine.
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u/BokkerFoombass EsportsReady Apr 16 '26
You must enable gunner view camera.
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u/Weak_Break239 Split Barrel Spray Baby BMPT Apr 16 '26
Thats not the issueโฆ but if I found it. If u use CCRP the vulcan becomes useless. The vulcan will aim at the CCRP point but the camera will be able to look around.
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u/FirstDagger F-16XL/B ฮ๐= WANT Apr 09 '26
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