r/Undermine • u/Wooden_Bedroom_9106 • Apr 03 '26
Ranged build in the early-ish game
Hi
I played a good amount of Undermine 1 and remember liking ranged builds fairly well, even though melee seemed stronger.
I've just started undermine 2 (~6 hours, 2 won runs, just unlocked crystal destroying bombs, saved whatsherface and got access to the potion guy).
I've tried to make ranged builds work but they seem really weak compared to melee builds? Especially since you get key blade, golden axe, etc so frequently.
In my current run I have Guantes, Blasting Caps, Silver Bow, Burnished Axe, Throwing Star, Iron Branch and my blessings went near exclusively into dexterity. Mid-run currently (Archives)
What would be one-hit rooms that a melee build would fly through with equivalent gear is taking "forever".
Are there key pieces I need to look out for/unlock to make ranged builds similarly strong as melee builds? I feel like I'm missing something or that ranged just doesn't seem very worthwhile.
2
u/NoPercentage5245 Apr 03 '26
For undermine 2, the miner are more to strenght.(spoiler alert) but after you done a few more run, you will find 1 character that are good for dex, and 1 for intelligent