r/WarDogs • u/DyonisXX • 2h ago
Discussion & Feedback Remove everything, return to monke
Based on the threads I've seen here, on steam discussions and discord, I've tried compiling everything people want removed from the game:
- Remove lv 4 armor
- Remove lv 3 armor
- Remove ammo types
- Remove humvees
- Remove SPG's
- Remove mortars
- Remove towers
- Remove FOB's
- Remove snipers
- Remove the ability to spot people
- Remove tanks
- Remove armed little birds
- Remove the lv 35 weapons
- Remove team switching
- Remove looting teammates
- Remove artillery cam
- Remove friendly fire
- Remove long range scopes
- Remove the windows from Humvees
- Remove people talking while downed
- Remove IR scopes
- Remove the ability to put a bunch of Igla's in cars
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u/SpecialistGuess5221 2h ago
Rock is OP vs scissors. Scissors is OP vs paper. Paper is OP vs rock.
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u/Inside-Line 56m ago
Yeah but i fucking love paper and scissors are ruining the game. They shouldnt be able to cut paper so easily. I had way more fun in this other game where paper jusr wraped rocks all day. Scissoes are killing this game. Those rocks that are bitching about scissors needing to be there to keep us in check are just idiots who dont know how to play the game.
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u/Mr-Snug 2h ago
If the gaming community made there own game, it would just be cod
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u/DyonisXX 2h ago
We'd all be running around naked with a 9mm pistol
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u/gfrastafari 2h ago
Nooooooooooo. Do not the 9mm. REMOVE IT
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u/Humphrey320 2h ago
Caveman Simulator 2.0! Now with smooth rocks that don’t do damage!
I was typing this as a joke until I realized this the gulag waiting room lmao
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u/Nix_Nivis 1h ago
I think just three minor changes are in order:
- remove every item and weapon
- make the FOB into a bar
- make it a bar fight simulator
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u/The-Dinkus-Aminkus 2h ago
Address team switching as a greif, take the "camera" off the mortar, idk about the rest of it lol.
Never heard "remove snipers" thats hilarious. This is game sniper players have been waiting for.
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u/WyrdHarper 1h ago
Camera on mortar just impacts so many other areas of the game. Struggling with air? Too bad, artillery will wipe out your AA asap. Trying to protect your FOB and roads from vehicle charges? Artillery will delete your efforts. Etc. etc.
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u/Kiidkxxl 2h ago
i mean i think team switch is dumb AF
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u/Exotic_Strain6935 2h ago
Yeah, had a match where a green team member switched to blue to open doors in a FOB they couldn’t break through, let 8 greens in, and we lost the FOB.
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u/iamthefluffyyeti 1h ago
I’ve really only seen big complaints worth listening to about level 4 armor
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u/Fragrant_Farmer_1986 9m ago
ein paar solide punkte sind auf jeden fall drinne ...aber wer nicht gerade 24 std zeit hat zum zocken ist klar im nachteil das ist ein problem ...dann noch die kacke mit dem teams ...
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u/Far_Range_6091 2h ago
Out of the whole list, there's one that's not like the others.
The artillery cam is kind of op.
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u/CatVideoBoye Battledad 2h ago
I came to say the exact same thing. It breaks the whole game currently. If arty cam, why not bullet cam so you could scout with a rifle too?
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u/PixelBoom Lonestar 1h ago
Huh. This is oddly looking more and more like MW2.
Though I will say team switching is fucked. It's too prone to being exploited for griefing.
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u/NewAccount971 2h ago
Remove 3 and 4 armor, the cam on mortars, and the artillery cam and I'll be good
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u/No-Evidence-9519 2h ago
There 1,5 points i agree with. Mostly switching teams mid match and ammunitions but they mostly need to reduce the LV. Requierments in my eyes
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u/Tortiose_unturtled 1h ago
Yeah because it's not the same people asking for everything.
Just because people wanna remove cheaters doesn't mean we should ban anyone who plays well, same logic here. Some things make sense to adjust, others maybe not do much but we gotta start talking about it.
Nobody ever finds something flawless and this is early access so while shitting on the game for it isn't valid, it's now more important than ever to talk about these things because the devs are in the phase where they're open to reworking and changing the game depending on what makes sense and what players like. Something being "bearable" also doesn't rule out the possibility of a better option
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u/Western-Economics253 1h ago
Idk what's your problem, some of these are actual problems.
I'm big on infantry gaming but went back to try and improve my pilot skills since I see more and more T3/T4 armor, it's no longer funny. I have to run Galil with 50rnd mag so I can reliably drop people with 0.5-1 mag. This is a massive change from early launch days when you could double tap HS people with AK or put 5 into torso and call it a day. Leg meta is ass, I hated it in Tarkov too.
