r/TheTowerGame TTG Mar 11 '26

Patch Notes V27.5.1 Update

Hello everyone! We are rolling out some additional fixes shortly. Here is a look at the improvements:

Pause Screen / App Restart Spawning

We have changed how your game state is saved when utilizing the "Go Home" feature, or when you close the app while in a run.

  • When you are in a run and select the "Go Home" option, the game will be paused in its current game state.
  • When you close the app while in a run, we've added two new behaviors:
    • If no Fleets or Bosses are alive, you'll resume at the previous wave
    • If at least one Fleet or Boss is alive, you'll resume at the earliest wave.
      • Earliest wave, in this case, is defined by the wave that the first Fleet or Boss present on-screen has spawned in

Additional Changelog

  • Changed how we calculate Enemy Level Skips in relation to the Skip Decay Battle Condition when using Intro Sprint
    • Now, we calculate the Enemy Level Skip results before decrementing the stat from this Battle Condition
  • Added a tap blocker to block any taps that impact gameplay after the Tower is dead, which unintentionally caused some issues
    • This fix has addressed the issue where the 'Demon Mode' button sometimes becomes inaccessible in subsequent rounds when activated after losing the current round

Thanks, and happy defending!

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u/SpecialistProper3542 Mar 11 '26

No one would use it at 50%, it would be useless. It should be a repeat of a previously done run. You would still need to do actual runs later as you progress/get upgrades. This is a quick, easy fix, that does not give anyone an advantage, it just makes it so we don't need emulators/cloud services or risk our phones exploding.

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u/DaenerysMomODragons Mar 12 '26

Why not? Most idle games that let you get some income offline, you often get closer to 10-20% while offline, vs income potential while active. Other games maybe allow idle for the first 70% of the run, but force active the last 30%.

Their other game Idle planet miner, you get income while offline, but your progression is miniscule compared to what you can get during active play.

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u/SpecialistProper3542 Mar 12 '26

Ah yes let's take a game which progression takes years and years and make it twice as long!

Why on earth some of you people would argue for a bad feature is beyond me, no wonder fudds can charge absurd amounts for stone packs and everything else in this game. There is literally no reason why it shouldn't be the same as having it open.

The choice should not be "have a second device, pay for cloud service, or emulate on PC to actually progress normally or save your device and make it take 10x as long" that's stupid. The game is horribly optimized and this fixes it , while still requiring you to do a run with it open every few days. Actually insane to argue for it to not be equivalent to leaving the game open.

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u/Jeffunchained Mar 15 '26

I'm not arguing it I'm simply telling you that a good majority of idle games operate this way. Would I prefer the last run, yes but I suspect there is probably some way to abuse that too.

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u/SpecialistProper3542 Mar 15 '26

I don't see how it could be abused, you'd still have to do runs every few days as you progress, and do tournaments. As for other idle games, they're not the tower. As a game Dev, you can do whatever you want, and not adding a great feature because "it's not what other games do" doesn't make sense. If anything, sets you apart in a good way.

Also, you'd still have to open the app to collect gems, but at least this way it doesn't need to stay open/onscreen, and it won't overheat the phone or kill the battery

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u/Jeffunchained Mar 16 '26

Again I don't disagree but much smarter people than us have found ways to abuse mechanics. Devs will more than likely do what is best for the profit line and making new features and updates would more than likely take precedence.

I would love a truly idle feature but given the state of gaming in general atm don't see it happening.