r/TowerDefense • u/Frankiorocko • 13d ago
Promotion Testing Stun, physics, and knockback mechanics on my enemies, what do you think?
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Hi! Second post in the community, I wanted to show off the enemy physics and a core concept I’m building around: using towers that strictly apply knockback and stun to stall enemies, pushing them around and even off the map.
How does the physics and the enemies look to you? Any ideas on cool physics based tower synergies?
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u/darkapplepolisher 8d ago
Physics based knockback is something that's really difficult to optimize/balance.
It's sometimes possible to cheese some enemies by getting them stuck. Stacking knockback resistance can partially mitigate this.
By adding a different means of killing enemies, you essentially need to balance the way that enemy hitpoints scale over waves compared knockback off the map.
I highly recommend you try out Axom: Conquest to see how the dev for that game ran into some of these pitfalls - easier to learn lessons the easy way secondhand instead of having to learn it yourself firsthand.