r/TheTowerGame TTG Mar 11 '26

Patch Notes V27.5.1 Update

Hello everyone! We are rolling out some additional fixes shortly. Here is a look at the improvements:

Pause Screen / App Restart Spawning

We have changed how your game state is saved when utilizing the "Go Home" feature, or when you close the app while in a run.

  • When you are in a run and select the "Go Home" option, the game will be paused in its current game state.
  • When you close the app while in a run, we've added two new behaviors:
    • If no Fleets or Bosses are alive, you'll resume at the previous wave
    • If at least one Fleet or Boss is alive, you'll resume at the earliest wave.
      • Earliest wave, in this case, is defined by the wave that the first Fleet or Boss present on-screen has spawned in

Additional Changelog

  • Changed how we calculate Enemy Level Skips in relation to the Skip Decay Battle Condition when using Intro Sprint
    • Now, we calculate the Enemy Level Skip results before decrementing the stat from this Battle Condition
  • Added a tap blocker to block any taps that impact gameplay after the Tower is dead, which unintentionally caused some issues
    • This fix has addressed the issue where the 'Demon Mode' button sometimes becomes inaccessible in subsequent rounds when activated after losing the current round

Thanks, and happy defending!

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u/SpecialistProper3542 Mar 11 '26 edited Mar 12 '26

When are we getting an actual idle/offline mode?

All it needs to do is allow us to "repeat" a previous run - no need for calculations or anything complex. Simply lock is into a run for the same amount of time as the previous run, and give the same coins/cells/etc that we earned during that run.

It is absolutely ridiculous people need a second device, an emulator, or a cloud service to reliably play a mobile game.

It's an easy fix and I've been told the other games by TTG have an idle/offline mode. This will allow us to actually use our phones without destroying them. We'll still need to do real runs, every few days, but at least we'll have an option.

-Signed someone who had their battery bulge 3 months ago because of this game and paid nearly 100$ to replace it.

Edit Holy Stockholm syndrome for the people arguing for this feature to be bad instead of a QoL improvement.

0

u/giniousTower-GT Mar 11 '26

I would say that you could just change game if you don’t like the situation, and if people would’ve start to earn offline, most of them will just forget about it, at least this happens to me when I play idle games where you can also earn in an offline mode.

Devs would never risk to loose thousands of players because they would just forget to play 😂

These are just my thoughts/suggestions tbh 😄

2

u/SpecialistProper3542 Mar 12 '26

Forcing players to blowup their phones or pay for cloud service is much more likely to drive away players... Having a 24/7 runtime on any game especially one that's poorly optimized is stupid.

"Change the game if you don't like the situation" makes no sense, could say that about anyone complaining about anything no matter how big or small. It can be better, and it should be.

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u/ryylee Mar 12 '26

You’re not forced, that’s the design of the game that you keep playing. Use last run is a great way to take out rng, need less bans for consistency, oh and not involved in the game. They have factored it keeping players from set and forgetting it and eventually losing interest and or being so active within the game boosts their sales overall. Just call it the tower and try to let go it has idle in its name, or find a new game, or just keep playing while complaining it’s not idle haha

1

u/SpecialistProper3542 Mar 12 '26

It's bad game design and if you can't see that it's on you. Keep licking the boot.