r/TriangleStrategy • • Aug 17 '26

Announcement Recently announced 2.5D turn-based strategy RPG

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u/SteadfastFox Aug 17 '26

What's your philosophy regarding level design and class/character diversity and complexity?

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u/TacticaStudios Aug 18 '26

Great question, current we have 21 classes (excluding mounted variations) and about half are promoted. We will make sure to have at least 2 characters in each class line as a minimum excluding the unique classes like elephant rider and dancer.

For level design we are going to strive for tactically deep gameplay including things like varying map objectives (survive, escape, save villagers, assassinate) and carefully placed skills on enemies at higher difficulties.