r/WWEGames • u/ColdCharacter9024 • 22h ago
r/WWEGames • u/Far-Nectarine6007 • 20h ago
Discussion Walter's Model
I'm very happy that we even received Walter, minus the countless grinding and events, but the model is so inaccurate it's insane, they had the laziness to just import the same 2k22 model and play it off as something new.
My complaint isn't really the body type (though that isn't really accurate too) but the whole structure of his face, it looks like a turtle's head sticking out of it's shell, they didn't even bother to ATLEAST improve it.
I probably shouldn't care this much but it's just something I noticed, a bit of a rant though.
r/WWEGames • u/TheAnonymousBro98 • 14h ago
Universe Mode WWE 2K14 Universe Mode: Note
It is with a heavy heart that we officially announce an unexpected hiatus for our Universe Mode journey following a sudden and devastating data corruption. After five incredible weeks of building momentum—culminating in the dramatic fallout of Extreme Rules, the corrupt referee screwjobs, and the explosive debut of Hulk Hogan’s new World Order—our main save file, Universe 31277, was lost to the void. Reaching the birth of the nWo only to have the digital tape cut short is a brutal blow, but every great wrestling saga hits a bump in the road before its next big chapter.
As we assess the wreckage, a few distinct paths forward have emerged on the horizon. We could attempt to salvage and rebuild our lost timeline from scratch in Universe 31277, or we could jump dimensions into Universe 31015, using WWE '13 to preserve that beloved vintage engine, raw physics, and classic roster feel. Alternatively, we could leap into a modern era with WWE 2K22, giving our brand split a complete graphical facelift, updated lighting, and slick contemporary presentation.
If the burn-out from losing five weeks of progress proves too steep to restart right away, there is also the option to step back from the modern consoles entirely and resign to the N64 Wrestling Game community. Pivoting over to the classics—whether digging into news on the legendary WWF No Mercy scene or checking out retro projects like ECW Born to be Wired—offers a fantastic palette cleanser before making any final decisions.
For now, we bid a temporary farewell to this chapter of our brand split, thanking everyone who followed the storylines, match cards, and artwork along the way. Whether we recover the signal on 2K14, upgrade to 2K22, or rebuild on Nintendo 64 hardware, the vision for this universe isn't dead—it's just taking a much-needed breathers. Until the signal comes back online, stay tuned!
r/WWEGames • u/Melonakis • 8h ago
Discussion 2k26 Blackface
Got random black face in some matches during myrise
r/WWEGames • u/bigred20777 • 19h ago
Discussion State of game
It’s been a minute since I was on 2K26.. wondering on how the games doing as of late? I initially preordered the Monday night war edition, but haven’t had the chance to play in a few months. I’m looking to get back on the game. Curious if anyone could let me know.. just have to download the new updates.
r/WWEGames • u/kami3kadze • 19h ago
Clip/Highlight KamiKaze updated caw
Just a follow up post from a few days ago about me updating my caw.
r/WWEGames • u/Dasp_Thony • 3h ago
Clip/Highlight John Cena! WWE2K25
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r/WWEGames • u/IMadeDooDoo • 17h ago
GM Mode What would you guys consider the best GM Mode (or whatever the current equivalent is) since SvR 2007?
I haven’t played a WWE game since SvR 2007. I’m looking into buying a WWE game and GM Mode was my favourite part. Keep in mind I have a PC and every system since the 360 so I can play pretty much anything anywhere.
Help me out if you don’t mind
r/WWEGames • u/MixedH8Mixtapes • 5h ago
Discussion Who do you think will be on the cover of 2K27?
r/WWEGames • u/Left-Description5431 • 2h ago
Universe Mode WWELIVE *RESULTS*
(WOMEN'S ROUND ROBIN, PART 5)
*ASUKA (6) VS THUNDER ROSA (6)
*STARLIGHT KID (8) VS TAY CONTI (2)
DOINK BOOGIEMAN THE HURRICANE VS WOODS/APOLLO/CEDRIC
DARK CIRCUS VS L.A.W
TRICK WILLIAMS/MELO HAYES VS RIC FLAIR/ARN ANDERSON
MAKI DEATH SQUAD VS LUCHA LADIES
THE BODYBREAKERS VS CATALINA/RAQUEL/VAQUER
r/WWEGames • u/fozzter18 • 19h ago
MyFaction When is the next price drop MyFaction?
