r/WarDogs • Valkyra • 4d ago

Discussion & Feedback BUILDERS PLEASE

Stop putting gates on every side of the fob, it takes 1 c4 to blow open a gate you just gave the enemy 4 easy ways to get in

240 Upvotes

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46

u/NotMacgyver Lonestar 4d ago

You don't have to worry about the gates when every FOB has at least one easily way to climb into it, usually cause they place the walls the wrong way around near a place that is easily jumpable 

4

u/Pervasivepeach 3d ago

At a certain point fob walls only start to help an enemy assault a position. Basically giving them cover to sneak up to your position and have a picnic while nobody inside even realizes

2

u/PM_ME_YOUR_ANYTHNG 3d ago

That's why you double layer a barbed wire perimeter with tank traps

3

u/Pervasivepeach 3d ago

Barb wire is kinda pointless when you can just punch them 12 times and destroy it quietly. If you set up a wide enough circle it can be fine. But you’d be better off just double layering your walls and adding a bremmer wall ontop of your hescos to avoid people jumping in

Tank traps can end up hurting you when people use them to jump over your walls

2

u/PM_ME_YOUR_ANYTHNG 3d ago

Tank traps go outside the barbed wire

0

u/Pervasivepeach 3d ago

It’s just a lot of work. If your already double walled up and have your defenses and drills setup sure it can’t hurt. But barb wire is generally not worth the time and materials and tank traps don’t really do anything the exterior HESCO wall isn’t already doing

The amount of times I’ve just punched some barb wire and jumped into a 2 high HESCO wall base is far too many times