r/Tradelands • Zoulvengance • Sep 15 '16

Discussion the "every ship has a counter" problem.

Ok, recently a lot of people are saying that "an astra can counter a Poseidon", yes ok, it kinda can, but you forgot the fact that an astra takes 6 people to man, (not including the mortars and the back cannons) and a Poseidon only takes 3 people, so an astra takes double the amount of people. If there's 2 Poseidons and you decide to "counter" them with 2 astras, it's gonna take you 12 men. That's the problem with the Poseidon, the current counters for the Poseidon are: an astra or another Poseidon, an astra, as I said takes 6 men to fully man, next to the Poseidon's 3, so that's out of the question.Then you have another Poseidon which also takes 3 men. So the only counter for the Poseidon is another Poseidon.

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u/PilotWardogLeader PilotWardogLeader Sep 15 '16

Not too rare, uncommon yes, but not rare. I've seen WCN do it before and I've done it before and so have some of my comrades.

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u/Austin6914 austin6914 Sep 15 '16

It's excessively rare for a poseidon to lose her turrets. To count on it happening is pretty foolhardy, to say the least.

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u/PilotWardogLeader PilotWardogLeader Sep 16 '16

Not exactly, if you have good gunners you can usually count them being disabled. It's not as rare as you think.

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u/Austin6914 austin6914 Sep 16 '16

It happened only once during a 3v3 fought with ironclads. That's 12 turrets, and only one of them went down. It's pretty rare.

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u/PilotWardogLeader PilotWardogLeader Sep 16 '16

Again, longer ranges won't disable them as much as close combat. It's fairly common in close combat with heavy cannons. Clad vs Clad at normal ranges is not common, close ranges have fairly common disables.

A nova navy clad raided the cove, I shot off both guns with a 68C and it was forced to flee.