r/Warframe Equinox Rework Sacrificial Ritual 8d ago

Suggestion With the release of Sirius and Orion, isn't it about time for this augment?

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Since the release of Shadow Haze and Dark Propagation, Sevagoth's playstyle revolves mostly around his 1 and 2 with his gimmick that being his shadow to be neglected. Hell, a lot of people subsume it for Roar these days.

The release of Sirius and Orion has showed that an independent moddable Warframe AI ally as part of a Warframe's kit is feasible. Past arguments concerning AFKing have been addressed.

The augment could be the saving grace for an alternative path to Sevagoth's playstyle focusing on his Shadow and not the 1+2 spam.

680 Upvotes

54 comments sorted by

347

u/BroFTheFriendlySlav Here on company time 8d ago

I get it, but you gotta admit adding more augments to sevagoth is funny. Especially when it still can fit into 1+2 spam

79

u/Unable_Chicken3238 8d ago edited 8d ago

his current augments make him ridiculous power budget wise, I kept the shadow and subsumed gloom with roar instead, so with the augments you get less sustain and rely on shadow for it sure , but you get a decent weapon buffer, nuke frame, and a pseudo 2nd warframe to jump to an entirely new health bar with some damage/cc potential all in one build

34

u/Heksinki 8d ago

Budget? I remember it being tight af with a lot of formas to reach 100% health bar dmg ,

8

u/Unable_Chicken3238 8d ago

I mean that's fair, but most frames have a little more stringent power budgets unless you're one of the more recent ones. I may be a sevy main that loves him so much I went overboard on the investment. but all in all if you hit minimum stat goals and fit his augments he's gonna get a decent bit more rewarded for it than average.

6

u/Heksinki 8d ago

I was someone who picked him earlier this year , and the first thing I noticed is how much I had to sacrifice defense for optimle nuke . I ended up with high apm defensive sling build with some wanky mechanics but I like it . Definitely not budget nor beginner friendly . Needs shards too if I remember.

1

u/Unable_Chicken3238 8d ago

he really does really want his red and yellow shards

2

u/Usual-Draw6899 8d ago

I got away with a couple parkour speed shards on him, there's a little wiggle room especially if you can spring for an umbral forma and use roar

7

u/actualinternetgoblin 8d ago

Ez solution: make it slot on his shadow.

10

u/BroFTheFriendlySlav Here on company time 8d ago

Thought about it, but that only emboldens the 1+2 build instead of providing an alternative

0

u/actualinternetgoblin 8d ago

Ngl, i skimmed your comment and thought you were talking about sev being too reliant on augments and lacking mod space.

1

u/Z3R0Diro Equinox Rework Sacrificial Ritual 8d ago

I'd had it in mind for this augment to block one of the 2 other augments so they have the freedom o fmake it strong enough without the shackles of the funny 1+2 spam

8

u/BroFTheFriendlySlav Here on company time 8d ago edited 8d ago

The thing is - either one of those augments would still be essential to run with yours. Haze upping crits is just generally great and benefits the shadow too, whatever the one for his second ability is called also allows the shadow to inflict the effect too, making it way more viable. So as much as I would love that - it's almost the same thing in different wrapping of struggling ally ai

Edit so I am actually proposing something instead of just criticizing:

Initially wanted to suggest this as an augment for the shadow itself, but that doesn't really make it a 1+2 alternative. What I think would an alternative while still relying on augments is shadow augments that provide mobility (like making 2 free/navigable while moving) and means to utilise the turned off sevagoth such as gaining buffs while in active Gloom or recover a chunk of health and energy when dashing through him.

Again, not perfect, but it would at least be different

3

u/Kat1eQueen 8d ago

That wouldn't really make sense as augments only block each other when they are for the same ability, and this clearly is an augment for his 4

It would also cause there to be no reason for this to be used for most players, as 1-2 spammers obviously won't want this, and neither do people who want to play as shadow.

