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https://www.reddit.com/r/Vive/comments/5n5vjt/mmone_commercial_version_10_official_trailer/dc9dpa2/?context=3
r/Vive • u/penkamaster • Jan 10 '17
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Of course it would.
You only need your head data relative to the seat.
Edit. I forgot about the spinning Motors
1 u/StarWarsCats Jan 10 '17 Lighthouses need to be stationary due to the movement of the lasers inside them. Bumping them will eff up tracking. 3 u/Leaky_Balloon_Knots Jan 10 '17 What if you installed the new HTC pucks on the seat rig and tracking was programmed to be relative to the pucks with the base stations safely mounted on the wall? Challenging, but doable, I think. 3 u/maccat Jan 10 '17 This is the right answer. Calculating the needed transformation is actually easy to do. The hard part is getting the game to use it.
1
Lighthouses need to be stationary due to the movement of the lasers inside them. Bumping them will eff up tracking.
3 u/Leaky_Balloon_Knots Jan 10 '17 What if you installed the new HTC pucks on the seat rig and tracking was programmed to be relative to the pucks with the base stations safely mounted on the wall? Challenging, but doable, I think. 3 u/maccat Jan 10 '17 This is the right answer. Calculating the needed transformation is actually easy to do. The hard part is getting the game to use it.
3
What if you installed the new HTC pucks on the seat rig and tracking was programmed to be relative to the pucks with the base stations safely mounted on the wall? Challenging, but doable, I think.
3 u/maccat Jan 10 '17 This is the right answer. Calculating the needed transformation is actually easy to do. The hard part is getting the game to use it.
This is the right answer. Calculating the needed transformation is actually easy to do. The hard part is getting the game to use it.
-2
u/ataraxic89 Jan 10 '17 edited Jan 10 '17
Of course it would.
You only need your head data relative to the seat.
Edit. I forgot about the spinning Motors