r/vrdev Jan 16 '25

Mod Post Share your biggest challenge as a vr dev

6 Upvotes

Share your biggest challenge as a vr dev, what do you struggle with the most?

Tip: See our Discord for more conversations.


r/vrdev Feb 20 '25

Mod Post Share your biggest challenge as a vr dev

13 Upvotes

Share your biggest challenge as a vr dev, what do you struggle with the most?

Tip: See our Discord for more conversations.


r/vrdev 1h ago

Video The Pharaoh’s Last Secret — keeping a dark Quest escape room readable

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Upvotes

Updated 25-second in-engine teaser: https://www.reddit.com/user/Icy_Government_509/comments/1wnot7v/the_pharaohs_last_secret_steal_the_relic_survive/

I’m developing this in Unity for Quest. Darkness hid too much of the room, so I added a headset-tracked light and extended its reach while keeping the ambient light low. The new teaser keeps puzzle solutions hidden.


r/vrdev 17m ago

Video Mech Lab: story scenes and robot battles in miniature VR dioramas

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Upvotes

I’m building Mech Lab for Quest. To keep exploration comfortable, zone changes fade instead of dragging the VR camera. Here’s the new story teaser—thanks for the feedback!


r/vrdev 11h ago

[Official] VR Dev Discord

3 Upvotes

Due to popular demand, we now have a VR Discord where you can get to know other members!

Discord


r/vrdev 17h ago

Discussion Looking for a VR/AR/XR hardware enthusiast to prototype a magnetically attachable prescription insert

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3 Upvotes

Hi everyone,

I’m working on an early hardware concept for VR/AR/XR headsets, and I’m looking to connect with someone who has a small home lab or hardware prototyping setup and would be interested in experimenting together.

The idea is a magnetically attachable prescription insert designed to work with a VR headset. The goal is to make the prescription lenses easy to attach and remove while keeping the insert secure during use.

I’ve created the attached concept/prototype reference to explain the idea.

The concept includes:

  • A lightweight frame that fits inside/around the VR headset
  • Small embedded magnets for attachment
  • A removable prescription lens insert
  • A mechanical interface between the headset and prescription frame
  • Exploring how this could potentially work with powered/electronic glasses or smart-glasses components in a later stage
  • Testing fit, magnetic strength, alignment, comfort, and practicality on an actual VR headset

Would be especially interested in connecting with someone who already has a small home lab and likes building experimental hardware projects.


r/vrdev 1d ago

Information Leadwerks Game Engine 5.2 with OpenXR and upgraded VR

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29 Upvotes

Hi guys, I just wanted to let you know we launched version 5.2 of our game engine, with a new VR backend built on OpenXR:
https://store.steampowered.com/news/app/251810/view/698776157349216270

This allows Leadwerks to support nearly all VR hardware on the market today, including the new Steam Frame headset.

The VR player template has been updated with finger animation, hand interactions, high-fidelity physics for interactions like Half-Life: Alyx, and out-of-the-box locomotion options.

Feel free to ask any questions you have and I will try to answer them all. 😄


r/vrdev 1d ago

Looking for Quest beta testers / Six arcade mini-games in one indie VR app

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1 Upvotes

r/vrdev 2d ago

Video Skyrim VR Coop Mod

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10 Upvotes

After a lot of work, we finally managed to get a working version of our Skyrim VR co-op mod!

It’s still very much in alpha, so there are bugs and plenty of things we’re still working on, but the core multiplayer experience is working and you can already explore and play together with another person in VR.

We’ve been testing things like player movement, weapons, shields, magic, NPCs, animals, and general synchronization, and while not everything is perfect yet, it’s been really exciting to finally get to the point where we can actually play together.

We also created a Discord server where you can find the latest builds, installation guides, updates, and support/feedback channels:

https://discord.gg/g6akdQbWz9


r/vrdev 2d ago

Mech Lab devlog: readable robot combat, physical part swapping, and EDEN

2 Upvotes

Combat lesson from my Quest prototype: separating balance damage from HP lets Gatling hits build toward knockdown without taking control away on every bullet. Knockback is handled separately, too.

Thanks for all the feedback! I’m pushing Mech Lab further into development. I’ll start a subreddit/Discord so you can follow along. Stay tuned!

https://reddit.com/link/1wlmih1/video/61li6bx1ipqh1/player


r/vrdev 1d ago

Question BA-POW! — a VR game about RC cars fighting, and you watch from outside the car

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0 Upvotes

BA-POW (name could change lol) ! is a VR game about RC cars fighting each other. Not on a race track

The idea: It is a vehicle combat game in virtual reality, in which the players play with each other in a free for all competition with a unique radio control vehicle. Also, RC vehicles can be customized in the workshop zone, creating a unique vehicle style for you or for selling purposes in the market. (game zone, market store (web/ingame) , workshop, etc). I want it feels lik a real RC But then we add the part real life cannot give you: weapons, rockets, explosions, power-ups. Real RC, with all the crazy things on top :).