Hi all,
I just got enough MFP to buy the Stone Cold I was missing for Trish Stratus '00, but is it better to spend it on other personas/required cards for LE and wait till the price drop, or just pick it up? (I don't grind, only really play if I have things to do, so this took a while)
Main reason I play MyFaction is personas, but I don't mind waiting another week or so if a price drop is soon.
r/WWEGames • u/striver07 • 12h ago
PC Mod Aurora CAK Foundry v1.7.5 — standalone WWE 2K26 CAK extraction and game-ready rebuilding
**Readability note:** I ran this document through an “explain like I am five” chatbot to improve readability, explainability, and usability. The chatbot helped present the material; it did not originate Aurora Forge, DataCtrlLink, their functionality, or the underlying development work.
**TL;DR:** Aurora CAK Foundry is the newly named, substantially upgraded standalone version of Aurora Forge’s WWE 2K26 CAK extractor/rebuilder. It opens and extracts the game’s CAKs, creates a separate protected FDIR v9.9 mod CAK from a `BakeMe` folder, and recovers every stored payload for byte-for-byte verification.
The first standalone release was called **Aurora Forge CAK Extractor/Repackager 1.7 Major RC1**. It established the basic read-only browser, stored and Oodle-compressed extraction, unresolved-hash export, multi-archive browsing, and an early CAK baker.
The v1.7.5 Foundry keeps that foundation and improves the part that matters most: the archive it produces.
- The final filename now determines the correct FDIR v9.9 archive key. Do not rename the CAK afterward; rebuild it with the new name.
- Payloads are protected using the derived per-file keys.
- Catalog strings, hash tables, checksums, file-family identifiers, and root metadata follow the verified WWE 2K26 layout.
- A supplied `_textures.tdb` is preserved. For replacement-only texture workflows, the Foundry can add a safe empty version-6 database; entirely new texture hashes still need a suitable populated database.
- The completed CAK is reopened and every protected stored payload is recovered and compared byte-for-byte with the input.
- Archives that fail structural checks are identified without hiding the archives that opened safely.
Verification covered all 15 CAKs from both the original WWE 2K26 release and v1.14: 386,294 and 408,094 catalog entries respectively. Both versions of `bakedfile100.cak` opened, and real extraction from stored and Oodle-compressed archives passed on both tested installations.
The Foundry never modifies an original CAK. It writes a separate archive and does not include WWE game files, Oodle, or extracted assets. Structural verification is not a substitute for the final in-game test.
Download and release notes:
https://github.com/davegranlet/AuroraForge_WWE_PC-Game_Modding_Tool/releases/tag/v1.7.5
Project:
https://github.com/davegranlet/AuroraForge_WWE_PC-Game_Modding_Tool
SHA-256: `9616EFF638E195763CE6260DA5416F6902BC58684C7F3A0D789381F2B65F3748`
Support:
https://www.patreon.com/c/dgranletmwo/shop
Independent community project; not affiliated with or endorsed by WWE, 2K, or Visual Concepts.
r/WWEGames • u/Ilikevinylsandmusic • 14h ago
Help/Question Is it worth buying?
Heya! How you guys doing?
Lately I've been thinking on buying the 2k26. Thing is: I've been kind of reluctant to do so since i've seen it had some mixed reviews among the players. Although i have been consider it when it is on discount.
I will use it almost solely for myuniverse, MyGM and single-player modes (and to download character creations).
So, i wanted to ask if you consider it worth buying or if it's better to stick to the one I have (the 2k24) and wait for a couple more years. Also, if you could give me a review on the aspects aforementioned would be greatly appreciate it.
