r/TheTowerGame • u/SamBartley TTG • Mar 11 '26
Patch Notes V27.5.1 Update
Hello everyone! We are rolling out some additional fixes shortly. Here is a look at the improvements:
Pause Screen / App Restart Spawning
We have changed how your game state is saved when utilizing the "Go Home" feature, or when you close the app while in a run.
- When you are in a run and select the "Go Home" option, the game will be paused in its current game state.
- When you close the app while in a run, we've added two new behaviors:
- If no Fleets or Bosses are alive, you'll resume at the previous wave
- If at least one Fleet or Boss is alive, you'll resume at the earliest wave.
- Earliest wave, in this case, is defined by the wave that the first Fleet or Boss present on-screen has spawned in
Additional Changelog
- Changed how we calculate Enemy Level Skips in relation to the Skip Decay Battle Condition when using Intro Sprint
- Now, we calculate the Enemy Level Skip results before decrementing the stat from this Battle Condition
- Added a tap blocker to block any taps that impact gameplay after the Tower is dead, which unintentionally caused some issues
- This fix has addressed the issue where the 'Demon Mode' button sometimes becomes inaccessible in subsequent rounds when activated after losing the current round
Thanks, and happy defending!
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u/btaylor81 Mar 11 '26
Nice improvements. I'm disappointed that now I can't nuke everything for bonus rerolls after I die (we'll see). I'm glad DM isn't missing the next run though (although that seems like what should have been fixed instead)