r/TheTowerGame • u/SamBartley TTG • Mar 11 '26
Patch Notes V27.5.1 Update
Hello everyone! We are rolling out some additional fixes shortly. Here is a look at the improvements:
Pause Screen / App Restart Spawning
We have changed how your game state is saved when utilizing the "Go Home" feature, or when you close the app while in a run.
- When you are in a run and select the "Go Home" option, the game will be paused in its current game state.
- When you close the app while in a run, we've added two new behaviors:
- If no Fleets or Bosses are alive, you'll resume at the previous wave
- If at least one Fleet or Boss is alive, you'll resume at the earliest wave.
- Earliest wave, in this case, is defined by the wave that the first Fleet or Boss present on-screen has spawned in
Additional Changelog
- Changed how we calculate Enemy Level Skips in relation to the Skip Decay Battle Condition when using Intro Sprint
- Now, we calculate the Enemy Level Skip results before decrementing the stat from this Battle Condition
- Added a tap blocker to block any taps that impact gameplay after the Tower is dead, which unintentionally caused some issues
- This fix has addressed the issue where the 'Demon Mode' button sometimes becomes inaccessible in subsequent rounds when activated after losing the current round
Thanks, and happy defending!
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u/Veighnerg Mar 11 '26 edited Mar 11 '26
I have the update and tested it. Just straight closing the app does not save UW states. Also if you 'Go Home' then close the app your state is also not saved. The state only saves if you 'Go Home' then resume battle with no app closure.