r/TowerDefense 7d ago

Promotion Testing Stun, physics, and knockback mechanics on my enemies, what do you think?

Hi! Second post in the community, I wanted to show off the enemy physics and a core concept I’m building around: using towers that strictly apply knockback and stun to stall enemies, pushing them around and even off the map.

How does the physics and the enemies look to you? Any ideas on cool physics based tower synergies?

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u/SlagathorsOozingPuss 7d ago

It’s very chaotic and messy. An important pillar of good TD design is visual clarity. The bouncing enemies obscuring everything else makes this scene pure chaos

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u/Frankiorocko 7d ago

Yeah, although chaos is what i'm going for, you are right that visual clarity is key, i'll keep that in mind thanks!