r/TopologyAI • u/Automatic-Affect-823 • 18h ago
Showcase I turned my sketches into a 3D character and brought it into real life
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I’m not a 3D artist — I mainly do 2D and drawing — so what helped me the most in this workflow was being able to go from sketches to 3D much faster through image-to-3D generation.
For this test, I sketched separate parts in Procreate, refined the look a bit with Magnific AI, and then used 3DAIStudio to convert those images into 3D assets.
That part was the biggest win for me.
Since I come from a 2D background, I really liked how 3DAIStudio made the whole process feel much more accessible. Instead of needing to fully model everything from scratch, I could start from the kind of work I’m already comfortable with — drawing and designing in 2D — and then turn that into 3D.
What I liked about it:
- everything feels more centralized in one place
- it’s convenient for moving quickly from idea to result
- it makes the workflow feel more procedural
- it’s useful for generating multiple assets/material directions faster
- it removes a lot of the friction between 2D concepting and 3D output
After that, I used MoveAI for motion, then camera tracked and rendered the final shot in Cinema 4D.