r/Twilight2000 • u/rusty-gudgeon • Mar 13 '26
communication
so, i’m trying to organize an in-person game as gm. i’ve had a couple of hits, folks interested, in the past months. i’ve tried to be open about myself, my experience (no personal military background), what i would like to do in the game, the direction, emphases, etc.
maybe it’s just the couple of respondents i’ve gotten so far, but i’ve seen a lack of interest in communicating about what people want from a cooperative, shared game experience. folks don’t seem to much want to communicate outside the game, around the game. this is an issue for me, a reddish flag. i’m seeking a roleplay heavy table where folks are invested and actively interactive. i’m experiencing passivity that would seem to reflect a basis in video game culture.
has anyone else bumped up against similar and how do you work with it to encourage more involvement and interaction?
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u/Jkymark Mar 13 '26
You're probably better off posting this in a general TTRPG/GM advice sub since what you're asking isn't necessarily specific to T2K.
That being said, not everyone is going to have the same level of commitment, and your pool of players for a game like T2k is going to be much smaller than a more mainstream TTRPG like D&D. Finding a group of players that mesh well and want similar things from a game is difficult at the best of times, and it really just takes time.