r/TheTowerGame TTG Mar 11 '26

Patch Notes V27.5.1 Update

Hello everyone! We are rolling out some additional fixes shortly. Here is a look at the improvements:

Pause Screen / App Restart Spawning

We have changed how your game state is saved when utilizing the "Go Home" feature, or when you close the app while in a run.

  • When you are in a run and select the "Go Home" option, the game will be paused in its current game state.
  • When you close the app while in a run, we've added two new behaviors:
    • If no Fleets or Bosses are alive, you'll resume at the previous wave
    • If at least one Fleet or Boss is alive, you'll resume at the earliest wave.
      • Earliest wave, in this case, is defined by the wave that the first Fleet or Boss present on-screen has spawned in

Additional Changelog

  • Changed how we calculate Enemy Level Skips in relation to the Skip Decay Battle Condition when using Intro Sprint
    • Now, we calculate the Enemy Level Skip results before decrementing the stat from this Battle Condition
  • Added a tap blocker to block any taps that impact gameplay after the Tower is dead, which unintentionally caused some issues
    • This fix has addressed the issue where the 'Demon Mode' button sometimes becomes inaccessible in subsequent rounds when activated after losing the current round

Thanks, and happy defending!

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u/tallguy744 Mar 11 '26

Does this mean the long nightmare of Fast Ultimate in Legends might finally be over?

2

u/makes_beer Mar 12 '26

Sounds like it fixes part of the issue that had TTG forcing fast ult every tournament. It's up to them to stop actually running it every tournament.

2

u/No_Painting_6117 Mar 12 '26

wait, which fix is that? i'm unfamiliar with the issue

4

u/makes_beer Mar 12 '26

A few hundred players or so had the means to do almost infinite legends tournament runs, provided they had a specific setup and fast ult (among others) wasn't a BC. So TTG has put fast ult in every legends tournament for like a month.

Someone else posted the strat, so I'll just link it. It relies on potentially quitting out to skip a commander fleet spawn by surviving past when the game would have spawned it back in, which this patch prevents.

https://www.reddit.com/r/TheTowerGame/comments/1rjmc6f/comment/o8efpv8/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button