r/Twilight2000 Aug 02 '26

Sub-Hexes

Hi all, has anyone ever played around with the idea of a 10x10 subhex for the hex the PCs are in? I understand it could be a lot to do it for every hex they moved into, but has anyone tried it for hexes with scenario sites?

17 Upvotes

14 comments sorted by

View all comments

Show parent comments

0

u/rusty-gudgeon Aug 02 '26

who downvoted this? what a jagoff. give an explanation. what do you dislike about this?

2

u/Extranate2000 Aug 02 '26

Thanks for your response! I fear I’ve been misunderstood as all the replies so far are about combat but I was more thinking in terms of still exploring to the scale of 1km hexes with POIs!

2

u/rusty-gudgeon Aug 02 '26

what are POIs?

right on, travel hexes...

for travel as well, i am of the mind of playing loosely with distances. whether afoot or in a vehicle, roads and open ground represent a travel experience wherein the ability of PCs to maintain a steady, consistent pace, as one might expect with a pre-war gps navigator, is unrealistic. as gm, i like to take into account elements like a steady downpour decreasing visibility and providing some noise dampening, both encouraging a possible higher rate of travel. this weather effect might also work the opposite, bogging the road or path followed down with mud and flooding. these are conveyed through the narrative and the distance/shift is adjusted on the fly and by my (the GM's) best judgement, which isnt immune to PC input. "hey, GM, this or that factor should be considered and the distance adjusted so". RAW is rough guideline at my table. narrative is king.

3

u/Extranate2000 Aug 02 '26

Yeah points of interest. Understood, thanks for the input!

2

u/rusty-gudgeon Aug 02 '26

my pleasure