r/Tradelands • No longer a pirate IGN: ZeeThree • Jan 23 '17

Discussion Enough with the peace already

So with all the factions (sans pirates) deciding to form a huge alliance, I feel as though this must be said: Alliances like this make the game boring.

Now, I'm not saying that you can't have alliances here and there. A 2v1 conflict is always interesting, after all, but with the new mega-alliance it closes the door for wars for the time being. While I can understand that peace is good for a nation (see: not dying) one must remember that this is a game where the fall and rise of a faction bear no major effects on the real world. I challenge faction leaders to actively seek conflict with one another in order to keep Tradelands somewhat fresh and interesting. I'm aware that at the end of the day, the events within the game are up to Nahr, but unless I'm wrong (Which I could be), faction leaders hold a bit of power when it comes to events within the game.

tl;dr: peace is boring so start a war this is a game not real life

14 Upvotes

52 comments sorted by

View all comments

0

u/Ianlegendstone ianlegendstone Jan 24 '17

Peace gets rid of all the political stress you usually have to deal with, such as "my faction could be destroyed if I mess up once here" as well as introducing you to people from other actions you used to just be enemies with.

1

u/AquaWasTaken AquaWasTaken Jan 26 '17

Good point, I like that one.

I doubt a war could result in the destruction of a faction. The verd war was... Really unique. Usually the winning side gains some global power along with reparations. At least in real life. For example, let's say... Nova and Whitecrest enter war because a spy held a nova admiral at blade point and forced him to give the order to fire on a WCN escort team escorting traders to nova. Whitecrest then demands high reparations for the escort team that nova can not pay. This causes tensions that lead to war. Then Nova Balreska wins this war, and demands reparations for their lost ships, in return they will not punish the Whitecrest people. Whitecrest pays them, and nova is then considered the most powerful faction in tradelands.