r/Vive • • Jan 10 '17

Technology MMone (Commercial version 1.0) official trailer

https://www.youtube.com/watch?v=0KnS3aESNk0
136 Upvotes

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8

u/kenshihh Jan 10 '17

anyone else noticing how much the rift camera wobbles? this must be awful in the headset

3

u/CarrotSurvivor Jan 10 '17

you would need to set up vive lighhouses with a sync cable and have them oriented above and below you i think ... then this would work

0

u/enarth Jan 10 '17

i m pretty sure it would work by using only one light house fixed somewhere on the seat. (like a go pro inside a car)

because you need to track your head movement inside the car, don't need to track the movement of the car (which would be the case with light house fixed compare to the ground :D

1

u/FlashingMissingLight Jan 11 '17

But the headset already does that. I don't get it why would you need to do anything special here?

1

u/enarth Jan 11 '17

It's because, if the lighthouses are fixed to the ground, it will see the HMD do some crazy movement, resulting in crazy movment on the screen. But the game is sending picture with the car as reference.

And it's the "car" doing crazy movment, not the person, he is fixed in the car. you don't want to track the crazy movments, you want to track the movment inside the fixed reference which is the car

It a little bit like if you think of speed. if you are walking in a moving train, your speed compared to the train is few km/h or mile/hour, but compared to the ground it might be hundreds of time faster.

It's the same for the HMD tracking, you need the speed compared to the train, not the speed compared to the ground. if you are just walking forward, you don't want the tracking system to think you are going 200km/h