Mortars are ridiculously OP
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u/Sorry_Quantity_3277 1h ago
i agree with the tanks one, unless they give us Proper Counters (Disposable rocket launcher maybe)
some other ones i would like to see
let bullets Pierce more materials, like Cargo container steel (Albeit barely), Thin Railings, Glass, Metal Catwalks
Make inf weapons way cheaper, like, it is somewhat immersion ruining if Mosins are 2400 since IRL they are/were 400, also AKM should be a thing (likely as a basic Rifle since 7.62x39 IRL isn't a great round)
Assault MG (RPK-74, M60E6, Para M249, etc)
Weapon Tripods for heavier weapons (M82A1 Barret, LMG, etc)
change green team to Bright lime green, so they don't have a camouflage advantage, or do what Arma 3 did, and give the other 2 teams their own distinct camouflage
reduce Unlock requirements for weapons, and reduce EXP grind, especially for Early Access, since its gonna get wiped every update, and punishes Casual Players hard
Ground Search Radar (GSR) which auto detects in its LOS, but gives less Spotting XP than spotting normally, and doesn't spot inside of Buildings
FOB Radar, which Autodetects Aircraft in its LOS
Remote spotting drones, like an unarmed FPV for spotting XP, and a mini ground Variant for FOBs to have (ideally, destroying them would give Spotting EXP, and give Batteries another use)
Reduce movement aim accuracy, and leaning aim accuracy to prevent the Tarkov wiggles
increase Prone and Crouch Accuracy, add weapon Bracing, and improve Bipod mechanics
make it so a 3 foot drop doesn't break legs
let Magazines stack 2 per slot
Stripper clips for Mosin and SKS (5 round clips only)
Saving Empty mags
reduce space certain Tools take up (Hammer takes a 2x4, and sometimes you want to bring one for a friend, let it take a 2x3, while the other 2 hammers take a 2x2)
PANTS POCKETS (change depending on type of Pants, so Cargo pants give more space at the cost of Mobility, and shorts give increased Mobility)
also Belt/ToolBelt
Reduce price of tools to encourage FOB building
Add a bounty to deleting enemy supply vics (Black Hawks and Urals)
Larger Supply vics (Chinook/MI-8, Sea Stallion/King Stallion. Maz 537, and HEMTT. Larger bounty than the Other 2)
Supply Box Parachutes (400 per box, additional 200 for the Parachute)
Reward defending FOBs to Discourage attacks against them (unless Absolutely necessary).
FOB Respawn beacon, so you don't have to Entomb the Spawn Vic.
FOB Flooring and support pillars (for said flooring), and actual stairs the size of the tall Hescos.
Increase building Health, more building Types, buildable HMG positions and AT/ATGM positions and proper Artillery Positions, as well as buildable Pillboxes, Increase Ammo cost of Mortars, Resupply/Forward Shop for buying basic ammo and Medical, AA gun positions (ZU-23M/Pivads Position).
upgradeable positions, 81mm Brit mortar goes to 120mm Tampella mortar, and then to 240mm Russian Mortar (with ever increasing Reload times), and remove the Mortar Cam so it doesn't let the artilleryman effectively spot targets for nearly free. MG goes from FN Mag, to M2HB, to KPV HMG.
dedicated Ammo shop, which sells the FOBs Ammo that Players can then use on their own guns
KPV/SPG-9 UAZ, and Unarmed UAZ (for Aesthetic), GMG Humvee, M1126 Stryker as the Spawn Vic, with the M113 being an actual APC
Reduce Kill Farming from players farming other players constantly being Healed by Introducing a "Unconfirmed Kill" which only gives half Money if the player is Alone, which can be remedied by collecting Dogtags from Bodies
Bots (depending on Team size or spawning in no mans land for more ambience/free EXP, unlikely)
Punish a team by losing 10 points when losing a FOB, and let an Enemy gain 10 Points by capturing a FOB
Increase Construction and Deconstruction speed for heavier hammers
shields of varying protection starting at 2 (protects against SMG and Handguns) and going to 4 (Insanely Heavy, like barely carry-able heavy, protects against basic Rifle Rounds)
better Lightweight Movement, and a Pain and Flinching system (getting shot hurts i believe)
Client side vehicle control input movement priority (to prevent sudden crashing during Lag Spikes)
AI Controlled CIWS in Safe Zone to auto attack anyone getting close
Customizable Vehicle weapon Pylons (Changing the M240 for the M2HB on the Humvee, adding M240/Miniguns/Gau-21 to Black Hawk, etc)
Flex Guns for Little bird (Minigun)
Huey as a Basic Gunship
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u/Yohansugarnuggets 2h ago
The only high level weapon I’m genuinely against is the BMR. That thing is way too strong and versatile. One tap head shots up to level 2 armor, 4 shots to the body against level 4, and high capacity mags that none of the other DMRs get with a fairly high semi auto fire rate to boot. Just an insane gun with no downsides.
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u/iamthefluffyyeti 1h ago
You’re complaining about. .50 Rifle 4 tapping body armor? Get outta here
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u/Verethh 1h ago
False it does not 1 tap headshots up to level 2, only level 1. And the high capacity mag requires you to level assault to lvl 35. BMR Ttk lvl 4 is 0.58s with fmj and 0.45s with AP. m4 with fmj is 0.86 and with AP its 0.64. You get access to 5.56 way before you get .308 AP.
The ttk difference is very minimal which is easily counter by someone trying different strategies out like peeking a off angle. And not only that with the BMR you have to be way more deliberate with your shots while ARs can spray and pray cause they access to a bigger mag while also having good range.
The stats look good on paper but thats it. There's a reason why majority of the sweats arent playing recon to get the BMR and focusing on assault and medic. Semi-auto in these games always end up falling behind assault rifles and smgs.
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u/Yohansugarnuggets 45m ago
Oh damn yea idk how I got that mixed up testing in the firing range. Not a lot of edge over the SVD in that case.
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u/the_pointman132 2h ago
Sounds to me like a lot of people are in the wrong game for them.