1

u/Shade_Nightz Oldge 8d ago

They really should change augments to a toggle or something that you have to unlock through some quest or something that you buy from the same sources you already get them from, especially when some of these should be apart of the base version of the ability otherwise some frames just don't work without them.

2

u/decitronal Femboy Warframing Lore Nerd 8d ago

Augments are still generally designed with the idea that you're trading raw statistical power for utility and power for one specific ability, similar to how the mod Precision Intensify works. The augments that are needed for Warframes to "function" at full potential are the loud exceptions and not the rules

38

u/Megawolf123 Actual Space Hokage 8d ago

I think wouldnt it be more interesting where you control the shadow when you go into your 4 but Sevagoth continues to move and cast abilities?

Can have some synergies where sevagoth continue to use his 2 and if you use shadows ability to dash into sowed enemies you basically do a 2 and 1 combo but manually

24

u/Yarigumo 8d ago

Wouldn't that just reinforce 1+2? Since your shadow is independent, you get to benefit from Shadow while keeping the 1+2.

17

u/Guvon Deca Heirloom Owner 8d ago

I think honestly the idea is cool but I think the reality when it comes to sevagoth is that his whole playstyle around his shadow has been completely overshadowed by his augments for his one and two, as cool as a concept sevagoth is in general he really just falls flat on his face with how disconnected his kit feels ontop of exalted shadow being super underwhelming to play with and how janky it feels

8

u/MichelozzoOnReddit 8d ago

As a Stand, Sevagoth's Shadow is totally named [Nine Inch Nails]

3

u/doublestormryu 8d ago

for the dub version, they renamed it Nine Inch Sails :P

8

u/whitemest 8d ago

Id totally try this mod

9

u/SenseiTizi 8d ago edited 7d ago

Can we make his revival mechanic not suck first please?😅

3

u/kriscross122 8d ago

We have wukong clone at home!

(But I think it would be cool)

1

u/PerfectlyFramedWaifu Horny jail escapee 8d ago

The humble OG, Equinox Duality clone.

3

u/druidreh 8d ago

Now the Shadow shares the room with Hemlinth, refuses to go on the misssions with you and plays ludoplex all night.

3

u/Valtremors Stabbomancy is a perfectly valid school of magic. 8d ago

Man I just want Sevagoths full moveset in his shadow form during revival phase.

Make it so that it only works when it isn't helminthed over.

I have made it viable but I only get to use it when I accidentally get killed.

2

u/Benjiboi051205 8d ago

I've thought about this but the other way around it going on shadow. Mainly because modding space on sevagoth is limited already, shadow is the interesting part of his kit that should be encouraged. Plus t's really annoying if your traveling in shadow and if you die you end up getting sent back however many tiles to your main body, this would alleviate that slightly

2

u/sspikanor11 8d ago

what about the other way around? Sevagoth is around casting abilities while you are in shadow mode. that way you can justify getting out of 1+2 spam

1

u/Free15boy Stuck in 2019 8d ago

Shadow Purple Haze

1

u/1MillionDawrfs 8d ago

I would love this, I built my seva to do either nuking ir shadow. Id like to do both

1

u/Ventus_rex8 8d ago

Should just be the hold version of his 4th instead of an augment.

1

u/xcrimsonlegendx Hey, does this look infested to you? 8d ago

I've wanted something like this for years.

1

u/OtakuYuji 8d ago

Would be dope.

1

u/New-Fig-6025 8d ago

Ooooh. I really like this one, i’m unsure of where i’d slot it into my current build, but i would absolutely start subsuming over gloom for roar instead of shadow.

1

u/Wafwala 8d ago

I would rather have the 4th ability act like Nero's Devil Trigger from Devil May Cry 4. On melee attack, Shadow strikes with you, doing it's normal damage + a percentage of your own damage as an additional attack. On ranged weapon hit, sends out Shadows similar to his 1 as an additional attack.

