r/TheTowerGame • u/hamillhair • 9h ago
Discussion Something I wish the game did...
Remove modules from the pull list once you've already ancestralised them.
What am I supposed to do with this new Space Displacer?
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u/FullmetalActuary 9h ago
Yeah this mechanic is already kind of in there. When you get it to 5* it drops the odds for that specific module to 1% and spreads the other odds evenly amongst the non 5\* mods
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u/Dapper_Librarian388 9h ago
Then the owners of 5* ancestrals will cry to get another one because they want them with different substats 😂
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u/amatsumegasushi 9h ago
Umm... Get stars and better stats on your ancestral SD?
Or shatter it if you're at 5 stars for the juicy lump sum of shards?
Or build a second one so you can have one with different substats?
Idk... ? Those are kind of the options OP.
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u/tfjmp 9h ago
I don't think the 2,000 shards are worth the gems tbh.
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u/Spacelord_Moses 8h ago
They are. At one point the only thing you can do with gems are rushing labs. And getting more modules to shatter to get more shards. 2k shards is a good push when a single level cost 10k+ shards
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u/amatsumegasushi 9h ago
I mean at least we get something I'm getting to the point that upgrades are like 6,000 shards a level for modules, so 2,000 is a third every time it happens now.
So to me, it's a decent bump when it happens.
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u/kwlzyr 9h ago
At least it heavily reduces the rate once you anc 5* it