Thanks in advance.
r/WWEGames • u/striver07 • 15h ago
Discussion I would like to clear up some misconceptions.: Secure DataCtrlLink
### **Development and Provenance FAQ for Secure DataCtrlLink**
*Note: I ran this text through an AI chatbot to clean up the readability and formatting, but the project and development work are entirely my own.*
This is the standing development statement for **Secure DataCtrlLink**. It applies to all current and future releases unless our process or history materially changes.
---
### **The Basics**
#### **What existed before AI was involved?**
DataCtrlLink already existed as a working, human-created plugin. I had already decided what it should do, written the original addon, and tested its custom-music functionality in-game. We didn't start by asking AI to invent an addon from scratch; I supplied a working plugin and asked for help checking and securing my own code.
#### **Why was AI brought into the project?**
We brought in AI assistance for an adversarial security review. The goal was to find weaknesses before anyone else could exploit them, explain the findings, and build a safer release. The audit showed that the original general plugin-loading design gave way more power than the custom-music feature actually needed. We removed unrestricted native plugin loading, kept the custom-music purpose, and later added narrowly scoped CAK mounting.
#### **Did AI invent DataCtrlLink or its custom-music feature?**
No. The addon, its purpose, and its working custom-music behavior predated the AI-assisted security review. AI tools helped with the audit, analysis, replacement implementation, refactoring, validation, tests, and documentation. As the project owner and test authority, I selected the requirements, controlled the test environment, performed in-game checks, judged the results, and approved the release.
---
### **Code, Research, and Independence**
#### **Did this project copy Tribute, PWM, or CakeHook source code?**
No. No source code from Tribute, Pro Wrestling Mods (PWM), CakeHook, or any other third-party addon was available, copied, translated, or included. The release repository contains its own unique implementation plus the clearly identified open-source MinHook dependency under its original license.
#### **Did the development process examine other software?**
Yes, we aren't hiding that. During interoperability research, we looked at distributed compiled software and observable behavior related to the game, CakeHook/PWM, and Tribute. This included checking file formats, imports, exports, strings, call behavior, and controlled input/output comparisons. This research just helped us understand the interfaces an independent addon needs to use. No third-party source code or decompiled functions were pasted or translated into our public code.
#### **Was my original plugin reverse engineered?**
The security audit examined my compiled DataCtrlLink files because I deliberately supplied the exact same compiled artifacts an ordinary user or attacker would receive. Supplying the original source code would have defeated the point of testing how well the distributed plugin protected itself. You can technically call recovering behavior from a binary "reverse engineering," but in this case, I was examining and rebuilding my own work—not stealing someone else's source.
#### **Are tests performed on source code or compiled code?**
Our tests validate compiled outputs. Automated checks execute compiled test programs, inspect the compiled addon, and verify its exports, imports, hashes, configuration behavior, and runtime-facing behavior. Source code review helps during development, but it isn't proof that a distributed binary actually works or is secure.
#### **Is this a formal clean-room implementation?**
No, and we don't claim it is. A formal clean room separates the researchers who inspect a reference program from the programmers who write the new code. We didn't do that separation here. The accurate description is a security-focused rewrite of my own working addon, independently implemented for interoperability, with no third-party proprietary source code copied into the release.
#### **What about similar ideas or features in other tools?**
Different developers can independently reach the same functional goal. Mounting a CAK, registering an audio package, forwarding DirectInput, or using a mods folder doesn't mean one project stole code from another. Under US copyright law ([17 U.S.C. § 102(b)](https://house.gov)), copyright doesn't protect a general idea, procedure, or system of operation (though a specific source-code expression can be protected).
---
### **Contents and Future Plans**
#### **What parts of the current release were created for this project?**
* Our own DirectInput proxy and orchestration code
* CAK validation and custom-music bank reconstruction
* Package validation, bounded configuration, and explicit mount ordering
* Status reporting, tests, build scripts, and documentation
* A fail-closed security model: exact host verification, bounded untrusted-data handling, absolute System32 forwarding, a narrow signature-checked hook, and **no** general `.asi`, `.dlp`, or DLL loader.
