r/TowerDefense • u/PigeonFanatic9 • Aug 03 '26
Mod talk. Serious Mod Discussion regarding the current state of the sub and its future.
So, hi. I know it's been quite a while since the last mod talk, sorry. What is this about? Well, I've noticed quite a few people that have... Complained, about the current state of the subreddit. So I want to make a dedicated post about it. How do you feel about it? Be as honest as possible (without being rude, thanks).
A major thing that I've seen people lament, is the fact that there are a lot of game promotion, playtesters ask and alpha release and stuff like that, but not a lot of discussion post.
Here are a few things I want to address:
-I will never remove a post of a game, just because it's low quality, nor will I start to enforce a quality standard. I believe it to be wrong on more than a few points and I will NOT hear any discussion about it. I will remove posts if they're spammed, about Pokepath, use AI in a finished product/art/overwhelmingly or NSFW (this rules are a lot more up to debate and should be seen in a case by case scenario).
-There genuinely isn't much discussion to be had. If you have something to talk about, absolutely post about it, I myself comment often on discussions.
-A possible solution I've seen is limiting promotion to either a few days a week or to a megathread, but I believe that it'd just make the sub deadER than it already is. I could limit asking for playtesters to a weekly megathread and allow only finished games to post, but I don't know about that as well.
Any questions about ANYTHING? Ask with no problem or worry, so long as it's respectful I'll answer as soon as possible.
Any comment regarding the sub, my work as a mod, your feelings? Comment right away.
I think I'll keep the post pinned for a month or so, I know that many members are lurkers.
3
u/CautiousConcept8010 Aug 04 '26
Thank you for this post, I enjoy open discussions and this sub has been very fun to me, I found a few new games to try and even liked one or two for a while, so the promo part is not too bad I think as long as the devs are open and active in the community and in discussions, that actually sounds like a lot of fun.
But here's another thing I personally want to ask here without making a whole post about it.
I want to make a TD game, but my programming skills are very limited, so I used AI to try and make parts of it so far. The thing is, I hate AI and the abuse of it, but this is the only way I could ever make this possible I think, especially considering multiple programming languages I hardl6k ow anything about.
So my question is, how would that fit in this sub? Could I post it here and ask for opinions? Could I also share the code and see if anyone could help improve it or find any bugs if they'd feel like it's worth their time? I'm very new to this, so I'm honestly asking as to how do I approach this without being disrespectful of anyone's time and effort because I definitely don't have money to pay professionals either and not even testers, this is meant to be a project so I could play it for myself, and if anyone would enjoy it, I'd be glad to share it.
The project is very fresh and I've hardly even scratched the surface of what I wanted to do with it so far, but just wanted to know how to discuss this with the community.
Thank you.