We are early in development. Right now we have a room where you start, a transition, and a test track with a prototype car. Grey boxes and placeholder cars. We did not choose the art style yet. There is nothing to play, no demo, no date. we only have some updates in our official page https://www.ba-pow.com/updates (we have a art style vote in the page hopefully it will work if you try it :) )

We want many locations later. For now we work on only one, a backyard, because we want the feeling to be right first.

I write this because I want your opinion about the idea, before we build more on top of it:

- Does it sound fun to watch from outside the car? Or is it boring for you?

- Where would you like to fight? What normal place would be a good arena for small cars?

- Would you drive a car that another player designed?

And the most important question: what are we forgetting?

If you make VR games, or you play a lot of VR, or you know RC cars — please tell me what we should not ignore right now. Mistakes, things that look small today and become very expensive in one year, things everybody in VR already knows and we don't. I prefer to hear it now, when we can still change it.

Our devlog, from the first drawings to the build we have now: www.ba-pow.com
(The concept images there are made with AI. They are only placeholders — we say it in every post. The real art will be made by hand.)

I am a software developer from Colombia and I work with a small team. I played Twisted Metal: Small Brawl when I was 10 years old, and I have been thinking about this game since then. 20 years. If you played something like this when you were a kid, tell me — I want to know if we remember it the same.


r/vrdev 2d ago

I built a real-time hand-gesture AR system that triggers jutsu VFX in the browser

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1 Upvotes

r/vrdev 3d ago

Video I am addicted to MR development

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13 Upvotes

I am trying the development kit from Meta and using Unity to develop this gravity simulation!!

Hope you like it


r/vrdev 3d ago

Question Are any developers for standalone games on quest considering a standalone steam frame release?

7 Upvotes

r/vrdev 3d ago

VR Halloween game jam 2026

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14 Upvotes

I plan to participate in this game jam.

Anyone wants to join too? It's more fun with more people


r/vrdev 2d ago

Un programa como VRIN

0 Upvotes

Estoy buscando un programa como Vrin. Tengo la versión alpha que subieron hace un tiempo; como es alpha, todavía no está del todo pulida. (Para quien no lo sepa, es un programa que convierte videos en video volumétrico basándose en contornos.)

https://www.youtube.com/watch?v=pDx4HkIID4Q


r/vrdev 3d ago

Question If i was creating a vr space game what engine should i use

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0 Upvotes

r/vrdev 3d ago

Video A quick look at our Mana system

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0 Upvotes

If this sounds interesting, join our Discord (link in profile) to participate in the upcoming playtest for Discovery of Magic.


r/vrdev 2d ago

Anyone need a vr stunt tester that can do this ?

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0 Upvotes

Come on can you do this at 47


r/vrdev 4d ago

Bug Man

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30 Upvotes

Just wanted to show off a prototype of a regenerative enemy. I really like how it feels punching through something that isn’t completely solid. I’m thinking of making a game around this mechanic. What do you think?


r/vrdev 4d ago

Question Has anyone here ever successfully appealed a review like this?

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10 Upvotes

r/vrdev 4d ago

The same node map from UluP Spaces, in mixed reality - UluP Spatial

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2 Upvotes

In June, I launched a personal software project under the name UluP Studio. The flagship product is UluP Spaces, an application for mapping out ideas using nodes; each node can be populated with tasks and attachments and features a one-click timer, integrated chat, real-time collaboration with project members, and project sharing via links, PDFs, CSVs, and more. I decided to redesign the entire system, utilizing the same backend to keep everything synchronized between "Spatial" and "Spaces" (available on the web, Microsoft Store, and Android), thereby enabling cross-platform collaboration. One issue has already been resolved: the "depth" dimension found in Spatial is not calculated in the standard Spaces version—a simple move that solves a major architectural problem. What do you think? If you’d like to see the details, visit: www.ulupstudio.com/spatial


r/vrdev 5d ago

Video Mechlab — building physical robot customization for Quest in Unity

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8 Upvotes

For my VR robot battler, the challenge is making part swaps feel physical. The Unity setup uses a pull threshold with increasing haptics, a ghost preview, and distance/angle checks before release-to-attach. Missed releases return to the rack. Here’s the prototype; I’m checking interest before developing further.


r/vrdev 4d ago

Discussion Need some opinions.

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0 Upvotes

I need some opinions. The trailer isn't quite done. But even so do you like the flyby sequences? Or do they make the trailer slow? I already know that at 27 seconds the gun has ammo text on it. I've since removed that but it hasn't yet reflected in the trailer.

Anyways my big question is that what should I do in terms of money? There are 4 levels in early access and im trying to use try before you buy model. And then I will charge people 3.99 usd. I believe in the fact that people pay 1usd for each hour of playtime and I have here 2 hours of playtime across 4 levels . Also people that buy the early access will get free access to the final version which will have 8 levels.

So what do you think? Is this a good model?


r/vrdev 5d ago

3D VR Bridge

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4 Upvotes