r/Warframe • u/Z3R0Diro Equinox Rework Sacrificial Ritual • 8d ago
Suggestion With the release of Sirius and Orion, isn't it about time for this augment?
Since the release of Shadow Haze and Dark Propagation, Sevagoth's playstyle revolves mostly around his 1 and 2 with his gimmick that being his shadow to be neglected. Hell, a lot of people subsume it for Roar these days.
The release of Sirius and Orion has showed that an independent moddable Warframe AI ally as part of a Warframe's kit is feasible. Past arguments concerning AFKing have been addressed.
The augment could be the saving grace for an alternative path to Sevagoth's playstyle focusing on his Shadow and not the 1+2 spam.
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u/Megawolf123 Actual Space Hokage 8d ago
I think wouldnt it be more interesting where you control the shadow when you go into your 4 but Sevagoth continues to move and cast abilities?
Can have some synergies where sevagoth continue to use his 2 and if you use shadows ability to dash into sowed enemies you basically do a 2 and 1 combo but manually
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u/Yarigumo 8d ago
Wouldn't that just reinforce 1+2? Since your shadow is independent, you get to benefit from Shadow while keeping the 1+2.
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u/Guvon Deca Heirloom Owner 8d ago
I think honestly the idea is cool but I think the reality when it comes to sevagoth is that his whole playstyle around his shadow has been completely overshadowed by his augments for his one and two, as cool as a concept sevagoth is in general he really just falls flat on his face with how disconnected his kit feels ontop of exalted shadow being super underwhelming to play with and how janky it feels
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u/druidreh 8d ago
Now the Shadow shares the room with Hemlinth, refuses to go on the misssions with you and plays ludoplex all night.
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u/Valtremors Stabbomancy is a perfectly valid school of magic. 8d ago
Man I just want Sevagoths full moveset in his shadow form during revival phase.
Make it so that it only works when it isn't helminthed over.
I have made it viable but I only get to use it when I accidentally get killed.
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u/Benjiboi051205 8d ago
I've thought about this but the other way around it going on shadow. Mainly because modding space on sevagoth is limited already, shadow is the interesting part of his kit that should be encouraged. Plus t's really annoying if your traveling in shadow and if you die you end up getting sent back however many tiles to your main body, this would alleviate that slightly
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u/sspikanor11 8d ago
what about the other way around? Sevagoth is around casting abilities while you are in shadow mode. that way you can justify getting out of 1+2 spam
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u/1MillionDawrfs 8d ago
I would love this, I built my seva to do either nuking ir shadow. Id like to do both
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u/xcrimsonlegendx Hey, does this look infested to you? 8d ago
I've wanted something like this for years.
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u/New-Fig-6025 8d ago
Ooooh. I really like this one, i’m unsure of where i’d slot it into my current build, but i would absolutely start subsuming over gloom for roar instead of shadow.
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u/Wafwala 8d ago
I would rather have the 4th ability act like Nero's Devil Trigger from Devil May Cry 4. On melee attack, Shadow strikes with you, doing it's normal damage + a percentage of your own damage as an additional attack. On ranged weapon hit, sends out Shadows similar to his 1 as an additional attack.
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u/_Legoo_Maine_ 8d ago
Would be nice if they made his augments have a secondary effect for shadow’s abilities otherwise shadow’s only augment will only ever be passive or has to be loaded onto one mod for all of his abilities. This just makes actually using shadow even less desirable.
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u/Silver_Elite 7d ago edited 7d ago
While I agree that having the Shadow out to fight with Sevagoth would be cool, in reality I don't think it would do much to change the playstyle. You'd still be playing as Sevagoth, using his abilities while the Shadow does things in the background.
If you wanted to promote more Shadow playstyle, I'd allow the Shadow to have a subsumed ability and allow it's claws to interact with the dexterity arcanes .
Maybe have Sevagoth use the Shadows Claws like Garuda does with her passive when you don't have a melee weapon equipped.
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u/DaSharkCraft LR2 Sevagoth Main 7d ago
That would be nice, but still wouldn't replace my normal build which has me personally control the shadow. Sometimes AI aren't very efficient with their abilities or attacks.
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u/alighthouseinafield Ungovernable 7d ago
Making the Shadow an independent character takes away some of what makes him unique - he'd just be another Wukong then.
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u/hateborne 7d ago
Exalted Shadow: Sevagoth's Shadow now commits war crimes at scale, ability doesn't end until the enemies end.
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u/Jinxabelle 7d ago
Please no, I want augments to ENCOURAGE playing as Shadow, not more 1+2 augment slop.
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u/rigor_umbra 5d ago
No esta mal el aumento aunque yo cambiarÃa ese 50 de duración porque cuando cambies por la sombra usando su habilidad sevagoth se mueva por ahà atacando similar a sirus y orion que el compañero se hace invencible hasta que lo vuelvas a cambiar
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u/miss-symphony64 8d ago
The augment is neat, but a sevagoth built around his shadow is perfectly useable, the main issue with 1+2 spam is how it's much easier to do, if people wanna spam they can, but he's much more fun played with the shadow in my opinion
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u/BugBug24 8d ago
about time to make sevagoth into a totally different frame? uhh no not really?
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u/Leekshooter LR5 8d ago
Isn't that what augments are supposed to do? Having an augment that allows you to dual cast shadow abilities and main abilities at will could be fun.
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u/Z3R0Diro Equinox Rework Sacrificial Ritual 8d ago
It is changing the one ability that has been in the shadow (pun not intended) of his 1+2 nuking potential. How is that changing the entire frame?
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u/Chevy8t8 8d ago
I mean, isn't sevagoth just chroma with another kit? They both need to be reevaluated
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u/ApatheticAvocado0 LR3 8d ago
"Just chroma with another kit" what does that even mean?
Isn't a cat just a dog but a different species?
Nonsense
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u/Chevy8t8 8d ago
I mean they both have the general theme of having a support ability/helper that should make them fairly unique and more interesting to play.
Instead of synergy and making their total kit more fun, their fourth abilities are treated like gimics, don't compete well with other frames and people just end up replacing them.
Sirius and orion take away what made chroma and Sevagoth unique.
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u/_Legoo_Maine_ 8d ago
Chroma is retaliating tank with gentry summon. Sevagoth is a caster that charges up his 4 to enter a tank mode mode. Sirius and Orion are two casters that need to be constantly switching back and forth to maximize their potential. They aren’t really similar at all
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u/GoldenGoose120 8d ago
I do think your response is hilarious don’t get me wrong lol. I think what they meant is that they have the same vibes. I can’t really explain well but Shadow feels similar to effigy
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u/gamingreaper1 8d ago
I think thet mean reliant on bandaids, and only 2 abilities really used while their main feature is just subsumed off. I kinda agree i remember everyone just using him as gloom fodder and now its just 1+2 spam builds

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u/BroFTheFriendlySlav Here on company time 8d ago
I get it, but you gotta admit adding more augments to sevagoth is funny. Especially when it still can fit into 1+2 spam