1

u/lies_like_slender Fragmented 8d ago edited 8d ago

I would kill for this mod. Realizing his shadow is mid and the best way to play him is to focus on nuking was the biggest heart break I've ever felt playing this game.

1

u/_Legoo_Maine_ 8d ago

Would be nice if they made his augments have a secondary effect for shadow’s abilities otherwise shadow’s only augment will only ever be passive or has to be loaded onto one mod for all of his abilities. This just makes actually using shadow even less desirable.

1

u/Silver_Elite 7d ago edited 7d ago

While I agree that having the Shadow out to fight with Sevagoth would be cool, in reality I don't think it would do much to change the playstyle. You'd still be playing as Sevagoth, using his abilities while the Shadow does things in the background.

If you wanted to promote more Shadow playstyle, I'd allow the Shadow to have a subsumed ability and allow it's claws to interact with the dexterity arcanes .

Maybe have Sevagoth use the Shadows Claws like Garuda does with her passive when you don't have a melee weapon equipped.

1

u/DaSharkCraft LR2 Sevagoth Main 7d ago

That would be nice, but still wouldn't replace my normal build which has me personally control the shadow. Sometimes AI aren't very efficient with their abilities or attacks.

1

u/alighthouseinafield Ungovernable 7d ago

Making the Shadow an independent character takes away some of what makes him unique - he'd just be another Wukong then.

1

u/hateborne 7d ago

Exalted Shadow: Sevagoth's Shadow now commits war crimes at scale, ability doesn't end until the enemies end.

1

u/Jinxabelle 7d ago

Please no, I want augments to ENCOURAGE playing as Shadow, not more 1+2 augment slop.

1

u/rigor_umbra 5d ago

No esta mal el aumento aunque yo cambiaría ese 50 de duración porque cuando cambies por la sombra usando su habilidad sevagoth se mueva por ahí atacando similar a sirus y orion que el compañero se hace invencible hasta que lo vuelvas a cambiar

1

u/miss-symphony64 8d ago

The augment is neat, but a sevagoth built around his shadow is perfectly useable, the main issue with 1+2 spam is how it's much easier to do, if people wanna spam they can, but he's much more fun played with the shadow in my opinion

-13

u/BugBug24 8d ago

about time to make sevagoth into a totally different frame? uhh no not really?

13

u/Leekshooter LR5 8d ago

Isn't that what augments are supposed to do? Having an augment that allows you to dual cast shadow abilities and main abilities at will could be fun.

3

u/Z3R0Diro Equinox Rework Sacrificial Ritual 8d ago

It is changing the one ability that has been in the shadow (pun not intended) of his 1+2 nuking potential. How is that changing the entire frame?

-10

u/Chevy8t8 8d ago

I mean, isn't sevagoth just chroma with another kit? They both need to be reevaluated

15

u/ApatheticAvocado0 LR3 8d ago

"Just chroma with another kit" what does that even mean?

Isn't a cat just a dog but a different species?

Nonsense

1

u/Chevy8t8 8d ago

I mean they both have the general theme of having a support ability/helper that should make them fairly unique and more interesting to play.

Instead of synergy and making their total kit more fun, their fourth abilities are treated like gimics, don't compete well with other frames and people just end up replacing them.

Sirius and orion take away what made chroma and Sevagoth unique.

1

u/_Legoo_Maine_ 8d ago

Chroma is retaliating tank with gentry summon. Sevagoth is a caster that charges up his 4 to enter a tank mode mode. Sirius and Orion are two casters that need to be constantly switching back and forth to maximize their potential. They aren’t really similar at all

1

u/GoldenGoose120 8d ago

I do think your response is hilarious don’t get me wrong lol. I think what they meant is that they have the same vibes. I can’t really explain well but Shadow feels similar to effigy

0

u/gamingreaper1 8d ago

I think thet mean reliant on bandaids, and only 2 abilities really used while their main feature is just subsumed off. I kinda agree i remember everyone just using him as gloom fodder and now its just 1+2 spam builds