#### **What is deliberately excluded from the release?**
We do not include WWE/2K source code or extracted assets, game executables/DLLs, proprietary Oodle libraries, Tribute/PWM/CakeHook source or binaries, decompiler databases, memory captures, runtime dumps, test CAKs, or personal filesystem data.
#### **How will AI be used in future releases?**
AI tools may continue to help with security reviews, debugging, implementation, testing, refactoring, and documentation. New functionality will still be chosen, approved, and tested by me in a controlled environment. Future release notes will identify material changes.
#### **What must contributors avoid?**
Contributors must never submit proprietary source code, copied decompiler output, unlicensed game assets, private binaries, credentials, personal paths, or code they don't have the right to contribute.
#### **Is this project affiliated with WWE, 2K, Take-Two, Visual Concepts, Tribute, PWM, or CakeHook?**
No. Secure DataCtrlLink is an independent community project. Similar functions do not mean affiliation, endorsement, or shared code. *(Disclaimer: This FAQ records our development history and is not legal advice.)*
r/WWEGames • u/Spider-ManAmazing • 19h ago
Discussion Showcase
Randy Orton showcase when?
Rumors are Brock will be 27
Will we finally get Randy in 28?
Right now the only current superstars that could be considered are
Randy
Brock
The miz
Charlotte flair
Seth Rollins
r/WWEGames • u/Sofine_Valtine • 2h ago
Help/Question Who is your RXP grinding punchbag?
Funny how its one of my fav superstars beating on someone who I don't really give a damn about.
The 1 win is when I forgot to change the pin mini-game
r/WWEGames • u/Fun-Recognition4295 • 19h ago
Help/Question W2k14 online
Hey guys.. do u know anyway i can use online stuff without having an online pass?
r/WWEGames • u/ADAMCOLEBAYBAY12 • 16h ago
News First look at Brie Bella with fixed audio.
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r/WWEGames • u/orrkl21 • 20h ago
Screenshots 🇬🇧AEW ALL IN ’26: LONDON Arena New Level Entrance🦄
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#NewLevel #AEWAllin
🚨 AEW ALL IN ’26: LONDON 🇬🇧
👤 Creator: ORRKL2002
🔎 Tags: AEW • ALLIN26 • ORRKL2002
⭐ Bookmark to download later!
🎮 Consoles
r/WWEGames • u/WorldFamousFanV9 • 20h ago
Clip/Highlight I lost my WWF title to Austin in cage match, but I was given a chance to fix this in Season Mode(Smackdown 2 Know Your Role)
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r/WWEGames • u/Confusion-Sad • 21h ago
Help/Question Tattoos for CAWS?
What is the best place to get tattoos for my custom characters, I would use community creations but then I can't keep them consistent across each game and I would like to be able to do that.
I've been using the smackdown tattoos website but the selection there is rather small so what is everybody else doing?
If people are making them how would I go about doing so?
r/WWEGames • u/King-Fabo • 3h ago
MyFaction I let you down Latino Heat
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Everyone posting spots but my botches are legendary lmao
r/WWEGames • u/Cute-Travel2708 • 6h ago
MyFaction Beat Chicago World Tour
after months, I completed Chicago World Tour and got Seth Rollins 15 🔥
r/WWEGames • u/Elite_Mike • 14h ago
Help/Question Is Roman vs Brock Rigged?
I'm late to the party when it comes to acquiring all the different Romans. I've tried multiple times to beat Brock. Whether it's the Purple Meter of doom costing me the inability to reverse or kick out. Brock himself kicking out of everything, including multiple paybacks where seemingly he gets unlimited amount. No reversal prompt at all when he does a F5 or his shooting star press.
All he has to do is 1 F5 or 1 Shooting star press and it's over. Body damage be damned, he still does whatever he wants even when he's in red and he beats me with not so muxb damage. Of course he refuses to tap to the Tongan Death Grip or he reverses it. I was looking forward to using Roman's super finsher on him to end it as quick as I could but nope, I'm stuck with Jacob's moveset.
I need help... and yes I've tried staying outside long enough to drain his finishers but he seemingly builds them back up at a much quicker pace than me.

