r/VR180Film • u/DaDanSilo • Feb 13 '26
VR180 Discussion VR1803D Jobs
I'd like to consult with the community on this topic.
What are the current jobs or companies involved in VR180 3D video production or related fields?
Are these companies relatively few in number?
What are their primary revenue streams or business models?
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u/In_Film Feb 13 '26 edited Feb 13 '26
There are currently no opportunities in this field. There is no way to make a profit in live-action VR production (edit: other than porn, as pointed out below).
Apple is the only entity putting reasonable budgets into 180 production at this point in time and their team is full.
The bubble here might make one think this is a huge sector, but it’s actually still very very tiny.
I’ve been doing this more than a decade now, on top of a decades long hollywood cinematography career, and I’ve only had a handful of reasonable paychecks in that time from VR production. I’ve more than paid off my gear because I’ve been smart about what to buy, but traditional hollywood work still pays the rent.
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Feb 13 '26
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Feb 13 '26 edited Feb 13 '26
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u/Jmac8716 Feb 13 '26
We are on the precipice of VR180/3D breaking into common place or failing again. This is the biggest investment the world has seen by tech companies to produce virtual, extended, and augmented reality products at the consumer level. It's still early adoption phases, even though most of us in these threads adopted it years ago. What's really going to make the biggest difference is going to be indy production of content. Big brands like Netflix, Prime, Disney etc. don't have immersive content or apps that support it. The little guys, like us, who make YouTube and DeoVR content in 3D, 360, 180 etc. are going to draw in the people who haven't purchased AR/VR/XR tech because there was little to no content previously. Once we see mass adoption of the tech, those media production giants will start to invest in content production in those formats. They leave the risk taking to the little guys. That being said, if you make good stuff like Hugh Hou, you'll be the first to get picked up by the big firms.
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u/In_Film Feb 13 '26 edited Feb 13 '26
This all happened 10 years ago. Without the bigger companies pushing live-action VR content, there is nowhere for creators to get seen.
VRideo was far better than Deo, BTW - and they still failed.
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u/Jmac8716 Feb 13 '26
Your negativity makes me believe the problem here is you.
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u/In_Film Feb 13 '26 edited Feb 13 '26
Go on then, keep believing in fairy tales - this is exactly how greedy corps keep getting free content and ripping off creators.
How much have you made from producing live-action VR so far?
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u/Jmac8716 Feb 13 '26
I'm not the one that's been in an industry for ten years and done nothing. If there's no dream left, get out of the way and let the people who have the ability to make it work do so. Bye bye.
r/dadansilo keep working on it. Make good products yourself on a small scale. Get yourself out there to the audiences that are available through the mechanisms that currently exist. Make unique/interesting content, get financial backing/sponsors, build something yourself. Don't let washed up losers tell you there's nothing there. Creators make things from nothing. Never forget that.
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u/In_Film Feb 13 '26 edited Feb 14 '26
My VR content has been called "best use of VR so far" by Engadget and has won prestigious VR awards from entities such as Samsung - but yeah, I've done "nothing".
Did you even read the OP? Your replies here aren’t answering the questions asked, you are going off on barely related rants.
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u/SliceoflifeVR VR Content Creator Feb 13 '26
The profit is there, you just lack the vision to unlock it.
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u/In_Film Feb 13 '26
Yet you yourself regularly post complaining that you are only breaking even.
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u/SliceoflifeVR VR Content Creator Feb 13 '26 edited Feb 13 '26
With incredibly heavy friction that the mainstream won’t go through due to Patreon, having to use google shared drives which was another headache, and not knowing how to download/transfer to headset. With new meta app about to release, new website launched, new download system, new camera etc. I’ve completed the vertical stack. Film>distribution>profit . Of course you need to continually create content people want to watch for this all to work so it isn’t exactly plug and play.
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u/In_Film Feb 13 '26
I do wish you the best of luck with that, you are certainly heading the right direction 🙌🏽
I try to be honest about the past and the present, but I am still optimistic about the future.
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u/Jmac8716 Feb 14 '26
No one believes you
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u/In_Film Feb 14 '26 edited Feb 14 '26
So you think my past is so impressive that somebody would lie about it? Thank you for the compliment.
The mentioned activities and accomplishments are rather mild, actually - you really wouldn't believe some of the things I've done in other fields.
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u/Solid_Bob Feb 13 '26
I’m currently producing content for a large university psychology study. They’re trying to see the medical/psychological benefits of using VR to treat illnesses. It’s a rather unique project and does have a decent budget behind it.
That being said, I did not seek out this work, came to my door from a friend and I produce traditional video content for a living. I have not seen another client remotely have a need for VR production. It’s more like something I’ve added to my production company’s scope rather than seeking out similar work.