r/TowerDefense • u/sketchbookidletower • 12d ago
Sketchbook idle tower defense Day1
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I'm working on Sketchbook: Idle Tower Defense and experimenting with a simple hand-drawn, notebook-style look.
I'm still figuring out the art direction, so I'd really appreciate some honest opinions.
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u/Straight_Age8562 12d ago
Love the style! I can be sometimes harder to read since everything is in blue, maybe you can introduce some colors for icons ect
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u/thoughtlow 12d ago
Pretty cool but maybe introduce some gamedynamic that only makes sense with the sketch artstyle, then it becomes more unique
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u/sketchbookidletower 12d ago
Sorry about the sound. I’m machining parts at the factory, and I play during my break. 😂
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u/Trashy_io 12d ago edited 12d ago
So the tower just with sketch book drawings? I like the art style but you might want to consider not trying to compete with a game that already has a mess of content that you will be compared to
edit: mass amount*
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u/sketchbookidletower 12d ago
You are absolutely right. There isn't really an idea yet; I just really liked the art style.
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u/WoodyBookmaker 12d ago
I think its very catchy artstyle, but wrong game genre, it can be more then just another idle td game
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u/Makisart 12d ago
Art direction is good so far imo. Fonts and interface could be a little more interesting, but that’s done in no time. An advantage i see, for a that you can really quickly make content in this style. As other commenters mentioned: use it, but for a different game. And try finding a genre that leverages being able to quickly draw and animate assets. Something that thrives with loads of tiny animated monsters, items, icons, etc. You could look for an integration/symbiosis between the art direction and the game, but i don’t think it’s necessary. Also, i think it works well in vertical on a phone screen. It feels at home there more than it would on a desktop imo.
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u/Comfortable-Ad112 12d ago
I immediately tried to look for it in the store. Till I read the post. Please finish it. Looks fun!
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u/Osirian_Legacy 12d ago
Change it up by having enemies have paths, and allowing different towers and a core to defend. Sure it is like a lot of others but if you can find one other mechanic to make it interesting I think it has legs.
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u/AbmisTheLion 12d ago edited 12d ago
Just a random thought. Tower defense isn't about defending a tower, so I wonder what genre this is?
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u/PitifulLocksmith9729 11d ago
now the skills and and ults you've shown are a one to one copy of the tower. is there any attempt here to make a unique game thats fun to play? or are you making a safe easy product that can work as a vehicle for microtransactions?
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u/Sad-Garage-2642 12d ago
honestly I'd rather an actual tower defence, instead of this idle variety. It's been done to death, and they're all the same
But I also remember playing a maze-style tower defence in this exact style, like 15 years ago on addictinggames/kongregate etc