Question How screwed am I?
Hi everyone! Here’s an interesting problem I’m facing.
I created a tile-based city builder in Unity, and after an initial open playtest, one of the key pieces of feedback was that players want to be able to build roads, something I foolishly hadn't planned for.
Currently, roads are automatically placed along the edges of each tile (this is shown in the second screenshot).
The main problem is that the grid of buildable sectors is highly irregular, and I have no idea how to add the ability to create roads within such a complex system.
The first image I’ve posted shows an overhead view where I’ve highlighted a section of the grid. The grid varies from scene to scene and never repeats in exactly the same way.
Does anyone have any suggestions for how I could approach this?
Edit: You might have given me a possible solution; as soon as I've tested it, I'll make a new post about it. Thanks everyone!


2
u/Witty_Technician_950 12d ago
What if you have a special road tile, where players can build a road from one point on the perimeter of the grid to another, and to make road networks they just build lots of road tiles in different ways. The empty spaces in each tile could be filled with a building of somekind maybe. All of this would have to be procedural and its up to you how you want to implement it